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w[] stands for when in wolf form and h[] stands for when in human form. Unless denoted, all combos assume you are in Valkenhayn’s human form.

Combo Damage Type
2A ➔ 2B ➔ 5B ➔ 3C ➔ 236A 1397 Midscreen, meterless
2A ➔ 2B ➔ 5B ➔ 5C ➔ 236B~236B 1735 Midscreen, meterless
w[5A ➔ 5B ➔ 5C ➔ 6D ➔ j.A ➔ 5D] ➔ 5B ➔ 5C ➔ j.A ➔ j.B ➔ dj.B ➔ j.C 2113 Midscreen, meterless
w[5A ➔ 5B ➔ 5C ➔ 6D ➔ j.A ➔ j.C ➔ dj.C ➔ j.236A ➔ j.236B ➔ j.214A] 2420 Midscreen, meterless
5A ➔ 5C ➔ [3D ➔ 4C ➔ 5C] x3 ➔ 6D ➔ 1C ➔ j.A ➔ 5D ➔ h[5C ➔ 236A ➔ 2C ➔ tk.214B ➔ 6C ➔ 3C ➔ 236B] 2863 Midscreen, meterless
2B ➔ 5B ➔ 3C ➔ 2A ➔ 2C ➔ 6C ➔ 2C ➔ 6B ➔ 5B ➔ 2C ➔ j.B ➔ dj.B ➔ j.C 2829 Corner, meterless
6C ➔ 2C ➔ 6B ➔ 2C ➔ j.214B ➔ 1D ➔ w[236B ➔ j.236A ➔ j.236B ➔ j.214A] 3355 Corner, meterless
w[5A ➔ 5B ➔ 5C ➔ 6D ➔ j.A ➔ 5D] ➔ 5B ➔ 236A ➔ 2C ➔ tk.214B ➔ 6C ➔ 3C ➔ 236B 2424 Corner, meterless
w[5C ➔ 6D ➔ j.A ➔ 5D] ➔ 5B ➔ 2C ➔ 6C ➔ 2C ➔ 6B ➔ 5B ➔ 2C ➔ j.B ➔ dj.B ➔ j.C 3247 Corner, meterless
j.C ➔ 2C ➔ 6B ➔ 2B ➔ 5C ➔ 236B~236B 2803 Midscreen, meterless
(on crouching opponent) 5B ➔ 5C ➔ 236C ➔ Delayed 6D ➔ w[j.A] ➔ 5D ➔ 2C ➔ 6C ➔ Forward Dash ➔ 2C ➔ 6B ➔ 2C ➔ 236A ➔ 5B ➔ 2C ➔ j.B ➔ dj.B ➔ j.C 3670 Midscreen, meterless
Forward Throw ➔ 236C ➔ 6D ➔ w[j.C ➔ dj.B ➔ 3D ➔ j.A] ➔ 5D ➔ 5B ➔ 236A ➔ 2C ➔ 214B ➔ 6C ➔ 3C ➔ 236B 2932 Midscreen, meterless
5B ➔ 5C ➔ 236B ~ 236B ➔ RC ➔ 6C ➔ 2C ➔ 6B ➔ 2C ➔ 236A ➔ 5B ➔ 2C ➔ j.B ➔ j.B ➔ j.C 4132 Corner, 50% heat
6C ➔ 2C ➔ 6B ➔ 2C ➔ 5C ➔ j.D ➔ w[j.A ➔ j.C ➔ dj.C ➔ j.236A ➔ j.236B ➔ 6D] ➔ j.D ➔ j.C ➔ OD(LvL3-4) ➔ j.B ➔ j.214B ➔ 8D ➔ w[j.B ➔ j.214A] ➔ 5D ➔ 2C ➔ Sturm Wolf 5386 Corner, 50% heat

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