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Universal Changes[]

  • 3C does a hard knockdown on standing hit for everyone except Nu (Rachel only gets a hard knockdown if one hit of her 3C connects). 
  • Characters revert to their CP 1.0 changes (ex: Terumi's Cleaving Fang (22C) has 3 versions like how it did pre-CPEX)
  • Overdrive gives a 1.25x damage boost to all attacks, passive meter gain, and access to a powerful Distortion. Note: the damage buff will go away IMMEDIATELY on deactivation even if your in the middle of hitting them with a Distortion like Ragna's Devoured by Darkness. If it runs out before the final hit connects it won't do its bonus damage.
  • Overdrive lasts for about 13 seconds no matter how much health you have.

Ragna the Bloodedge[]

Notable Changes[]

  • HP: 15,000
  • All sword-based attacks have Soul Eater Effect.
  • Gauntlet Hades' Axe Kick (214B 214D) has a Jump Cancel option.
  • Bonus to HP Gain.
  • Hell’s Fang can cancel into Dead Spike, its followups and Devoured by Darkness on hit and whiff.
  • The effects of Blood Kain IDEA are active by default.
  • 5D second hit is an overhead.
  • Grounded Blood Scythe has an altered trajectory that is more similar to Testament’s Grave Digger from Guilty Gear.

Extra Inputs[]

Special Attacks[]

Input English Name Japanese Name Description
236D
(delayable)
Dead Spike デッドスパイク Deddo Supaiku First part. Hits multiple times, stunning enemy. It can be delayed to produce a giant version that travels full screen.
236D Additional Blow 追加攻撃 Tsuika Kōgeki Second part. Does Hell’s Fang’s Followup. Can be used as a combo starter.
236D Knockdown 打倒 Datō Third part. Finishes with the first part of Carnage Scissors. Ground-bounces. Can cancel into Darkness Fang even on whiff.

Distortion Drives[]

Input English Name Japanese Name Description
236236A Darkness Fang 闇の牙 Yami no Kiba Ragna performs a Hell’s Fang that, if it connects, leads into the final portion of Devoured by Darkness via a single explosion of darkness.
236236C
(Overdrive Only)
Inferno Eradicator インフェルノエラディケイター Inferuno Eradikeitā Ragna after connecting with the first blow of his Astral Heat, performs a multi-hit Inferno Divider in a similar manner to Akihiko’s Cyclone Uppercut from Persona 4 Arena and Sol’s powered up Volcanic Viper in the Guilty Gear series.

Jin Kisaragi[]

Notable Changes[]

  • HP: 16,500
  • Most Ice moves freeze for varying amounts of time longer than they did before.
  • 2D produces a wave of 3 Frost Bite blades that appear below and move the frozen opponent towards Jin.
  • 6D produces a wave of 3 Frost Bite wings that push the opponent away from Jin.
  • Ice Rules: Jin can usually manage to freeze his opponent up to 3-4 times per combo, particularly with 6D.
  • Tōga Hyōjin produces 2 waves of ice which hit for 13 hits.
  • Hiyoku Getsumei has 24 hits and hits for the 25th with Kokūjin: Yukikaze.
  • Kokūjin: Yukikaze has auto startup if it is not triggered, however Jin is vulnerable to attacks after the shield disappears. It is unblockable once active, and causes Freeze/Knockdown on hit and can relaunch with 2B on some occasions.
  • Aside from C all sword normals freezing on hit (except 6C for some reason), the effects of Frost End are active by default.
  • Jin has 4 different versions of all of his specials except Rehhyō and Hirensō which still have the same inputs they did before(623C/D respectively) and all the D versions (except for Sekkajin) consume 25% heat on use. They also all freeze no matter the move (even Rehhyō and Hirensō) and all versions of one move count on their own moves to Same Move Proration (more specific info in the Extra Inputs section).
  • j.D doesn’t stop Jin’s air momentum.
  • 6B now ground bounces.
  • 3C gives hard knockdown.
  • 6C freezes on hit.

Extra Inputs[]

Special Attacks[]
Input English Name Japanese Name Description
236A/B/

C/D (air ok)

Ice Blade/Flying Ice Strike 氷翔剣 Hishōken/

氷翔撃 Hishōgeki

A and B versions on the ground are slow and fast respectively, C version after some start-up launches 1 fast and slow projectile, D version un-charged deals 5 rapid hits instead of one and the charged version creates a bigger projectile which moves slower and does those 5 hits from the un-charged version except their more spread out which results in more hit-stun and block-stun, both of these versions are Dash-Cancelable.


For the air projectiles, the A version launches one projectile straight forwards while the B version launches one diagonally downwards, Both propel Jin diagonally upwards and cancel any air momentum he had. The C version launches a projectile straight forwards like the A version without propelling him diagonally upwards OR cancelling his air momentum. The D version shoots out 3 massive projectiles in separate angels which deal 3 hits each and he keeps his air momentum while doing the move.

214A/B/

C/D

Crystal Strike/ Freezing Crystal Strike 霧槍 尖晶斬 Musō Senshōzan

霧槍 突晶撃 Musō Tosshōgeki

The A version hits low and doesn't have a follow-up, the B version begins higher up off the ground before advancing and hits overhead. It also has a tendency to cross-up when done point-blank against crouching opponents. the C version hits low, goes farther (almost full-screen) and does have an automatic follow-up which causes a ground-bounce and hits overhead, the D version goes full-screen and the follow-up does a wall-bounce instead of a ground-slide even in the corner. All versions except for the A version are unsafe on block (A version is safe even on Instant-Block).
22A/B/

C/D

Snow Flower Storm 雪華塵 Sekkajin All versions including the D version are not limited by proximity anymore (meaning you can do them anywhere and the moves will still come out instead of Jin just standing there). They also have their own "D follow-ups" that can be used only when the moves themselves make contact.

The A version does 4 hits and does Fubuki as the D follow-up. The B version does 6 hits and does the 2nd hit of Hirensō as the D follow-up. The C version does 8 hits and uses the follow-up from normal Jin's Sekkajin as the follow-up. The D version does not cost meter, does 12 hits and does an enhanced version of the C version's follow-up for the D follow-up. None of the meterless versions freeze on hit other than the D version on the final hit. The D follow-ups cost 25% heat to be used like all other D moves.

623A/B Blizzard 吹雪 Fubuki The A version is identical to the normal B version except it freezes and is hardcoded to WHIFF on ALL crouching characters (even Hakumen and Tager) even if they attempt to block it. And the B version is slower but gets full invulnerability on frame 6 (to be accurately checked) and does 100 more damage (900 to 800).
214A/B/

C/D (air only)

Permafrost/Arctic Strike 氷斬閃 Hizansen

氷斬撃 Hizangeki

The A version is a midair slash diagonally upwards. The B version is a midair slash downwards that knocks opponents away outside the corner while freezing them for a long time. The C version is an upwards slash followed by a downwards slash. Unlike the B version, the C version's 2nd hit ground bounces instead of freezing. The D version does the 2 slashes from the C version but they both freeze and the 2nd hit doesn't knock the opponent far away outside the corner.

Distortion Drives[]

Input English Name Japanese Name Description
214214D
(Overdrive only, air OK)
Legendary Moonsong 氷翼月鳴伝 Hiyoku Getsumei Den An enhanced version of Hiyoku Getsumei that creates five arrows fired at different angles. Unlike the regular version, there is no Yukikaze follow-up. It can be followed up with any of his other distortion drives or just any other moves period. It is also VERY plus on block and does a lot of chip damage on normal block.

Noel Vermillion[]

Notable Changes[]

  • HP: 16,000
  • Has Double Airdash and Triple Jump (1 Super Jump + 2 extra jumps/1 Super Jump + 1 Jump + 1 Airdash).
  • Increase in speed.
  • Chain Revolver now has 8 links after the initial attack.
  • Chain Revolver Rules: Every Chain can cancel into Special Attacks, Every OTHER D chain can cancel into another D chain (so in other words every other D move has to come out before another can be canceled), lastly, the chain can be ended with up to three Spring Raids which links into Thor.
  • Revolver Blast has a Jump Cancel property that lets Noel jump +1 times after the move is done (up to 3 times depending on remaining aerial options).
  • Optic Barrel hits in 2 locations. The A version hits at close and mid range, where the B version hits at mid range and full screen. It can also cancel into itself up to three times.
  • Muzzle Flitter has slightly more range and can be cancelled with j.A.
  • If Fenrir muzzle connects at close range, Nemesis Stabilizer fires three times instead of once.
  • Thor fires 5 missiles instead of one.
  • The effects of Chain Quasar are active by default.
  • Assault Through has longer range.
  • Bloom Trigger does more hits

Extra Inputs[]

Special Attacks[]

Input English Name Japanese Name Description
214C Fenrir フェンリル Fenriru First part of Zero-Gun: Fenrir. Requires no Heat.
214A
(in air)
Thor トール Tōru Second part of Bullet Storm ⇒ Zero-Gun: Thor. Fires missile. Requires no Heat. It has an alternate version that fires a more powerful missile, which has a somewhat small chance of firing instead of the regular one.
214C
(in air)
Bullet Storm バレットレイン Baretto Rein First part of Bullet Storm ⇒ Zero-Gun: Thor. Fires guns from the air in falling state. Requires no Heat.

Distortion Drives[]

Input English Name Japanese Name Description
632146C Zero-Gun: Gungnir 零銃・ガングニル Reijū: Ganguniru Noel rushes through the opponent and clashes her guns like her Astral, creating a large multi-hitting explosion near the opponent. Likely a reference to Toki’s Ujou Danjin Ken of Hokuto no Ken fighting game.
22D
(Overdrive only)
Zero-Gun: Heimdall 零銃・ヘイムダル Reijū: Heimudaru Noel performs a series of Silencers. If it connects up close, she goes into an autocombo with Muzzle Flitter and ending with Thor. If it connects on a midair opponent or after a knockdown, she instead ends with a Nemesis Stabilizer.

Rachel Alucard[]

Notable Changes[]

  • HP: 16,000
  • Possible minor boost in push/pull with Silpheed.
  • Impish Gypsophila will remain on-screen until Rachel is hit and can be used any number of times depending on how many wind stocks she has.
  • George XIII will remain on screen until it is killed (2-3 hits so about 1400 HP or so). George takes a hit whenever Rachel gets thrown, which equates to 2 throws worth to kill George. Then he enters a rather large cooldown phase before he can be summoned again.
  • Tiny Lobelia will fire 3 seeds of varying angles and formations, usually 2 pairs of rods and a rod spaced out away or towards her. She can use 214C to summon lightning on the ground or in the air after these are summoned.
  • Tempest Dahlia now throws every single item from the various versions of the move, regardless of how much of the Silpheed Gauge is filled.
  • The effects of Elfried are active by default.

Extra Inputs[]

Special Attacks[]

Input English Name Japanese Name Description
22C
(air OK)
Sword Iris ソード・アイリス Sōdo Airisu Summons one of two types of Lightning Formations at random.
  • Type 1: a wave of 4 bolts either towards or away from her position.
  • Type 2: a pair of delayed lighting bolts, one near Rachel, the other near her opponent.

Note: This move has about a 5-second cooldown period so it cannot be spammed. Does not affect any Lobelia lightning rods currently on the battlefield.

Distortion Drives[]

Input English Name Japanese Name Description
632146A Rabbit’s Adonis ウサギのアドニス Usagi no Adonisu Rachel performs a small backdash, then 2 seconds later a Baden-Baden Lily that is about twice the size of a regular one crashes down on the opponent, growing smaller in size with each hit.
641236B
(Air OK) (Overdrive only)
Cardinal Gloriosa カーディナルグロリオサ Kādinaru Guroriosa Rachel flies into the air and rains down a stream of pumpkin-headed bats which can bounce around the screen through use of the Silpheed gauge after activation. This is a carbon copy of Storm’s Hailstorm hyper from Marvel vs. Capcom 3.

Taokaka[]

Notable Changes[]

  • HP: 14,500
  • Increase in speed.
  • Has Triple Airdash and Quadruple Jump (1 Super Jump + 3 extra jumps/1 Super Jump + 1 Jump + 2 Airdashes / 1 Super Jump + 2 Jumps + 1 Airdash/1 Super Jump + 3 extra Airdashes).
  • Dancing Edge is now limited to 5D, 2D or j.D and is a single pounce attack that does about 5000 damage, and has the Distortion Drive sound effect on startup. Warning: 4D and other j.D moves no longer work except special inputs, this move cannot be feinted or crossed up.
  • "Kitty Litter Special!" throws 3 projectiles or one large Kaka kitten at random.
  • "Kitty Litter Special!" Bowling Ball produces any number of hits until it rolls behind the opponent’s hitbox in the corner.
  • A fully charged C attack produces a Fatal Counter on hit, regardless of whether or not it is in fact a counter hit (2C/5C/j.C).
  • "I’mma Beat the Crap Outta You!" does 100 Hits.
  • "Almost Becoming Two!" drains about 1.5 times slower, so it lasts longer.
  • "Almost Becoming Two!" also enables D attacks to be jump canceled.

Extra Inputs[]

Overdrive[]

Input English Name Japanese Name Description
AB
CD
Advanced Dancing Edge アドバンスドダンシングエッジ Adobansudo Danshingu Ejji New Overdrive, replacing Almost Becoming Two!, which is now a Distortion again.

Special Attacks[]

Input English Name Japanese Name Description
214B
(in air)
Cat Spirit Two Beta! ネコ魂ツーベータ! Neko Tamashī Tsū Bēta! Old BlazBlue: Calamity Trigger Cat Spirit Two! with larger hitbox and more damage.

Distortion Drives[]

Input English Name Japanese Name Description
214214B Kaka Clan Special! カカクランスペシャル! Kaka Kuran Supesharu! Tao calls 18 of the kittens to rush the opponent.
236236A Bomb of Kaka Clan! ボムオブカカクラン! Bomu obu Kaka Kuran! A small Kaka runs in carrying a bomb and targets the opponent. The blast is unblockable.
236236B Almost Becoming Two! ほぼ二匹になる! Hobo Nihiki ni Naru! No longer her Overdrive.
632146D
(Overdrive only)
Cat Person’s Secret Art: Hexa-Edge X 猫の人直伝・ヘキサエッジX Neko no Hito Jikiden: Hekisa Ejji Ekusu Taokaka performs a variant of Hexa-Edge that involves dashing through her opponents 5 times. This move is similar to Sabretooth’s Berserker Claw X super in Marvel vs. Capcom 2.
214214A Circus Kaka! サーカスカカ! Sākasu Kaka! A Kaka kitten rushes in on a giant bowling ball to ram the opponent. This move is taken directly from Teddie’s Circus Bear super from Persona 4 Arena.

Carl Clover[]

Notable Changes[]

  • HP: 9,500
  • Movement speed, Hop speed, and Airdash speed are all reduced and shortened.
  • The distance traveled on 3C is increased.
  • Nirvana’s HP and Armor points on her moves are vastly improved and she has a massive increase in speed.
  • Nirvana’s attacks and specials now do nearly twice the amount of hits, including Rhapsody of Memories.
  • Volante comes out faster and travels faster, and hits 3 times.
  • Vivace can go both forward and backwards (236A/B for forward, 214A/B for backwards) Vivace A goes a very short distance while his Vivace B goes about full screen.
  • Allegretto lasts longer and deals more hits.
  • Cantabile travels almost full screen, but you can shorten the move by pressing C while it’s active. On hit, the opponent will be stunned in place for a bit instead of being launched into the air.
  • j.2C no longer bounces and does multiple hits on the way down.
  • The effects of Synchronized High Speed are active by default.
  • La Campanella places Nirvana in front of you.

Distortion Drives[]

Input English Name Japanese Name Description
23663214D
(Overdrive only)
Classic Deus Ex Machina クラシックデウスエクスマキナ Kurashikku Deusu Ekusu Makina This is Carl’s original Astral turned into a Distortion. There is no longer a timer, and Nirvana explodes immediately after activation, dealing damage depending on how much HP Nirvana had before using the attack. Just like before, however, this move will instantly disable Nirvana upon activation. This move can also be activated by pressing D while Carl is being hit, however this will not work if the opponent is also in Overdrive.

Litchi Faye Ling[]

Notable Changes[]

  • HP: 16,000
  • Increase in speed.
  • Litchi has a special teleporting ground dash that can dash behind opponents when 214A is used, in which she is completely invincible.
  • Litchi also has a Yin-Yang Gauge (similar to Jam Kuradoberi) with a maximum of 99 that determines the strength of her Three Dragons attacks.
  • Her Three Dragons moves are all multihit and when charged do extra damage, have extra range and stun and all are aerial moves as well.
  • The effects of The Great Wheel are active by default. Because of this, Straight Through and its followups, Tsubame Gaeshi, Reach: Last Chance and its followups, Reach: Robbing the Kong, Reach: Kong on Kong, The Four Winds, Kote Gaeshi, and Thirteen Orphans no longer work.

Extra Inputs[]

Overdrive[]

Input English Name Japanese Name Description
AB
CD
All Honors ツーイーソウ Tsūīsō New Overdrive.

Special Attacks[]

Input English Name Japanese Name Description
22A
(without Mantenbō)
Charging 充電 Jūden Adds 3 Stocks to her Counter Gauge.
214A Qilin Warp 麒麟反り Kirin Sori Originally Unlimited Litchi’s regular dash while holding her staff in BlazBlue: Calamity Trigger and BlazBlue: Continuum Shift, this move is now a command dash that goes straight through the opponent.
214C Zodiac Dash ゾディアックダッシュ Zodiakku Dasshu The first part of Unarmed Lunge turned into a command dash with followups.
A
(after Zodiac Dash)
Bai Hu Evade 白胡イベイド Bai Hu Ibeido Litchi passes through the opponent, ending up behind them.
B
(after Zodiac Dash)
Xuan Wu Snap 玄武スナップ Genbu Sunappu Litchi performs the normal version of Three Dragons: White.
C
(after Zodiac Dash)
Qing Long Lunge 清ロングランジ Shin Rongu Ranji Unarmed Lunge performed with the end animation of All Terminals.
D
(after Zodiac Dash)
Zhu Que Swoop 朱クエ急降下 Shu Kue Kyūkōka Litchi passes through the opponent before performing Qinglong Lunge. Can cancel into Bai Hu Evade and Xuan Wu Snap before the attack comes out.

Distortion Drives[]

Input English Name Japanese Name Description
236236A Four Concealed 激最新ほう Geki Saishinhō Litchi performs the Overdrive of the same name belonging to Jam Kuradoberi, punching the opponent high into the sky as an All Green pillar accompanies her blow.
236236C
(Overdrive only)
All Green: Huang Long Thrust 緑一色 古流活殺 Ryūisō: Koryū Kassatsu Litchi performs a variant of All Green which travels forward as a laser projectile, similar to the Marvel vs. Capcom version of Ryu’s Shinku Hadoken. The attack is based on Kenshiro’s Tenha Kassatsu super from the Fist of the North Star fighting game.

Astral Heat[]

Input English Name Japanese Name Description
632146B Nine Gates of Heaven 九蓮宝燈 Chū Ren Pōtō As The Great Wheel is active by default, Litchi’s Astral has a new input and is now performable on the ground.

Arakune[]

Notable Changes[]

  • HP: 15,500
  • Jumps are higher and more floaty.
  • Forward dash is now his swim animation and no longer warps behind the opponent, can be held to be used as a run.
  • 3C homes in on opponent regardless of distance.
  • "If P then Q" teleports are noticeably faster.
  • Zero Vector Clouds fill Curse Gauge to full on contact.
  • All Drive attacks (2D, 5D, j.D, 6D) will now fill the Curse Gauge by 50% on block, but fill it to full if the hit lands.
  • When opponent is cursed, all bug summons now create 3 of that bug on the screen at once.
  • Crimson Gauge drains slower than normal.
  • "y.two-dash" can be used on the ground, and travels much farther overall, gains the ability to try to track the opponent's position and causes Arakune to bounce off the opponent on hit or block. Can still multi-hit if he somehow hits them after bouncing off of them.
  • "f of g" (Air bug summon) calls twice as many bees and curses them as a result.
  • The effects of Crimson Depth are active by default.
  • Permutation n,r produces 3 spiders which each follow the curse rules of his D normals (automatic curse on hit and 50% curse on block).
  • a plus/minus b produces a bigger cloud which sticks to the opponent for a longer duration, and also makes the opponent unable to block insects.

Extra Inputs[]

Distortion Drives[]

Input English Name Japanese Name Description
236236A π to n πにn Pai ni En Arakune spits out a bag of writhing bugs that if hit by any character opens the bag and unleashes small pink insects that begin to follow Arakune around on the ground. If Arakune is at any point hit when these pink bugs are out, they disappear immediately, unless they manage to hit the opponent just as the opponent hits Arakune. Also they disappear after a very short interval if untouched. The Bag O' Bugs cannot be opened by Arakune, and will disappear if left alone. Unlike Continuum Shift the bugs will not insta-kill whoever touches them.
632146C square root of f スクウェアルートオブウェブ Sukuwea Rūto Obu Ebu Arakune performs EX Eddie’s Dark Sentinel super from Guilty Gear, morphing into a gigantic version of his 2C (swimming) animation and rushing the opponent.
236236C
(in air)
n/0 nで割った値0 En de wattachi Zero Arakune performs Eddie’s Executor super from Guilty Gear using his j.6C animation. Does not multi-hit, unlike Eddie's super.
214214D
(Overdrive only)
g of f gマルf Ji maru Efu Arakune performs his 5D, and if it connects summons all of his bugs at once to fill the screen, including all of his old bugs from previous versions.

Iron Tager[]

Notable Changes[]

  • HP: 18,000
  • Movement speed slower and shortened.
  • Now has a Double Jump, Airdash and Ground Dash.
  • Ground Dash after so many frames is invincible to any attack and projectile except lows, sweeps, and throws.
  • 6A has a larger Magnetic pull when held down.
  • 5D can be held down for magnetic pull and a stronger punch.
  • 4D can be held down for feints or just for the magnetic pull, or pushed and released for the actual hit.
  • Gadget Finger can pick standing/crouching opponents regardless of whether or not they are knocked on the ground. It can also still be released early for Magnetic pull.
  • 5C and 2C can be jump canceled.
  • Tager’s Magnetic Gauge builds up much faster, and now has the capacity for three Spark Bolt shots.
  • Voltic Charge has a significantly larger charge amount (one full charge fills the Magnetic Gauge more than halfway, giving him one Spark Bolt shot).
  • Magna Tech Wheel > Terra Break, no longer costs an additional 50% Heat to do.
  • 2D knocks opponent into the air.
  • Voltech Field is no longer his Overdrive.
  • Crimson Punisher is stronger and has a slightly different animation where Tager is propelled higher.

Extra Inputs[]

Overdrive[]

Input English Name Japanese Name Description
AB
CD
Voltech Overclock ボルテックオーバークロック Borutekku Ōbākurokku New Overdrive, replacing Voltech Field.

Distortion Drives[]

Input English Name Japanese Name Description
632146D Tera-Break テラブレイク Tera Bureiku Tager uses Tera-Break on its own, but it does not cause wall-bounce.
23663214A
(Overdrive only)
Crimson Mortar クリムゾンモルタル Kurimuzon Morutaru Tager performs Maxima’s Bunker Buster from The King of Fighters, rising up into the air and coming down with a massive body slam. Unblockable, but can be avoided by jumping at the right time. Can be charged to deal more damage and Tager can be controlled to drop him anywhere on the screen. If Tager lands directly on the opponent he will deal MASSIVE damage.
236236C Nuclear Collider ヌクレアコライダー Nukurea Koraidā Tager does an Atomic Collider, then slams the opponent several more times before flexing. Delayable.

Bang Shishigami[]

Notable Changes[]

  • HP: 16,500
  • Bang starts the round with a stock of 20 Nails.
  • Void Tempest: Bang Drop (Ground) is now a dashing command grab (though it can still whiff if the opponent jumps). EX version has a small airdash forward too. No longer generates seals or has an extra hit.
  • Heavenly Rain throws 3 kunai regardless of type, j.236B is an especially large explosion, for example.
  • Instant Ninpo uses 2 nails to put up 2 bumpers at a time.
  • Steel Rain now summons 2 umbrellas that track the opponent, and won’t disappear if Bang is hit.
  • Fū-Rin-Ka-Zan is a Distortion Drive like the previous games. Bang has a new Overdrive: Erupting Soul.
  • Bang’s Unstoppable Double Palm Thrust and Bang’s Heavenly Double Palm Thrust now travel further across the screen, and both knock the opponent high in the air. This is meat to replicate Chipp's Alpha Blade from Guilty Gear.
  • Hyper Shadowstep Strike is no longer available.

Extra Inputs[]

Overdrive[]

Input English Name Japanese Name Description
AB
CD
Erupting Soul 噴火の魂 Funka no Tamashī New Overdrive, replacing Fū-Rin-Ka-Zan which has become a Distortion once again.

Special Attacks[]

Input English Name Japanese Name Description
22A/
B/C/D
Secret Art: Instant Transmission 秘術・「転移」 Hijutsu: Ten'i Will teleport Bang around the field either in front, above, behind, or above and behind the opponent. This is Chipp Zanuff’s Teleport move.
236C
236C
236B OR
236C
236B
Secret Art: Sushi-Sukiyaki-Banzai 秘術・「裂傷・鹿砦・選集」 Hijutsu: Resshō-Rokusai-Senshū Chipp’s Punch Thrust->Sweep->Overhead Kick Mixup combination.
623A Secret Art: Invisible Soul 秘術・「目に見えない魂」 Hijutsu: Menimienai Tamashī This is Chipp’s Invisibility move.
41236A Steel Rain’s new input. Can be done without any nails, but it will deal much less damage.

Distortion Drives[]

Input English Name Japanese Name Description
632146C Shishigami-style Destructive Technique: Zanseirōga 獅子神忍法・破壊的奥義「斬星狼牙」 Shishigami Ninpō Hakaiteki Ōgi: Zanseirōga Bang performs Chipp’s Zanseirōga from Guilty Gear.
632146D Shishigami-style Forbidden Technique: Fū-Rin-Ka-Zan 獅子神忍法・究極奥義・「萬駆風林火山」 Shishigami Ninpō Kyūkyō Ōgi: Bangu Fū-Rin-Ka-Zan No longer his Overdrive.
236236D
(Overdrive only)
Shishigami-style Special Technique: Void Tempest Darkness Hurricane Bang dashes forward and grabs the opponent, knocks them into the air, then performs 4 cross-shaped slashes using duplicates of himself ending with ramming his nail into the opponent like his new Distortion. This move is a reference to Zantetsu’s Yami Kari SDM from Last Blade 2, and replaces Hyper Shadowstep Strike.

Nu-13[]

Notable Changes[]

  • HP: 15,000
  • Spike Chaser is always a full screen projectile.
  • Aside from 4D's minimum distance requirement being removed and Gravity Seed recharging faster, all the effects of Unlimited Drive are active by default.

Extra Inputs[]

Distortion Drives[]

Input English Name Japanese Name Description
236236C Legacy Edge Zwei レガシーエッジツヴァイ Regashī Ejji Tsuvai A delayed version of Legacy Edge that spawns the portal of swords after about 3–4 seconds. The concept is taken from Testament’s Nightmare Circular super from Guilty Gear and Elizabeth’s Mahamaon and Mamudoon supers in Persona 4 Arena.
23663214D
(Overdrive only)
Sword of Izanami 冥王の剣 Izanami no Tsurugi Nu performs her own take on Mu-12’s Wisdom of the Divines, stabbing her opponent with a 5D, then summoning several swords to cut the opponent, ending in a Calamity Sword.

Lambda-11[]

Notable Changes[]

  • HP: 15:000
  • Lambda has a special gauge that fills up when she lands C attacks, Act Parcer Zwei: Blade and Cavalier. This gauge determines the strength of some of her attacks, and it depletes when Lambda is not attacking, or is being hit. This is a reference to Labrys' Axe gauge in Persona 4 Arena.
  • Spike Chaser actually goes full-screen.
  • Act Parcer Zwei: Blade can be cancelled into Act Parcer Zwei: Cavailer and Exiga Nail.
  • 3C causes hard knockdown even when the opponent is already downed or in the air.
  • Calamity Sword tracks the opponent.

Extra Inputs[]

Special Attacks[]

Input English Name Japanese Name Description
22
A/B/C
Summons a single spike from Spike Chaser a set distance from Lambda. If it hits, four smaller swords will strike the opponent from above. This is also a move by Labrys from Persona 4 Arena.

Distortion Drives[]

Input English Name Japanese Name Description
236236C Lambda dashes to her opponent with Cavalier, summons horizontal Calamity Sword, and performs her own version of Supra Rage. Number of hits dealt by Supra Rage part of this attack depends on her gauge. This attack completely depletes her gauge.
214214C
(Overdrive only)
Summons several Sickle Storm blades in front of herself.

Hakumen[]

Notable Changes[]

  • HP: 17,000
  • Magatama gauge gets a 2.0x multiplier in regeneration speed. If Kishin is activated, the effects are added on, giving Hakumen a 7.0x multiplier in regeneration speed.
  • Now has a small set of combos reminiscent of Last Blade’s Speed Mode:
    • 5A>5A>5B (mixup does not combo, but 5B links to other combos)
    • 5A>5A>5C (causes minor floor slide on hit… if only 5C of this combo hits, floorslide is untechable)
    • 2B>5B>5B
    • 5C>4C>46C
  • 2D, 5D, 6D Zanshin moves counter with Yukikaze; this move is blockable for about 5 hits unless they are trapped by the frame counter.
  • j.D Zanshin move results in meterless Tsubaki move. Can be used to create Fumajins as well.
  • Fumajins may/may not stay out longer when created.
  • Kokūjin: Shippū projectile hitbox is a huge multi-hit and has massive popup and knockback if the enemy is hit by the main part of it. Has huge blockstun and can be used to trap an opponent into blocking the unblockable Yukikaze if it is canceled from Shippū.
  • Yukikaze activates regardless of whether it was triggered and after so many frames, Hakumen is invincible during the rush animation. This attack is unblockable as well. If the shield disappears and the enemy is close enough Hakumen can be hit or thrown out of the attack. The Overdrive version of Yukikaze will only activate if the opponent activates the counter, otherwise it will be a regular Yukikaze. The only exception being if it is justly timed after the overdrive distortion, if all four sword hits land.
  • All Distortions are cancelable into others.

Extra Inputs[]

Special Attacks[]

Input English Name Japanese Name Description
623 Demonic Leg 鬼蹴 Kishū New input. No longer costs Magatama. Now has several followups, and is invincible throughout the dash. Can be done multiple times in succession, similar to the Mist Step used by the Mishimas in Tekken.
623~A Hades 閻魔 Enma No longer costs Magatama
623:A True Hades 真・閻魔, Shin Enma Just Frame version of Enma, does not cost Magatama, jump cancelable, and causes a Guard Crush. The concept of this version is taken from the Electric Wind God Fist, the signaturre move of characters belonging to the Mishima bloodline in the Tekken series, which is performed in the same manner.
623~B Snake Killer 蛇殺し Hebigoroshi Transition from Kishuu into old 6B from BlazBlue: Calamity Trigger.
623~C Sweeping Slash 払い斬 Baraizan Transition from Kishuu into the second hit of Zantetsu.

Distortion Drives[]

Input English Name Japanese Name Description
236236B Empty Sky True Form: Firefly’s Infernal Rapture 虚空陣奥義: 蛍崩天刃 Kokūjin Ōgi: Hotaru Hōtenjin Hakumen uses his own version of Hazama’s Serpent’s Infernal Rapture Distortion, performed with a Hotaru animation.
632146D
(Overdrive only)
Empty Sky True Form: Flow of the Four Seasons 虚空陣奥義: 花鳥風雪 Kokūjin Ōgi: Kachofūsetsu Hakumen performs a delayed Shippū, then transitions into a 6C, a Zantetsu, and ends with a 2C, each hit producing a Shippū projectile. Note that this distortion cannot be used if mugen is coupled with overdrive

Hazama[]

Notable Changes[]

  • HP: 16,000
  • Uses voice set "Generic Type C" (AKA Terumi voice)
  • New taunt: he laughs while holding his hat.
  • Has a 1.1x Damage Modifier Boost
  • 6B Trips the opponent.
  • 6A Bounces the opponent.
  • 3C longer stuns
  • All Ouroboros Drive Chain stuns longer no matter the distance.
  • 632D is Unblockable.
  • Heat Gauge automatically fills up during Overdrive.
  • Hazama has a special ring-like shield around him that drains the health of anyone within the circle, also any attacks he lands while they are in the circle will give him HP back, but not "outside" the circle, so he is limited in that regard. Cancels while being hit. The other effects of Jormungand are also active by default.
  • Serpent’s Benediction moves can now be performed without going into Serpent’s Benediction (elaborated in Extra Inputs section).
  • If Serpent’s Benediction moves are performed with Serpent’s Benediction, they will always be the green, glowing versions no matter how much time is taken to charge them.
  • Bloody Fangs, instead of stunning the opponent, now does a miniature Eternal Coils of the Dragon Serpent.
  • Eternal Coils of the Dragon Serpent may or may not have faster startup/higher priority. Is also a low hit.
  • Serpent’s Infernal Rapture now has auto-tracking properties.
  • Venom Sword has noticeably more range and knock back slide.
  • Hazama’s portrait near the health bar has been changed to indicate that Terumi is in control. His closed eyes are now open.
  • The Serpent’s Unholy Wrath can be performed without the need of Serpent’s Redemption.
  • Serpent’s Redemption is now a teleport dash that travels further, and can cross up.
  • The Serpent's Unholy Wrath can be performed both inside and outside Serpent Benediction.
  • Falling Fang no longer has knockdown.

Extra Inputs[]

Special Attacks[]

Input English Name Japanese Name Description
236B Serpent’s Infernal Rapture 蛇翼崩天刃 Jayoku Hōtenjin Heatless Version, Does NOT cancel into Falling Fang and Rising Fang like in Continuum Shift. 
214A
214B
Falling Fang > Rising Fang 裂閃牙 > 牙昇脚 Ressenga > Gashōkyaku Jumping Falling Fang->Rising Fang: (j.214A -> 214B). Note that Wind Serpent’s Fang (j.214B) cannot be used as a followup, only used by itself, and it cannot cancel into other moves.
214A Falling Fang 裂閃牙 Ressenga Version without Serpent’s Benediction.
214B Rising Fang 牙昇脚 Gashōkyaku Version without Serpent’s Benediction.
214C Devouring Fang 残影牙 Zaneiga Version without Serpent’s Benediction.
236C Bloody Fangs 牙砕衝 Gasaishō Added a Heatless Eternal Coils of the Dragon Serpent as followup.
236D Venom Sword 蛇刃牙 Jabaki Higher knockback, can be cancelled into Ouroboros drive on hit, can no longer be cancelled into Serpent's Benediction on hit.

Distortion Drives[]

Input English Name Japanese Name Description
236236C
(Overdrive only)
The Serpent God’s Fury 大蛇千社撃 Orochi Senjageki Hazama dashes through his opponent, and if it connects he performs several slashes before transitioning into Orochi Burensō.

Tsubaki Yayoi[]

Notable Changes[]

  • HP: 16,000
  • Movement speed faster and lengthened airdash.
  • All versions of Sanctus Aequum travel farther and faster.
  • The D version of Sanctus Aequum has full invincibility
  • The B version of Sanctus Decus can autoguard projectiles while charging.
  • The D version of Sanctus Decus causes the opponent to wall bounce even when they’re not in the corner.
  • Special Moves can cancel into each other on Block.
  • Sanctus Aerolata instantly fills the Install gauge.
  • Each Requiem Maledictis sword deals multiple hits, and will still attack the opponent even if Tsubaki is hit.
  • Second Install is no longer her Overdrive.
  • Macto Maledictis lasts much longer.
  • Lux Macto is no longer usable.

Extra Inputs[]

Overdrive[]

Input English Name Japanese Name Description
AB
CD
Custom Install カスタムインストール Kasutamu Insutōru New Overdrive. Increases Tsubaki’s damage output.

Special Attacks[]

Input English Name Japanese Name Description
D (after any Special Attack with D variant) Install Loading インストールローディング Insutōru Rōdingu Pressing D during or after any of Tsubaki’s special attacks which have a D variant will instantly give her back 1 increment of her charge gauge. This move is taken from Order-Sol’s Charge Saving.
6A/
B/C/D
(after Sanctus Aequum)
Sanctus Iustitia Tsubaki’s shield produces a spike that sends the opponent into the wall. Causes wallbounce.

Distortion Drives[]

Input English Name Japanese Name Description
236236C
(in air)
Dies Irae ダイズイレ, Daizu Ire Tsubaki performs Millia Rage’s Winger super from Guilty Gear.
632146D
(Overdrive only)
Kyrie Eleison キリエエレイゾン Kirie Ereizon Tsubaki rains meteors from the sky in a similar manner to Chie’s Agneyastra super from Persona 4 Arena.

Mu-12[]

Notable Changes[]

  • HP: 15,000
  • Movement speed faster and lengthened airdash.
  • Drive mechanics have been completely changed. Steins now act as projectiles and are able to hit the opponent while floating multiple times (similar to Dizzy’s Ice Fish), but can no longer be charged to fire lasers.
    • Downward Forward Laser (j.D) – Charges into the opponent once.
    • Attacking Stein (j.2D) – Charges forward three times and can reposition itself facing behind the opponent.
    • Downward Forward Laser (5D) – Charges into the opponent once.
    • Attacking Stein (2D) – Charges forward three times and can reposition itself facing behind the opponent
    • Upward Forward Laser (6D) – Spins counter-clockwise and fires several lasers.
    • Uppercut Charge Laser (4D) – Fires a fast, high-powered laser.
    • Quick Shot Laser (j.4D) – Fires a fast, high-powered laser.
    • Laser Eruption (j.6D) – Spins clockwise and fires several lasers.
  • Ikutachi Blade has longer range.

Extra Inputs[]

Special Attacks[]

Input English Name Japanese Name Description
63214A Spike of Decimation Unlimited Sword of Decimation from BlazBlue: Continuum Shift.

Distortion Drives[]

Input English Name Japanese Name Description
632146A Imperial Ray インペリアルレイ Inperiaru Rei A carbon copy of Dizzy’s Imperial Ray from Guilty Gear.
214214C
(Overdrive only)
Celestial Jewel 八尺瓊曲玉 Yasakani no Magatama Mu creates four Arrows of Heaven in midair that lock the opponent in for a juggle if they connect. In Chronophantasma, the four Arrows of Heaven instead circle around her body in a similar manner to Strider Hiryu’s Ouroboros and Rose’s Soul Satellite from Super Street Fighter IV.
34123646A Kusanagi’s Anger クサナギの怒り Kusanagi no Ikari Mu "borrows" another one of Dizzy’s supers, Necro’s Anger. She traps the enemy inside her Astral circle as she summons four steins above her that rain powerful lasers on the opponent.

Makoto Nanaya[]

Notable Changes[]

  • HP: 16,000
  • The effects of Galaxian Impact are active by default.
  • Comet Cannon is much larger.
  • Cosmic Ray is now performable without the need for Asteroid Vision. Input is 214D. On hit and block, it switches sides.
  • 5D and 2D make Makoto go all the way across the screen.
  • if j.D is held, you can move in the air with the directions.
  • 41236B is a new counter move.
  • Lightning Arrow/Meteor Dive can now be done by its own in the air with j.214D
  • A+C throws an acorn. Does a grand total of 1 damage.
  • Lander Blow does multiple hits, and can be performed without Lunatic Upper. Input is 22D.

Extra Inputs[]

Distortion Drives[]

Input English Name Japanese Name Description
641236D (Overdrive only) Event Horizon イベント·ホライゾン Ibento Horaizon Makoto rushes in with a Cosmic Ray, then goes into an Infinite Rush combination before ending with the 3rd segment of her Particle Flare.

Valkenhayn R. Hellsing[]

Notable Changes[]

  • HP: 15,500
  • Has a 1.1x Damage Modifier Boost
  • Idle stance changed, now waves his hands about like Magneto from Marvel vs. Capcom.
  • Begins round with empty Wolf Gauge that regenerates after 22 seconds. When full, it rapidly regenerates whenever he is not jumping in human form. When emptied, it takes about 5 seconds to fully recover again.
  • j.C is his 6C normal (has no Fatal Counter property however).
  • Forward Mini-dash instead of a Hop.
  • Wolf: 5B hits twice but can cancel into the first hit into itself for 3 hits total (from ground to air).
  • Wolf: j.B has no knockdown and can be used many times in a single jump.
  • Wolf form backdash is twice as fast.
  • Nacht Jager hits several times, and can be followed up with Schwartz Jagd (2B) and Weiss Jagd (6B).
  • Schwarz Jagd and Weiss Jagd travel further. Weiss Jagd causes wallstick.
  • Nacht Rozen can be jump cancelled.
  • Geschwind Wolf and Rasen Wolf start up faster and now automatically perform a wolf form j.A attack.
  • j.2C is his old j.C normal and has a slight diving property.
  • Wolf Ukemi: Can recover from many stun attacks by changing to Wolf and back with D.
  • New followup to König Wolf/Eisen Wolf: pressing A x 4 will have a chain effect and cancels into "Seismic Toss".
  • About "Zanseirōga Chains" (A x4 followup to König/Eisen Wolf): by itself it cannot cancel into anything else and auto-corrects depending on which direction Valkenhayn is in, so it cannot be followed up. However, a Rapid Cancel can still be used to cancel it into another series of passes with König Wolf/Eisen Wolf or other moves, assuming Valkenhayn is in aerial range and in the right position to do so.

Extra Inputs[]

Distortion Drives[]

Input English Name Japanese Name Description
22B
(in wolf form)
Blitzen Wolf ブリッツェンウルフ Burittsen Urufu In any direction when the opponent is in the air. Valkenhayn grabs the opponent and performs an Izuna Drop, slamming them headfirst into the ground. This move will always have a base damage of 2500 and will not prorate. It is NOT A COMMAND GRAB! 
22A
(in wolf form)
Kaiser Wolf カイザーウルフ Kaizā Vorufu Valkenhayn performs an enhanced version of König Wolf that drills the opponent until they hit the corner of the stage.
236236D
(Overdrive only)
Vormund Wolf ヴォルムンドウルフ Vorumundo Urufu Valkenhayn howls briefly, and as surrounded by an aura of energy particles. As long as the aura surrounds him, he is locked in Wolf Mode, but he gains permanent Guard Point until the Wolf Gauge runs out. If he is not already in Wolf mode, he will transform upon activation.

Platinum the Trinity[]

Notable Changes[]

  • HP: 15,500
  • Increased Movement speed.
  • Super Jump height, distance while dashing, instant airdash speed, airdash speed/length have been increased.
  • Bombs will bounce on the ground once before exploding.
  • Mami Circular can be used in the air now, and can be utilized as a crossup.
  • Swallow Moon lasts slightly longer and has better movement.
  • Fallen Melody (22C) hits 3 times and does a hard knockdown for long enough that she can follow-up after it.
  • Dramatic Sammy now knocks directly into the air, and is very easily comboed out of. If no item is equipped, it can be chosen with a direction while the animation comes out. Doing so will refill the current item per usual.
  • Miracle Jeanne (236236D) now rains bomb-meteors (similar to Faust) in the current area of the stage. Pushing someone out of range when using it in a combo can make very few to none of the bombs to hit. Also does fairly large chip damage, and does not stop even if Platinum gets hit before they land.
  • The C version of Dream Sally is now a large bubble that slowly bounces along the ground. If not used at point blank range, it becomes unblockable.
  • Happy Magika now has A and B versions, with A teleporting a short distance backwards, B teleporting behind the opponent, and C teleporting above and behind the opponent. Each one activates regardless of whether the opponent hit Platinum or not.

Extra Inputs[]

Drive[]

Input English Name Japanese Name Description
D Magical Symphony マジカルシンフォニー Majikaru Shinfonī Summoning upgraded item – the 16t Hammer
4D Summoning upgraded item – Excaliborg
1D Summoning upgraded item – the Paper Fan
2D Summoning upgraded item – Large Bombs
3D Summoning upgraded item – Large Missiles
6D Summoning upgraded item – the Lion
8D Summoning upgraded item – Magic Box

Distortion Drives[]

Input English Name Japanese Name Description
632146B Super Magical Cat Missile スーパーマジカルキャットミサイル Sūpā Majikaru Kyatto Misairu Platinum summons a MUCH larger version of the EX Cat Missile that you can combo off of, similar to May’s Great Yamada Attack super from Guilty Gear.
4123641236A Lyrical Maintenance リリカルメンテナンス Ririkaru Mentenansu Platinum fires off an explosion from her staff in a similar fashion to Bridget’s Tragedy Maintenance from Guilty Gear.
632146D
(Overdrive only)
Resounding Magica 鳴り響くマギカ Narihibiku Magika Platinum strikes the ground with her hammer, summoning a bunch of bells from the sky, then summoning a random follow-up attack of three, one summons a larger bell falling on the opponent, one is her Super Magical Cat Missile, and one summons a bunch of bombs from above.

Relius Clover[]

Notable Changes[]

  • HP: 16,000
  • Ignis' gauge regenerates faster (but it only regenerates while Relius is on the ground).
  • 6B now launches.
  • j.B now causes ground bounce which can link into itself after a high jump.
  • j.C does two hits and can now be jump canceled, replacing j.B in most of his combos. Can chain into j.B.
  • Val Lanto and Id Haas can cause more hits depending on Ignis' distance from the opponent. Id Haas usually does 3 hits. Val Lanto can cause a maximum amount of six hits, which greatly increase this move’s damage. However, Val Lanto now spends 3000 points of the Ignis' gauge, even with Ignis being permanently summoned (Relius' normal version Val Lanto uses 2000 points if Ignis is already summoned). This change greatly increases the damage caused by Relius' combos, allowing him to dish out a 6000 damage combo easily.
  • Val Lyra sends the opponent flying upwards, and automatically makes Ignis go into Geara Nose on hit.
  • Bel Lafino always appears above the opponent.
  • Bel Lafino and Id Naiads have more untechable time, making Relius' combos easier.
  • Id Naiads does only two hits, one when Ignis makes contact with them and one when they both hit the ground. However the two hits do a lot of damage (644, 592 after raw 236C, leading to 2186 damage). Bel Lafino still does multiple hits.
  • Gaad Leis is twice as fast.
  • Geara Lugia is twice as big, and now repositions the opponent directly in the center of the saws instead of knocking them down.

Distortion Drives[]

Input English Name Japanese Name Description
21441236C Nero Angelo ネロアンジェロ Nero Anjero Relius fires a modified Vol Tedo orb at the opponent, similar to Venom’s Dark Angel from Guilty Gear.
21441236D Ad Infinitum アドインフィニつ, Ado Infinitsu Ignis disappears from the screen, then reappears in front of your opponent, performing an enhanced, autocombo version of Val Tus that ends with a Val Lyra.
23663214D
(Overdrive only)
Ruber Grando ルベルグランド Ruberu Gurando Relius "borrows" another one of Venom’s supers, Red Hail, having Ignis fire dozens of aerial Vol Tedo orbs at the opponent before firing an aerial Nero Angelo.

Amane Nishiki[]

Notable Changes[]

  • HP: 15,000
  • The effects of Cyclone are active by default.
  • Run speed increased
  • Drill normals do a max of 24 hits and do more damage overall.
  • 5D moves Amane forward, and prevents the opponent’s Barrier block from pushing them away.
  • 5B and j.B does 5 hits instead of 3. j.2B does 5 hits instead of 1.
  • Hariken lasts much longer, but does the same amount of hits.
  • Both directions of Zettou can be repeated up to 3 times in a row, and have different trajectories.
  • Raibu now only deals one hit, but is completely invincible while Amane is moving forward.
  • Raibu wallbounces, allowing meterless followup with 5C leading to a 4k combo.
  • Gosei deals many more hits.
  • Holding C during Gosei will make the last kick not come out. Can follow up with 2B if fast enough.
  • Gekiren now has A and B versions that are positioned at close and mid-range, respectively.
  • Seijyuu Rensou Kyaku and Goukai Rasen Renpa won’t cause the Spiral Gauge to overheat.

Extra Inputs[]

Special Attacks[]

Input English Name Japanese Name Description
22
A/B/C
Kaizoku Senkō: "Rasen Special" 界続穿孔: スペシャル Kaizoku Senkō: Rasen Supesharu New move that is a variation of Gōkai Rasen Renpa. Amane summons a drill from the ground in the same manner as Zato-1/Eddie’s Drill Special from Guilty Gear.

Distortion Drives[]

Input English Name Japanese Name Description
236236C
(Overdrive only)
Himitsu no Mai: "Gosen Kazukaoru" 秘密之舞: 五扇数薫 Himitsu no Mai: Gosen Kazukaoru Amane turns his shawl into a gigantic, spinning pinwheel that stays on the screen for a long time. This move is similar to Jedah’s Dio Sega (God Saw) from Vampire Savior/Darkstalkers 3.

Bullet[]

Notable Changes[]

  • HP: 16,000
  • Starts the round at level 2 heat.
  • Forward dash travels farther forward.
  • D moves will lock on to the opponent no matter the distance.
  • j.2C is a new normal that slams the opponent into the ground.
  • Flint Shooter creates several explosions when fully charged.
  • Afterburner immediately places Bullet in Heat-Up Level 2.
  • Miquelet Capture now travels fullscreen.
  • Cutting Sheer does 3 hits, and the followup leaves the opponent standing right next to Bullet.
  • Rage Aggressor makes Bullet run farther and faster and actually has invincibility.

Extra Inputs[]

Distortion Drives[]

Input English Name Japanese Name Description
4123641236C
(Overdrive only)
Pressure Buster Bullet rushes the opponent into the corner ala Rugal Bernstein’s God Press, then unleashes a volley of energy from her gauntlets in a similar manner to Terry Bogard’s Buster Wolf. This distortion is a more quick version of Zenia’s Vritical Heart from Arcana Heart 3.
236236A
(in air)
Matchlock Dive Bullet performs a diving kick so powerful it rams the enemy into the corner. This move is inspired by Crimson Viper’s Burning Dance Ultra Combo from Street Fighter IV.

Azrael[]

Notable Changes[]

  • HP: 17,000
  • Azrael now constantly has a red shadow trail behind him, indicating that Scud Punishment State is permanently active.
  • Weak points no longer need to be applied (they are permanently active and invisible).6C has an additional hitbox at the start of the move, where he begins to leap forward.
  • Backdash is jump cancelable like Slayer’s from Guilty Gear.
  • Growler Field’s recovery is much shorter and gives Azrael 1 Phalanx Cannon stock automatically, regardless of whether or not a projectile was absorbed. If Growler does absorb a projectile, Azrael will automatically get 3 Phalanx Cannon stocks.
  • Scud Punishment comes out much faster, deals more hits and damage, and leaves the opponent stunned longer.
  • All of Azrael’s gatlings are now actual gatlings instead of delayed gatlings. They can now cancel into one another seamlessly without the need for specific timing. As such, the second hit of 5B-B has been deleted. 
Azrael's new Gatling table. Note. The asterisks* mean it's a Delayed Cancel. The dash- means it's only cancelable on hit.
A B C D Cancels
5A 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Throw, Jump, Special
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Jump, Special
5C - - 2C, 6C, 3C 6D, 3D Special
5D - - - - -
2A 5A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Throw, Special
2B 6A 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
2C - - 3C[*] 6D[*], 3D[*] -
2D - - - - -
6A - - - - -
6B - - - 6D[*], 3D[*] Dash[*]
6C - - - - -
6D - - - - -
3C - - - - Sentinel Dump(22C)[-]
3D - - - - -

Extra Inputs[]

Special Attacks[]

Input English Name Japanese Name Description
214C Javelin Raid Azrael does an overhead which leads into a 16-hit autocombo ending with a shoulder shove, similar to the All-Out Attacks from Persona 4 Arena. Mashing A and B gives it more strikes, pressing C will make Azrael do hornet bunker, which can be followed up with a jump to do an air combo, while pressing D will make him do Valiant Crush.
A or B
repeatedly
(after Javelin Raid)
Additional Attacks
C
(after Additional Attacks)
Hornet Sting
D
(after Additional Attacks)
Valiant Blowback

Distortion Drives[]

Input English Name Japanese Name Description
214214A
(Overdrive only)
Parry: 6 at precise moment of opponent’s attack
Enchant Dragunov Azrael does his winpose animation where he glows with a red aura as he releases his seals, and the number 7 appears on top of his Heat Gauge. Azrael can now parry any attack up to 7 times and appear behind the opponent. This is a reference to the Musō Tensei technique used by Kenshiro and Raoh in the Hokuto no Ken/Fist of the North Star fighting game.

Izayoi[]

Notable Changes[]

  • HP: 16,000
  • Teleports are faster
  • Movement speed increased
  • D version of Sonic Saber now hits 9 times instead of 5.
  • The delayed versions of Crusade Seraphim and Aegis Blade now have longer range and hit up to 3 times, which can give Izayoi up to 6 orbs in her Weaving Zero Gauge.
  • Mirage Thruster can now be performed in the air.
  • Justice Phorizor’s range has been doubled.
  • Slaver Trans-AM no longer has a depleting gauge. Instead, the satellites remain active until they are used 20 times.
  • Strike Fall can be done alone, using j.22D
  • Valkyrie Astraea can be done after teleports.

Extra Inputs[]

Distortion Drives[]

Input English Name Japanese Name Description
236236C
(in air)
Dies Irae Ver. 2.0 ディエスイレ:バージョン−ツー。ゼロ Dieisu Ire Bajon Tsu Pointo Zero Exactly the same as Tsubaki’s Unlimited Distortion, only modified with Izayoi’s sprites.
632146B
(Overdrive only)
Wings of Judgment 審判の羽根 Shinpan no Hane Izayoi teleports to the opponent and does a series of attacks which ends in Justice Phorizor. This move becomes stronger if Slaver Trans-AM is active.

Kagura Mutsuki[]

Notable Changes[]

  • HP: 16,500
  • Movement speed increased.
  • The effects of Infinite Coupling are active by default. (Kagura can switch stances indefinetly, can dash/backdash cancel all of his C normals and stance moves except 3C and 5D.B, 5D.C launches upwards instead of behind, 6D.C launches upwards instead of away and 2D.C causes an untechable knockdown.)
  • Dragon Spirit A throws out 3 small projectiles at once. One fast, one regular speed, and one slow.
  • Dragon Spirit B throws a projectile that homes in on the opponent’s position if they jump. However, this does not stop the opponent from jumping over, causing it to go forward without turning around.
  • Dragon’s Ascent deals 9 hits instead of 6.

Extra Inputs[]

Distortion Drives[]

Input English Name Japanese Name Description
[2]8D Dragonlord’s Skyrocketing Ascension Kagura performs his Dragon’s Ascent 3 times in a row, similar to Guile’s Flash Explosion Ultra Combo from Street Fighter IV.
[4]646B Dragonlord’s Wingbeat Kagura performs Guile’s Sonic Hurricane.
214214C
(Overdrive only)
Dragonlord’s Berserk Rush Kagura jumps off the screen, then crashes into the opponent with his motorcycle. It's COMPLETELY unblockable so just jump over it.

Yūki Terumi[]

Notable Changes[]

  • HP: 15,500
  • Run speed increased
  • The distance of his forward air dash has increased.
  • The effects of Nightmare Reaper are active by default.
  • Cleaving Fang now does twice as many hits when C is mashed to the highest level. It's final hit also does a hard knockdown, allowing for more combo possibilities in the corner.
  • Terumi now gains Heat by walking, running and air-dashing, like in Guilty Gear.
  • 6C is special- and super-cancelable on the last hit. It also does a grounded stagger on counter hit.
  • Serpent’s Laceration no longer has an A version, and waits until the last stomp before cancelling into another Distortion if you do one during the animation.

Extra Inputs[]

Distortion Drives[]

Input English Name Japanese Name Description
236236C Thousand Fangs Terumi performs an enhanced version of his 6D which leads into an Jabaku Fūenjin kick. You can hold C to delay the final hit, increasing it’s power. If you land a counter hit, it can hit the opponent at maximum charge. This move is a reference to Mitsuru’s Myriad Arrows super from Persona 4 Arena.
41236D
(in air)
Gleaming Slash Terumi performs Jakyō Messenga in a V shape from the air. This move is a reference to Leona’s V-Slasher from The King of Fighters.
632146C
(Overdrive only)
Bloody Banquet of the Leviathan Terumi performs Hazama’s Eternal Coils of the Dragon Serpent using different moves.

Kokonoe[]

Notable Changes[]

  • HP: 15,000
  • Has Double Airdash and Triple Jump (1 Super Jump + 2 extra jumps/1 Super Jump + 1 Jump + 1 Airdash).
  • Can fire 3 Flame Cages at a time, and each ones does 6 hits instead of 4.
  • The effects of Graviton Rage are active by default.
  • Absolute Zero can be delayed to deal more damage and hits.
  • The B version of Banishing Rays won’t disappear if Kokonoe is hit.
  • Fully invincible while charging Super Dreadnaught Exterminator, so it can be used without the opponent interrupting it.

Special Attacks[]

Input English Name Japanese Name Description
632146A Armament No.9 "BFG v8.64" Kokonoe fires the machine gun from the 2nd portion of Absolute Zero. Can be held to make it last longer.
[4]6C Armament No.10 "Bunker Launcher v.7.12" Kokonoe fires a projectile similar to her Broken Bunker’s second hit.

Distortion Drives[]

Input English Name Japanese Name Description
236236A Armament No.11 "Replicant Ray v3.33" Kokonoe lunges forward with a Broken Bunker, launching the opponent into the air. She then takes out a gun, aims upward, and fires a beam of lightning at the falling opponent. This move is a reference to Siion Eltnam Atlasia’s Barrel Replica Arc Drive from Melty Blood.
632146C Armament No.12γ "Full Throttle v5.01" Kokonoe lunges forward with a mechanical spike and uppercuts the opponent away with it.
64
28A
(Overdrive only)
Armament No.13 "Lightning Vortex v1.21" Kokonoe presses a button and summons dozens of thunderbolts that strike random parts of the stage. This move is inspired by Geese Howard’s Thunder Break from the Fatal Fury series.

Celica A. Mercury[]

Notable Changes[]

  • HP: 15:000
  • The effects of Regelite are active by default. Which means her HP gradually recovers, and her Drive moves become special cancelable.
  • Celica goes significantly farther with 6A. As such it can be confirmed midscreen if she is close enough to the opponent.
  • Pic Confit explodes as it crashes onto the ground.
  • Arc Grillé shoots a fast beam instead of a sphere.
  • Celica is invincible while charging Hache Rotir, it can be charged up to three times, and it deals massive damage and automatically fatal counters by the full charge.

Extra Inputs[]

Special Attacks[]

Input English Name Japanese Name Description
214A (delayable) Meterless Armure Sorbet. It has a hitbox on it that covers Celica's entire body on frame 21 (approximate). Has guard points to everything for frames 1-40 (approximate) with projectile guard points for the rest of the time the button is held until she recovers. Can heal up to 30% of her health at maximum hold. Can last for 5 seconds.
236A Slow projectile that gradually gains speed.

Distortion Drives[]

Input English Name Japanese Name Description
236236A Celica places a healing point on the ground. When she stands on it, her health gradually recovers.
632146D Summons several vertical lasers.
236236C
(Overdrive only)
Several Lance Quiche attacks. Tracks full-screen.
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