Health | Double Jumps/Airdashes | Dash Type | |||||||
---|---|---|---|---|---|---|---|---|---|
11,000 | 1 | Run, Hover | |||||||
Overdrive Duration (in frames) | |||||||||
100 – 90% | 89 – 80% | 79 – 70% | 69 – 60% | 59 – 50% | 49 – 40% | 39 – 30% | 29 – 20% | 19 – 10% | 9 – 0% |
180 | 210 | 240 | 270 | 300 | 390 | 420 | 450 | 480 | 600 |
Command list[]
Basic moves[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
300 | |||||||||||
Fast, high poke that gives Izayoi access to all of her cancels. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
300 | |||||||||||
Low hitting kick with a solid amount of range. A bit on the slow side, but ends with frame advantage. Cancelable into throw. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
480 | |||||||||||
Mainly used in pressure for its cancel options |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
780 | |||||||||||
Similar to 5C, with slightly longer range. Has a higher base damage, but lacks jump cancelability making it better suited for confirms on grounded opponents. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
720 | |||||||||||
Has extremely short range, but is jump cancelable on hit and block. Floats on grounded hit. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(GA) | 880 | ||||||||||
A solid punishing tool, covering a lot of space. Fatal counters, and has one of the better proration values of Izayoi’s Gain Art moves. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) | 300 | ||||||||||
A solid air to air normal. Hits very far compared to most j.A’s, and can be confirmed relatively easily in Gain Art. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) | 760 | ||||||||||
Big air normal. Has a lot of vertical range, hitting both above and below Izayoi. Sends opponent downwards on hit, often leading to relaunch combos or oki. |
Throws[]
Counter Assault[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | ||||||||||
Counter Assault with a great hitbox. Launches upwards on hit. Extremely difficult to make whiff while attacking. |
Crush Trigger[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1000 | |||||||||||
A Crush Trigger that has relatively short range, but comes with a special effect: On max charge, it becomes unblockable. Stagger on normal hit, knockdown on air hit. |
Drive[]
Input
|
Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air)
|
-- | -- | |||||||||
Usable multiple times within a single jump, and halts air momentum until the mode change is complete, allowing you to alter your approach timing. |
Overdrive[]
Input | Japanese name | English name | Damage | Heat gain | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
フリーダムジャスティス Furīdamu Jasutisu | Freedom Justice | -- | -- | ||||||||
The Weaving Zero Gauge regenerates immediately. |
Exceed Accel[]
Special moves[]
Distortion Drives[]
Astral Heat[]
[]
Command list | |||||
---|---|---|---|---|---|