Susanoo is a very unique character due to being a slow and bulky rushdown character. He starts with almost no special moves since they need to be unlocked in battle via using his Drive, making him a relatively weak character at round start. However, Susanoo is not to be underestimated; unlocking his specials makes him a powerhouse character with high damage output and scary tools.
The key to success when playing Susanoo is to unlock mentioned special attacks. He has eight icons above his Heat Gauge, which are all locked with the exception of the first seal. Each of these seals represents a special attack. Normal hits on your opponent, even if the attack was blocked, will cause a cursor to appear and mark a special. The cursor cycles through the eight seals in numerical order and will reappear at the first seal if the cursor was at seal 8 when another hit was dealt. All of his Drive attacks will unlock the marked seal or level it up if possible, and set the cursor back to 0. Susanoo’s unlocked specials do not carry over round, they have to be unlocked again every round.
While Susanoo is weaker than most other characters at round start, he tends to become very good on the offense with the right specials unlocked. His lack of speed is made for with his long reaching moves. His combos usually use sets of normal moves that have to be linked with a special to deal big damage. Combos can be linked with a wide array of choices: Tearing Down: Mad Claw (薙ギ裂ク・狂爪 Nagisaku: Kyōsō, localized as Sundering Claws) (level 2 and 3), Scattering Off: Small Rock (散リ殺グ・礫巌 Chirisogu: Rekigan, localized as Megalith) (level 1), Hunting Off: Assault Fang (狩リ絶ツ・襲牙 Karitatsu: Shūga, localized as Hunter’s Fang) (both levels), Crawling Dance: Twin Leg (這イ舞ウ・双脚 Haimau: Sōkyaku, localized as Dancing Dual Kick), Severing: Flashing Blade (断チ斬ル・閃刃 Tachikiru: Senjin, localized as Blade of Judgment) and Crush Trigger are good tools to use in combos. The more specials you unlock in the fight, the scarier Susanoo gets since he’s not only given more options to fight but also increases the damage and duration of his Mad Conquering: Massacre of the Fierce God (討チ狂ウ・鬼神ノ殲撃 Uchikurū: Kishin no Sengeki, localized as Strike of the Possessed God) Distortion Drive.
Obviously, as a rushdown character, Susanoo lacks defensive tools. His Counter Assault uses the animation of 5D and has therefore pretty good range. Miraculous Emitting: Towering Flame (灼キ噴ク・楼焔 Yakifuku: Rōen, localized as Towering Flame) is a nice defense option, but is terribly unsafe if blocked or whiffed and should be used thoughtfully. Lastly, Releasing: Dagger of Demon Burial (解キ放ツ・魔葬ノ凶刃 Tokihanatsu: Masō no Kyōjin, localized as Liberating Dagger) can be used as a reversal option since Susanoo is fully invincible during the move, but it’s even worse on block than Towering Flame.
Command list[]
Basic moves[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
450 | ? | ||||||||||
Standard poke. Aimed slightly low, can hit crouchers due to this. Cannot cancel consecutively but is very positive on block and 2A can be used to continue the pressure. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
770 | ? | ||||||||||
Tail swipe. Enough range to reach opponent at round start distance. Used in many standard combos. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1000 | ? | ||||||||||
A slow high kick. May poke an airborne opponent. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
300 | ? | ||||||||||
A low hitting claw jab. Hits mid. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
720 | ? | ||||||||||
Low claw swipe, hits mid. Main followup to 2A. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
700*2 | ? | ||||||||||
Very high reaching kick, hits twice. Anti-air optional. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
850*2 | ? | ||||||||||
Two-hit elbow thrust and punch which carries Susanoo forward. Both hits are Fatal Counters; hits mid. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1120 | ? | ||||||||||
Axekick. Hits overhead. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
800*2 | ? | ||||||||||
A tail swipe along with a low sliding kick.
Long range dual hitting sweep. Special cancelable, hits low. Can loop up to four time with “Blade of Judgement” in corner. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in air) |
450 | ? | |||||||||
A quick aerial palm jab. Hits overhead. Does not cancel into itself. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in air) |
740 | ? | |||||||||
A diagonally aimed claw slash. Has horizontal range. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in air) |
770*2 | ? | |||||||||
Aerial roundhouse kick aimed downward, hits twice. Also hits overhead. |
Throws[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
? | ? | ||||||||||
Picks the opponent up and releases them, then kicks upward. Makes opponent airborne. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
? | ? | ||||||||||
Raises opponent up with one hand, drops them and then gut punches.
Wallbounces midscreen and wallsplats in the corner. |
Counter Assault[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
– | – | ||||||||||
Knocks back opponent with his 5D. |
Crush Trigger[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1000 | |||||||||||
A smashing stomp.
Great for midscreen combo carry and sees usage in high damaging corner combos. |
Drive[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1100 | ? | ||||||||||
A double palm thrust. Decent hitstun.
Special cancelable, hits mid. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1080 | ? | ||||||||||
Low reaching quick clawing swipe. Special cancelable, hits low.
Decent range, but unsafe on block. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1150 | ? | ||||||||||
Scythe-like kick of darkness.
Special cancelable, hits overhead. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in air) |
1100 | ? | |||||||||
Rotates arms creating circular dark energy tails in the trajectory of the rotation. Main air combo ender. |
Overdrive[]
Exceed Accel[]
Special moves[]
Distortion Drives[]
Astral Heat[]
[]
Command list | |||||
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