BlazBlue Wiki
BlazBlue Wiki
Health Double Jumps/Airdashes Dash Type
- 1 Run
Overdrive Duration (in frames)
100 – 90% 89 – 80% 79 – 70% 69 – 60% 59 – 50% 49 – 40% 39 – 30% 29 – 20% 19 – 10% 9 – 0%
- - - - - - - - - -

Celica A. Mercury is the beginner character of the series, being suited for those new to BlazBlue. However, she is not a light threat, as she possesses a multitude of tools; a reliable dragonpunch and a speedy projectile being just a mere two of them. What separates Celica into a league of her own, is that she is the sole character who is capable of healing herself; her Regelite (リジェライト Rijeraito) Overdrive and Armure Sorbet (アルミュール・ソルベ Arumyūru Sorube) Distortion Drive being the two ways she can do so. To further help with her defensive capabilities, she has a backdash that is on par with the Murakumo Units, easily saving her from harm.

However, like every character, there are cons. Celica has the fewest special commands in the entire cast (5 specials and 3 Distortions), has low health to compliment her ability to heal, and has few reliable lows in exchange for quite a few overheads. Unfortunately, Celica’s projectile teeters out after some distance, and her decent damage is not anything noteworthy. Fortunately for Celica, if a match enters the last few seconds and she is left with slightly less health than her opponent, then her ability to heal can net her the victory for the round.

In BlazBlue: Centralfiction, Celica got a new mechanic: Recover Cap (リカバーキャップ Rikabā Kyappu). When Celica hits the opponent with her Drive, or when the opponent hits Celica who is in the middle of Marteau Flan (マルトゥ・フラン Marutu Furan), Hache Rotir (アッシュ・ロティル Asshu Rotiru), or Lance Quiche (ランス・キッシュ Ransu Kisshu), part of Celica’s health bar becomes blue: this is her Recover Cap. After hitting the opponent with the final Drive attack, Celica can spend it to restore 10% of her health. Recover Cap is also used to enhance some of Celica’s special attacks. Celica does not lose Recover Cap when she takes damage.

Also, Celica lost her different Drive string finishers, and can finish her Drive combinations only with one attack.

Command list[]

Basic moves[]

Input Damage Heat gain
300
Celica repeatedly punches her opponent.
Input Damage Heat gain
600
Minerva launches a single, lunging kick towards the opponent
Input Damage Heat gain
900, 900
Minerva transforms her arm into a mincer and attacks forward with it.
Input Damage Heat gain
300
Celica repeatedly punches her opponent.
Input Damage Heat gain
350, 350
Minerva bends on one knee and attacks with a serrated blade from it. Hits low.
Input Damage Heat gain
850
Minerva transforms her arm, attacking the opponent with three blades from it. Fatal counter.
Input Damage Heat gain
510, 550
Celica falls forward. First part hits high, second hits low.
Input Damage Heat gain
700
Minerva transforms her hand, attacking in front of Celica with several blades from it.
Input Damage Heat gain
1000
Minerva transforms her arms, pulls out three blades from it, and makes a flip. Launches the opponent.
Input Damage Heat gain
550
Minerva transforms her feet, pulls out a blade from them, and swings at the opponent’s feet with it. Hits low.
Input Damage Heat gain

(in air)
300
Celica repeatedly punches her opponent.
Input Damage Heat gain

(in air)
650
Minerva attacks with the blade held between her transformed feet.
Input Damage Heat gain

(in air)
550, 550
Minerva transforms her arm and attacks in front of her with three blades from it.

Input Damage Heat gain
300
Celica repeatedly punches her opponent.
Input Damage Heat gain
450
Minerva launches a single, lunging kick towards the opponent
Input Damage Heat gain
240, 154
Minerva transforms her arm into a mincer and attacks forward with it.
Input Damage Heat gain
300
Celica repeatedly punches her opponent.
Input Damage Heat gain
250, 133
Minerva bends on one knee and attacks with a serrated blade from it. Hits low.
Input Damage Heat gain
650
Minerva transforms her arm, attacking the opponent with three blades from it. Fatal counter.
Input Damage Heat gain
300, 400
Celica falls forward. First part hits high, second hits low.
Input Damage Heat gain
480
Minerva transforms her hand, attacking in front of Celica with several blades from it.
Input Damage Heat gain
800
Minerva transforms her arms, pulls out three blades from it, and makes a flip. Launches the opponent.
Input Damage Heat gain
550
Minerva transforms her feet, pulls out a blade from them, and swings at the opponent’s feet with it. Hits low.
Input Damage Heat gain

(in air)
300
Celica repeatedly punches her opponent.
Input Damage Heat gain

(in air)
400
Minerva attacks with the blade held between her transformed feet.
Input Damage Heat gain

(in air)
450, 450
Minerva transforms her arm and attacks in front of her with three blades from it.
Input Damage Heat gain
- -
Same as Celica’s 5D.

Throws[]

Input Damage Heat gain
1500
Minerva grabs the opponent and aims a cannon at them, she then fires a blue laser at the opponent. Causes wall bounce.
Input Damage Heat gain
1500
Same as forward throw, but throws the opponent backwards.
Input Damage Heat gain

(in air)
1500
Minerva grabs the opponent, transforms her legs into a cannon and fires at them.

Input Damage Heat gain
1400
Minerva grabs the opponent and aims a cannon at them, she then fires a blue laser at the opponent. Causes wall bounce.
Input Damage Heat gain
1400
Same as forward throw, but throws the opponent backwards.
Input Damage Heat gain

(in the air)
1400
Minerva grabs the opponent, transforms her legs into a cannon and fires at them.

Counter Assault[]

Input Damage Heat gain
-
Same as Celica’s 5D.

Crush Trigger[]

Input Damage Heat gain
1000 -
Minerva puts Celica on her lap and connects her plug to a socket in the ground. Then she transforms her legs and attacks with a spike.


Drive[]

Input Japanese name English name Damage Heat gain
any direction + ミネルヴァ Mineruva Minerva - -
Unleashes combination attacks with Minerva. Each Drive combination consists of three attacks: the starting attack, the middle attack, and the finishing attack. Each middle attack can be used after any of the starting attacks. The finishing attack is only one now.
Input Damage Heat gain
1 800
The starting 5D. Minerva grabs Celica with her cable and pulls her backwards, attacking with the girl’s legs.
Input Damage Heat gain
1 750
The starting 2D. Minerva holds Celica’s hands, attacking the opponent with the girl’s legs. Hits low.
Input Damage Heat gain
1 700
The starting 6D. Minerva makes a small hop forward, attacking with her transformed hands.
Input Damage Heat gain
1
(in air)
600, 600
The starting j.D. Same as 6D, but moves up a bit instead of forward. The Drive combination is then continued on the ground.
Input Damage Heat gain
2 280*5
The middle 5D. Minerva transforms her arms into two wheels and charges at the opponent, switching sides with them.
Input Damage Heat gain
2 750
The middle 2D. Minerva connects her plug to a socket that appears right above her, plants one of her transformed arms into the ground, and swings at the opponent with her legs. Hits low.
Input Damage Heat gain
2 600, 600
The middle 6D. Minerva transforms her hands into a hammer and swings horizontally.
Input Damage Heat gain
3 1500
The finishing 5D. Celica heals herself after this attack. To save your Recover Cap, special cancel after this attack to avoid the healing follow-up.

Input Japanese name English name Damage Heat gain
any direction + ミネルヴァ Mineruva Minerva - -
Unleashes combination attacks with Minerva. Each Drive combination consists of three attacks: the starting attack, the middle attack, and the finishing attack. Each successive attack can be used after any of the Drive attacks.
Input Damage Heat gain
1 550
The starting 5D. Minerva grabs Celica with her cable and pulls her backwards, attacking with the girl’s legs.
Input Damage Heat gain
1 600
The starting 2D. Minerva holds Celica’s hands, attacking the opponent with the girl’s legs. Hits low.
Input Damage Heat gain
1 700
The starting 6D. Minerva makes a small hop forward, attacking with her transformed hands.
Input Damage Heat gain
1
(in air)
500
The starting j.D. Same as 6D, but moves up a bit instead of forward. The Drive combination is then continued on the ground.
Input Damage Heat gain
2
The middle 5D. Minerva transforms her arms into two wheels and charges at the opponent, switching sides with them.
Input Damage Heat gain
2 750
The middle 2D. Minerva connects her plug to a socket that appears right above her, plants one of her transformed arms into the ground, and swings at the opponent with her legs. Hits low.
Input Damage Heat gain
2 300, 750
The middle 6D. Minerva transforms her hands into a hammer and swings horizontally.
Input Damage Heat gain
3 2000
The finishing 5D. Minerva connects her plug to a socket that appears behind her and performs a double uppercut with Celica, similar to Hache Rotir.
Input Damage Heat gain
3 750
The finishing 2D. Minerva connects her plug to a socket that appears behind her, transforms her hands into a hammer and swings vertically, similar to Marteau Flan. Hits high.
Input Damage Heat gain
3 1400
The finishing 6D. Minerva connects her plug to a socket that appears behind her, transforms her arms into plane wings, and dashes forward a bit, similar to Lance Quiche.

Overdrive[]

Input Japanese name English name Damage Heat gain

リジェライト Rijeraito Regelite - -
Passively heals Minerva, accumulates Recover Cap, and strengthens all Drive attacks.


Exceel Accel[]

Input Japanese name English name Damage Heat gain


(during Overdrive)
ピュエ・ヴァプール Pyue Vapūru Pue Vapeur 2000
4000 (Active Flow)
Minerva attacks the opponent with her cable, then quickly performs four attacks.


Special moves[]

Input Japanese name English name Damage Heat gain

(in air)
ピック・コンフィ Pikku Confi Pic Confit 1000
Diving special. Travels more horizontally than j.D.
Input Japanese name English name Damage Heat gain
アルク・グリエ Aruku Gurie Arc Grillé 900
Fast, large, and decent projectile. Teeters out after it travels some distance and leaves Celica wide open.
Input Japanese name English name Damage Heat gain
マルトゥ・フラン Marutu Furan Marteau Flan 900
1100 (charged)
Powerful and chargeable overhead.
Guard point on head and body, accumulates Recover Cap when the opponent lands an attack at this point.
Can be charged with Recover Cap, charged version is invulnerable to projectiles.
Input Japanese name English name Damage Heat gain
アッシュ・ロティル Asshu Rotiru Hache Rotir 1000
Celica and Minerva strike at the air with their fists in a diagonal direction. Brilliant anti-air special, has lots of reach, and is a decent reversal.
Guard point, accumulates Recover Cap when the opponent lands an attack at this point.
Can be charged with Recover Cap.
Input Japanese name English name Damage Heat gain
ランス・キッシュ Ransu Kisshu Lance Quiche 1000
1200 (charged)
Celica rides Minerva, now transformed, and does a charging attack towards the opponent. Leaves a flame effect and can be looped.
Projectile guard point, accumulates Recover Cap when the opponent lands an attack at this point.
Can be charged with Recover Cap.

Input Japanese name English name Damage Heat gain

(in air)
ピック・コンフィ Pikku Confi Pic Confit 1000
Diving special. Travels more horizontally than j.D.
Input Japanese name English name Damage Heat gain
アルク・グリエ Aruku Gurie Arc Grillé 700
Fast, large, and decent projectile. Teeters out after it travels some distance and leaves Celica wide open.
Input Japanese name English name Damage Heat gain

(delayable)
マルトゥ・フラン Marutwu Furan Marteau Flan 1100
Powerful and chargeable overhead.
Input Japanese name English name Damage Heat gain

(delayable)
アッシュ・ロティル Asshu Rotiru Hache Rotir 1300
Celica and Minerva strike at the air with their fists in a diagonal direction. Brilliant anti-air special, has lots of reach, and is a decent reversal.
Input Japanese name English name Damage Heat gain

(delayable)
ランス・キッシュ Ransu Kisshu Lance Quiche 1200
Celica rides Minerva, now transformed, and does a charging attack towards the opponent. Leaves a flame effect and can be looped.

Distortion Drives[]

Input Japanese name English name Damage Heat gain
アルミュール・ソルベ Arumyūru Sorube Armure Sorbet - 0
Celica uses her healing magic to heal both her and Minerva.
Can be enhanced with Recover Cap, allowing Celica to heal all blue health.
Input Japanese name English name Damage Heat gain
サーブル・アングレイズ Sāburu Angureizu Sabre Anglaise 2125 0
Fires a huge blue laser at the opponent.
Input Japanese name English name Damage Heat gain
キャスク・ヴルーテ Kyasuku Vurūte Casque Velouté 2262 0
Minerva throws Celica offscreen, transforms, ruthlessly attacks the opponent with countless slashes, and then catches Celica.

Input Japanese name English name Damage Heat gain

(delayable)
アルミュール・ソルベ Arumyūru Sorube Armure Sorbet - 0
Celica uses her healing magic to heal both her and Minerva.
Input Japanese name English name Damage Heat gain
サーブル・アングレイズ Sāburu Angureizu Sabre Anglaise 2125 0
Fires a huge blue laser at the opponent.
Input Japanese name English name Damage Heat gain
キャスク・ヴルーテ Kyasuku Vurūte Casque Velouté 2262 0
Minerva throws Celica offscreen, transforms, ruthlessly attacks the opponent with countless slashes, and then catches Celica.

Astral Heat[]

Input Japanese name English name Damage Heat gain
アトゥ・リエット Atu Rietto Atout Rilettes 0
Celica heals her opponent to full health, then Minerva transforms and takes them offscreen.

Navigation[]

Command list
Ragna the Bloodedge · Jin Kisaragi · Noel Vermillion · Rachel Alucard · Taokaka · Iron Tager · Litchi Faye Ling · Arakune · Bang Shishigami · Carl Clover · Hakumen · ν-No.13- · Tsubaki Yayoi · Hazama · μ-No.12- · Makoto Nanaya · Valkenhayn R. Hellsing · Platinum the Trinity · Relius Clover · Izayoi · Amane Nishiki · Bullet · Azrael · Kagura Mutsuki · Kokonoe · Yūki Terumi · Celica A. Mercury · Λ-No.11- · Hibiki Kohaku · Naoto Kurogane · Nine the Phantom · Izanami · Es · Mai Natsume · Susanoo · Jūbei