BlazBlue Wiki
BlazBlue Wiki
Health Double Jumps/Airdashes Dash Type
10,500 1 Double Jump, 2 Airdashes Teleport
Overdrive Duration (in frames)
100 – 90% 89 – 80% 79 – 70% 69 – 60% 59 – 50% 49 – 40% 39 – 30% 29 – 20% 19 – 10% 9 – 0%
180 210 240 270 300 390 420 450 480 600

Arakune has a defensive playstyle that focuses on passively pressuring the opponent putting a lot of stuff onscreen, then capitalizing heavily on mistakes; such style is predominant to his character in BlazBlue: Calamity Trigger.

In BlazBlue: Continuum Shift, Arakune is no longer able to easily get into curse off random pokes, and so his non-Curse game is significantly different. His moves are also no longer as safe, meaning that players must be a good deal more careful if they want to get into curse, where he deals the majority of his damage.

Arakune’s curse has been significantly altered in BlazBlue: Continuum Shift. Unlike in BlazBlue: Calamity Trigger, where he cursed immediately on hit, Arakune must now build up a Curse meter, and only enters Fever Mode once it is full. To compensate, however, he cannot be hit out of Fever Mode like in BlazBlue: Calamity Trigger, and remains capable of dealing massive damage (as much as 12k) in a single curse combo.

Further iterations, however, have lowered his combo damage considerably, instead trying to buff his normal tools over his damage output. This has turned many Arakune players away, but do not let this be discouraging.

Command list[]

Basic moves[]

Input Damage Heat gain
300 124
Horizontal Claw swipe.
Can be followed up with 6B for a special target combo.
Input Damage Heat gain
300x3 124x3
Multi-hitting spinning attack.
Hits mid-range, some characters can be hit while crouching.
Input Damage Heat gain
800 331
A large tongue lick.
Upper-body invulnerable. In CS:EX, it pulls opponent in. Breaks one guard primer on block.
Input Damage Heat gain
300 124
A quick low claw swipe.
Nice range and recovery.
Input Damage Heat gain
460 190
Arakune squats down.
AA hitbox shrunk.
Input Damage Heat gain
800 331
Arakune dashes forward low to the ground.
The hit box on the attack is in front and above Arakune.
Very unsafe on block.
Breaks one guard primer on block.
Fatal counters on hit.
Input Damage Heat gain
600 248
An over-head claw swipe.
If used against an airborne opponent, it will quickly fall directly to the ground.
Input Damage Heat gain
500 207
Thrusts a horn forward.
A mid-attack that sends the opponent flying across the stage.
Can be jump-canceled.
Input Damage Heat gain
600 248
A standing swarm-like attack.
Hits low, only in front of Arakune. Causes stun on hit. Short range.
Was originally 6B in CT/CS. Replaced and moved to 4B in CS2.
Input Damage Heat gain
1000 414
Giant overhead spike.
Starts over-head rekka: 6C > 5C > 2C.
Second hit launches, but is not jcable, third hit is knock down.
Input Damage Heat gain
(in the air) 300 124
An aerial claw swipe.
Seems to hit below and in front of Arakune. Can be canceled into itself up to three times.
Input Damage Heat gain
(in the air) 220x5 91x5
Multi-hit spike attack.
Absurdly high priority.
Good instant overhead when j.4B is used in conjunction with airdash.
Input Damage Heat gain
(in the air) 700 289
Spike attack that knocks the opponent down.
Bounces Arakune back up on hit. In CS:EX, Arakune jumps in the direction of the stick after it hits.
Input Damage Heat gain
800 331
Arakune disappears then reappears about half a screen away and does a low hitting attack.
This move is not very safe, could be used when you’re trying to get away. Breaks one guard primer on block.
Input Damage Heat gain

(in the air)
-- --
Arakune dives forward.
Can no longer be canceled into teleport on block.
Input Damage Heat gain

(in the air)
-- --
Arakune dives straight down.
Can no longer be canceled into teleport on block.
Input Damage Heat gain

(in the air)
-- --
Arakune dives backwards a bit.
Can no longer be canceled into teleport on block.
Input Damage Heat gain
/
/
(in the air)
600 248
Lunge toward opponent.
Button strength changes distance.

Compliments Arakune’s floatiness very well.


Throws[]

Input Damage Heat gain
0, 1700 0, 703
Wraps around the opponent, and launches them upward.
Can cancel into any midair technique.
Input Damage Heat gain
0, 1700 0, 703
Engulfs the opponent, and launches them upward.
Same as B+C, but sends the opponent slightly backward.
Input Damage Heat gain

(in the air)
0, 1400 0, 579
Engulfs the opponent, and launches them upward.
Opponent flies slightly forward. Can cancel into “f-inverse”.


Counter Assault[]

Input Damage Heat gain
0 0
Engulfs the opponent, and launches them upward.
Same as B+C, but does not deal damage. Can cancel into “f-inverse”, making this the only Counter Assault that has a cancel.


Crush Trigger[]

Input Damage Heat gain
1000
Arakune’s Crush Trigger, good and practical to add more curse meter. Inflicts hard knockdown, no matter how it hits.


Drive[]

Input Japanese name English name Damage Heat gain
Any direction + クリムゾン Kurimuzon Crimson -- --
Drive attacks curse the opponent, recognizable by a pair of rings orbiting their body. When cursed, Arakune can summon bugs that fly in from offscreen and attack the opponent.
Bugs are summoned when A, B, C, or D are released. Only one bug of each type can be onscreen at a time, and bugs cannot be summoned if Arakune is being attacked (hit or block).
Drive moves fill the Fever gauge on hit. Arakune will enter curse mode once it is full. Once full, the bar will drain at a steady rate (slower if being attacked).
Blocked drives fill half the usual amount.
Input Damage Heat gain
480 198
Arakune unleashes a close cloud. Jump cancelable on block.
Input Damage Heat gain
560, 880 231, 0
Summons bell shaped bug that slowly descends to the ground. Hits overhead.
Starts high and drifts down to the ground.
Useful for controlling space. In CS:EX, it causes ground bounce.
Input Damage Heat gain
400, 520 165, 215
Arakune spits out a bug. First hit hits low.
Input Damage Heat gain
(in the air) 500 207
Summons a bug from the ground. No longer hits low.
Distance at which bug appears can be altered with directional input.


Overdrive[]

Input Japanese name English name Damage Heat gain

クリムゾンデプス Kurimuzon Depusu Crimson Depths -- --
Curse Gauge does not drain while active.


Exceed Accel[]

Input Japanese name English name Damage Heat gain


(during Overdrive)
nファクトリアル n fakutoriaru n factorial 2000
4000 (Active Flow)
New move in Centralfiction. Arakune hits the opponent goes underneath them and wraps them up. Arakune then squishes up and down a few times and then releases the opponenet.


Special moves[]

Input Japanese name English name Damage Heat gain
/
/
(midair also)
PならばQ P naraba Q If P then Q -- (214A, 214B, 214C, j.214A, j.214B, j.214C) -- (214A, 214B, 214C, j.214A, j.214B, j.214C)



Arakune teleports. All of his 214 attacks are fake outs that teleport him back to where he was, the j.214 set him on the ground below where he was in the air.
Arakune can be hit out of these fake outs when he appears.
214A: Jumps forward. 214B: Jump directly up. 214C: Teleports behind the opponent.
j.214A: You jump forward. j.214B: You jump up. j.214C: Air dash forward.
Input Japanese name English name Damage Heat gain
イコール0 Ikōru 0 Equals 0 -- --
You become transparent, practically invisible. Arakune becomes visible again if he hits anything or is hit.
Good for canceling recovery on certain moves.
Input Japanese name English name Damage Heat gain

(in the air)
y,トゥーダッシュ y, tū dasshu y, two-dash 200x8 124x8
Spinning tentacle air special. Breaks one Guard Primer on block.
Input Japanese name English name Damage Heat gain

//
air OK
パーミュテーション,n,r Pāmyutēshon, n, r Permutation, n, r 500 (Ground/Air)
New move from CP.
Button used only affects attack location.
Fills curse gauge – 20000 on hit, 10000 on block
The “spider move”. Arakune summons a giant spider to hit the opponent. The Button that you use only affects where the spider is summoned. Adds 20000 curse on hit, 10000 on block. (Air)
Input Japanese name English name Damage Heat gain

while opponent is cursed
(air also)
aプラスマイナスb a purasu mainasu b a±b -- --
New move in CP. A new cloud that Arakune can only summon during curse, it looks like a homing cloud, but travels faster and slows down any and all of the opponent’s horizontal movement to a crawl. Lasts until either curse ends or Arakune takes a hit. Good for oki, preventing your opponent from avoiding you and running out the clock.
Input Japanese name English name Damage Heat gain

(in the air)
ゼロベクトル Zero Bekutoru Zero Vector -- --
The curse clouds. There are three variations of the cloud that comes out:
One is spherical in shape and follows opponent until reaching ground level while remaining right in front of them.
Another is shaped like a cloud and will follow opponent while remaining over their head.
The last is a ring that will appear around Arakune and follow him.
Cloud no longer has a hitbox (will fill meter if it touches the opponent, but will not cause stun or deal damage).
Input Japanese name English name Damage Heat gain
/

(in the air)
ウォールテレポート Wōru Terepōto Wall Teleport -- --
Like Nu’s Act Parcer. When you are in the corner it is possible to disappear then reappear on the opposite side of the screen.
This move is great for running away and for Zero Vector tactics.
The downside to this move is that any attack on Arakune during its duration is a counter-hit, so use this move wisely.


Distortion Drives[]

Input Japanese name English name Damage Heat gain
fインバース f inbāsu f inverse 640 (body), 90x35 (laser) 0 (body), (laser)
Shoots a laser above Arakune. His legs are part of the hitbox and can combo off of a grab.
It is possible to move Arakune left or right during this special;
if opponent was not hit during activation, Arakune’s body hitbox will be active so if the opponent gets close enough the special will launch them into the laser.
If the attack is blocked, body hitbox is nullified and only laser is harmful.
In Overdrive, it comes out much faster like in Unlimited Mode, and does approximately 50+ hits.
Input Japanese name English name Damage Heat gain

(in the air)
fマルg f maru g f of g 400x14 0
Pit super that is unblockable. Only hits grounded opponents.
Fills entire curse bar on hit.
Input Japanese name English name Damage Heat gain
While opponent is cursed. (midair also). fイコール f ikōru f equals
New move in Centralfiction.


Astral Heat[]

Input Japanese name English name English localization Damage Heat gain

(air also)
n無限大 n mugendai n infinity n to infinity Death --
Arakune will morph into his eyeball form and lunge at the opponent, but this time if the hit connects, it shows the opponent struggling with spider webs tying their feet. Eyeballs will appear, and centipedes and other dark bugs will cover the screen. The attack ends with a void, completely empty of anything.

Input Japanese name English name English localization Damage Heat gain

(air also)
n無限大 n mugendai n infinity n to infinity Death --
Arakune will morph into his eyeball form and lunge at the opponent, but this time if the hit connects, it shows the opponent struggling with spider webs tying their feet. Eyeballs will appear, and centipedes and other dark bugs will cover the screen. The attack ends with a void, completely empty of anything.

Input Japanese name English name English localization Damage Heat gain

(air also)
n無限大 n mugendai n infinity n to infinity Death (1 bounce), (3 bounce), (horizontal), (vertical) --
Arakune transforms into a huge spherical shape and lunges at the opponent. The attack can vary in three different ways; it may charge straight toward the opponent after a long pause, bound upward in an arc toward the opponent, or fall directly down. If the opponent barrier blocks, their barrier block will be destroyed; if they normal block, their guard will break regardless of Guard Primers. Instant kill on hit. Can call insects during this attack if opponent is cursed.

Input Japanese name English name English localization Damage Heat gain

(air also)
n無限大 n mugendai n infinity n to infinity Death (1 bounce), (3 bounce), (horizontal), (vertical) --
Arakune transforms into a huge spherical shape and lunges at the opponent. The attack can vary in three different ways; it may charge straight toward the opponent after a long pause, bound upward in an arc toward the opponent, or fall directly down. If the opponent barrier blocks, their barrier block will be destroyed; if they normal block, their guard will break regardless of Guard Libra. Instant kill on hit. Can call insects during this attack if opponent is cursed.

Navigation[]

Command list
Ragna the Bloodedge · Jin Kisaragi · Noel Vermillion · Rachel Alucard · Taokaka · Iron Tager · Litchi Faye Ling · Arakune · Bang Shishigami · Carl Clover · Hakumen · ν-No.13- · Tsubaki Yayoi · Hazama · μ-No.12- · Makoto Nanaya · Valkenhayn R. Hellsing · Platinum the Trinity · Relius Clover · Izayoi · Amane Nishiki · Bullet · Azrael · Kagura Mutsuki · Kokonoe · Yūki Terumi · Celica A. Mercury · Λ-No.11- · Hibiki Kohaku · Naoto Kurogane · Nine the Phantom · Izanami · Es · Mai Natsume · Susanoo · Jūbei