Jin Kisaragi/Move List

Jin Kisaragi is the quintessential Jack-of-All-Trades/Stats character in comparison to his brother Ragna, where he does everything great but not as well as others; however, traits of his that stand out are his solid normals backed up by decent frame-data (making them viable for both ranged-pokes and pressure) and his well-rounded moveset (having a projectile, anti-air and expansion-coverage specials like many starting fighting game characters). With this in mind, Jin can zone, keep aerial approaches in check and start an offense via gap-closing on his own.

However, one of the primary stand-outs of his moveset is his Drive, Frost Bite, which is what gives Jin a powerful whiff-punish game in the neutral. He is by far the one character in the cast to focus on freezing his opponents, which allows for free combos off of a solid freeze which in turn makes his aforementioned neutral game very deadly. This also comes in the form of him being the only character with EX Special Moves (special moves that cost minor percentage of the primary resource in fighting games to use), making his overall playstyle very rewarding if managed well (and also making him the only character prior to Chronophantasma to have 4 sections on his Heat Gauge instead of 2).

Jin though, is not without his weaknesses. Firstly, his Drive, while potent, cannot be abused to the point of frequent refreezing outside of EX Moves in combos. This often forces his freezing mechanic to be regulated through gimmicks as opposed to conventional means (and also forcing him to keep track of which moves he repeats during a combo). His Jack-of-All-Trades/Stats playstyle also forces him akin to his brother Ragna, to also play a bit unconventionally against characters with more dominant mechanics/playstyles. In regards to his EX Moves, this also makes Jin very resource dependent as he needs EX Moves to both refreeze in combos and to also make use of their solid properties (such as extra damage and/or invincibility frames).

Another weakness of his to offset his powerful poking-pressure game is his lack of grounded-overhead conversions. His 6A, while potent and also forcing crouch for crouching-state combos, cannot be chain-cancelled out of without the use of a Rapid Cancel (which in turn makes his mixup even more resource dependent in tandem with his Ice Slashing Strike (氷斬撃)), while also lacking safe anti-airs (both 2C and Rending Ice (裂氷) are unreliably slow, while Blizzard (吹雪) can easily be punished if whiffed/blocked). Overall, this causes Jin to both be a safe character (with some declaring him to be a bit of a “scrub character”) while making sure his decisions often matter and being forced to rely on specific gimmicks; he also often relies a lot on whiff-punishing and frame-trapping due to the said mixup game being fairly weak on his own.

Jin’s Overdrive is the Frost End, which causes any move involving Yukianesa’s blade to freeze his target, and refreeze them in the same combo as well.

Note that if Jin attempts to perform an EX move with insufficient heat (below 25%), the C version of the motion + input will be performed instead (e.g. attempting a Hirensou with below 25% heat will make him perform Rehhyou instead).

Basic moves
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Drive
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Special moves
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Distortion Drives
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Astral Heat
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