Carl Clover/Move List

Carl is a character who works in tandem with his sister Ada/Nirvana to confuse and pressure the opponent with unblockables and such. Once an exploitable opening presents itself, it can and often will lead to lengthy and unbelievably high-damage combos. Carl also has a smaller hitbox, causing characters to use specific combos against Carl.

Carl is the character with the lowest HP in the game (9500). He has the lowest Guard Gauge in the game and very low damage when he fights alone. His Negative Penalty can be gained relatively quickly. None of his supers have any invincibility. He has bad mobility since his dash is a hop with awful recovery. Carl has limited defensive options and poking options due to lack of range/priority/speed. He has risky anti-air options and limited, safe ways to start pressure without Nirvana nearby, and Nirvana is slow and only blocks projectile hits. And to top it all off, Carl has a high learning curve that requires players to know how to use the Negative Edge feature present in many other fighting games. However, those who have already played Carl from the beginning will be glad to know that throughout the series, even to Extend, the curve has not gotten steeper as Carl has not changed much from game to game.

Carl's Drive, Automaton, allows use of the D button and directional inputs independently to control Nirvana, which is fairly complicated to learn. All of Nirvana's attacks can be performed while Carl is in the air. Most of her attacks are cancelled if she is hit or if Carl is hit/blocks.

Carl's Overdrive is Synchro High Speed, which increases Nirvana's strength.

Movelists
CP/CS/CT = Normals

Drive

Special Attacks
Distortion Drives

Astral Heat