Arakune/Move List

Overview
Like in CT, Arakune has a defensive playstyle that focuses on passively pressuring the opponent putting a lot of stuff onscreen, then capitalizing heavily on mistakes. However, in CS Arakune is no longer able to easily get into curse off random pokes, and so his non-Curse game is significantly different. His moves are also no longer as safe, meaning that you must be a good deal more careful if you want to get into curse, where he deals the majority of his damage.

Arakune's curse has been significantly altered in CS. Unlike in CT, where he cursed immediately on hit, Arakune must now build up a curse meter, and only enters Fever Mode once it is full. To compensate, however, he cannot be hit out of Fever Mode like in CT, and remains capable of dealing massive damage (as much as 12k) in a single curse combo.

Further iterations, however, have lowered his combo damage considerably, instead trying to buff his normal tools over his damage output. This has turned many Arakune players away, but do not let this be discouraging.

Arakune's Overdrive is Crimson Depths, which temporarily stops Fever from draining while Curse is active.