Ragna the Bloodedge/Combo List

Combos
The underlying approach that should be taken with this character (e.g. keep-away, rushdown) The basic approach for any Ragna player is to keep the pressure on the opponent and to maintain as little a range as possible between you and your opponent. Drive attacks are to be used liberally in order to offset the low health and to rack up serious damage. Hell's Fang, Gauntlet Hades, Not Over Yet, and Belial Edge are great ways to connect combos together.

Ground combos

5A/2A, 5B/2B, 5C, any special -> followup

5B, 5C, 5D, delay 214A -> 214D

5A/2A, 5B/2B, 5C, 2C, 214A -> 214D

6B, 5C, 2C, 214A -> 214D

5B, 3C, 22C, 5B, 5C, 214A -> 214D

623C -> 236C -> 236C, 5B, 623D -> 236C -> 214C - Damage: 2300~

5B, 6A, 5C, 5D (1 hit), 214B -> delay 214D, 5B, 623D -> 236C -> 214C

(near corner) 5B, 2B, 3C, 5D (DC), 6A, 5D, 22C

(near corner) 5B, 5C, 6A, jc, j5C, j5D, jc, j5C, j214C, 5D, 214D, jc, j5C, j5D, jc, j5C, j623D, j236C, j214D

^ 6A might miss on opponents with small hitboxes. Perform after a dash for better results or skip 5B/5C to remain closer to the opponent when using 6A.

(crouching opponent only) ..., 5C, 6C (1 hit), 214A -> 214D

(crouching opponent only) ..., 5C, 2D, 5C, 214A, 5A, 5B, 6A, 5D, 214A -> 214D

(corner, crouching opponent only) ..., 5C, 6C (DC), 6A, 5D, 214A -> 214D

(corner, crouching opponent only) ..., 5C, 2D, 5C, 5D (DC), 6A, 5D, 22C

(mid-screen) 5B, 2B, 3C, 5D (1 hit), 623C -> fastest 236C -> delay 236C, 22C

(mid-screen) 5B, 2B, 3C, 22C, dash 5A, 5B, 623C -> fastest 236C -> delay 236C, 22C

(mid-screen) 5B, 2B, 3C, 22C, 5B, 623D -> fastest 236C -> delay 236C, 22C

2D (CH), 5C, 5D (1 hit), 214A, 5A, 22C

2D (CH), 5C, 5D (1 hit), 214B -> delay 214D, 5B, 623D -> 236C -> 214C

(corner) 2D (CH), dash 5C, 5D (DC), 6A, 5D, 214A -> 214D

With 50% Heat Gauge

..., 214A (RC), dash 6D, j.D, dash 5B, 3C, 22C

..., 5B, 5C, 632146D (charge), dash 5B, 623D -> 236C -> 214C

..., 3C, 22C (RC), dash 3C, 5D, 22C

..., 3C, 22C (RC), dash 6A, 6B, 22C

Launch into air combo

(near corner) ..., 5C/2C, 5D (DC), 6A (JC/HJC), air combo

(crouching opponent only) ..., 5C, 6C (DC), air combo

(crouching opponent only) ..., 5C, 2D, (2B), 5C (JC), air combo

(crouching opponent only) ..., 5C, 6C, 214B -> delay 214D, 5B, 6A (JC/HJC), air combo - Damage: 4600~

(near corner) 623C -> 236C -> 236C, 5B, 6A (JC), air combo

6A, 5D (DC), 6A (JC/HJC), air combo

2A (repeat), 5B, 6A (JC/HJC), air combo

214B (CH), 5B, 6A (JC/HJC), air combo

214D (CH), 5B, 623C -> delay 236C -> delay 236C, 6A (JC), air combo

6A (CH), 5B, 6A, 214B -> delay 214D, 5B, 6A (JC/HJC), air combo

214B (CH), dash 5B, 6A, 214B -> delay 214D, 5B, 6A (JC/HJC), air combo

(anti-air) 623C (1 hit) (CH), 5C, 214A, 5A, 5B, 6A (JC), air combo

(crouching opponent only) ..., 5C, 2D, 5C, 214A, 5A, 5B, 6A (JC), air combo

2D (CH), 5C, 5D (1 hit), 214B -> delay 214D, 5C (JC/HJC), air combo

With 50% Heat Gauge

..., 5C, 214A (RC), 6C (DC), air combo

2A (repeat), 5B, 5C, 214A (RC), 5B, 6A (JC), air combo

(corner) 2B, 5C, 3C, 214D (RC), air combo

623C/623D (1 hit) (RC), 5B, 6A, 214B -> delay 214D, 5B, 6A (JC/HJC), air combo

214B -> 214D (RC), 214B -> delay 214D, dash 5B, 6A (JC/HJC), air combo

Air combos

j.C, j.D (JC), j.D, 623D -> 236C -> 214C

j.C, j.D (JC), j.C, 623D -> 236C -> 214C

j.B, j.C (JC), j.C, j.D, 623D -> 236C -> 214C

j.C, j.D (JC), j.C, j.D, 623D -> 236C -> 214C

Note: j.C, j.D (JC), j.C, j.D is ideal off most setups (JC off a grounded launch, HJC off a mid-air launch), but you'll often need to do j.C, j.D (JC), j.C/j.D instead (j.C for less proration, j.D if the opponent is too high for j.C). After a mid-air 5C launch, you need to use j.B, j.C (JC), j.C, j.D instead. As is often the case, doing such against Rachel and Carl is another story entirely.

Throw combos

5B+C, 214B -> delay 214D, 5B, 623D -> 236C -> 214C - Damage: 3200~

5B+C, 214B -> delay 214D, 5C (HJC), air combo

5B+C, 632146D - Only works on heavyweight characters

(corner) 5B+C, 623D -> 236C -> 214C

4B+C, dash 6A (JC/HJC), air combo - Damage: 3100~

4B+C, 214B -> delay 214D, 5B, 6A (JC/HJC), air combo - Damage: 3500~

j.B+C, 214B -> 214D

j.B+C, air dash j.C, j.D, 623D -> 236C -> 214C

(corner) j.B+C, 623D -> 236C -> 214C

Aerial Gauntlet Hades combos

2147B -> delay 214D, dash 5B, 5D (1 hit), 214B -> delay 214D, dash 5B, 623D -> 236C -> 214C - Damage: 4200~

Combos including Blood Kain


 * Normal chain~

..., 3C, 214214D, 5C, 5D etc

(corner) ..., 3C, 214214D, 5C, [5D (DC)] x3, 623D -> 236C -> 214C

(crouching opponent only) 6B, 5C, 6C, 214214D, hj.D, j.D, [5D (DC)] x2, 6D, j.D (JC), j.D, 623D -> 236C -> 214C - Damage: 5700~

(corner) ..., 5D, 214214D, 5D etc

(corner) ..., 3C, 5D, 214214D, 6A, 5D, 22C

(corner) ..., 3C, 214214D, 5C (HJC), j.D, j.D, (JC), delay j.D, 5D (DC), 5D, 22C

(corner) ..., 3C, 214214D, 2B, 5C, 5D (1 hit), 214B -> 214D, 5D (DC), 5D, 22C


 * Throw~

(corner) 5B+C, 214214D, 5D (DC) x2, 5D (1 hit), 623D -> 236C -> 214C

4B+C, 214214D, j.D (JC), delay j.D, land, j.D (JC), j.B, 623D -> 236C -> 214C

4B+C, 214214D, hj.D, j.D, land, j.C, j.D (JC), j.C, j.D, 623D -> 236C -> 214C

With 100% Heat Gauge

4B+C, 214214D, hj.D, j.D, 214214D - Damage: 5300~


 * Aerial Gauntlet Hades~

(near corner) 2147B -> delay 214D, dash 5B, 5D (1 hit), 214214D, 5D (DC), 6D, j.D (JC), j.D, 623D -> 236C -> 214C - Damage: 5200~

With 100% Heat Gauge

2147B -> delay 214D, dash 5B, 5D (1 hit), 214214D, 5B, 5D (1 hit), 214B -> delay 214D, 5D (DC), 5D, 214214D - Damage: 6260

Combos during Blood Kain

5B, 5C, 5D (DC), 214A -> 214D

5B, 5C, 5D (1 hit), 214A -> 214D, 5B, 5D, 214B -> 214D

5B, 5C, 5D (1 hit), 214A -> 214D, 5B, 6A (HJC), j.C, j.D (JC), j.C, j.D, 623D, 236C, 214C

(corner) [5D (DC)] xN, 632146D

(corner) [5D (DC)] xN, 6D, j.D (JC), j.D, 623D -> 236C -> 214C

[6D, j.D (JC), delay j.D, land] x2, hj.C, j.D (JC), j.C, j.D, 623D, 236C, 214C

(corner, anti-air) 5D (DC), 6D, j.D (JC), delay j.D, land, 6D (JC), delay j.C, j.D, land, j.C, j.D (JC), j.D, 623D, 236C, 214C

5B, 6A, 6D, j.D, land, [214B -> delay 214D, dash 5D (1 hit)] x2, 214B -> delay 214D, dash 5D (DC), 6D, j.D (JC), j.D, 623D -> 236C -> 214C - Damage: 5400~

With 100% Heat Gauge

(near corner) 5B, 6A (JC), [j.C, j.D (JC), delay j.D, land] x2, [5D (DC)] x2, 214214D

2D, 5B, 5D (1 hit), 214B -> delay 214D, dash 5D (1 hit), 214B -> delay 214D, dash 5D (DC), 5D, 214214D - Damage: 5800~