Rachel Alucard/Combo List

6A Combo
6A > B > j.B > j.C > dj.B > dj.C > j.236A {C 6A > B > sj.B > j.A > j.B > j.C > dj.2C {C 6A > B > j.B > j.C > 2D (land) > B > sj.B > sj.C > dj.B > dj.C > j.236A {C 6A > B > j.B > j.C > 2D (land) > B > 632146C {C 6A > B > j.B > j.C > dj.2C + 2D > j.C *land* > B > sj.B > sj.C > dj.B > dj.C > j.236A {C 6A > 4D > 632146C (Should be input as 6A3214D6C) {C On CH AA 6A, you can add another 6A. {C You can also do B > 6A > B > *combo*

B Combo
B > D > C+C *slight delay* > 236B > 22A > IAD j.B > j.C > j.236A {C B > D > C+C *slight delay* > 236B > 632146C > 214A > 3C *frog hits* > 3C {C (CH 6B) B/6B > 6C+D > j.C > B > 6C+D > B > 3C {C ^ Does not work on Rachel. Carl and Taokaka may also be problematic at times. {C B > j.3D+B > j.C > B > j.B > j.2C > j.C > B > C+C > 236B > 22A / 632146C > 214A > 3C *frog hits* > 3C

Vs crouching: {C j.3DC > B > j.2C > B > j.3DC > B > j.3D+C > B > D > C+C > 236B... {C > dash 22A > j.C > dj.C > j.236A {C > 632146C > 3C *frog hits* > 3C

Corner: {C B > D > C+C > 214A > dash B > 236A *frog hits* > 6A > 632146C > 214A > 3C *frog hits* > 3C {C B > D > C+C > 214A > dash 2B > B > *frog hits* > sj.8D > 2D + j.2C > 214A > 3C *frog hits* > 3C / 632146C {C ^ If the opponent techs out after the j.2C, you're coming down too early. Go a little higher.

Midscreen combos w/ frog:

These work on the following: Carl, Haku-Men, Litchi, Bang, Arakune, V-13, Rachel, Taokaka. Most of the time, you should be using these as your midscreen combo against them.

B > D > C+C > 214A > dash B > 236A *frog hits* > dash 6A > 632146C > 214A > 3C *frog hits* > 3C

B > D > C+C > 214A > 3C (1 hit) > 236A *frog hits* > 3C > 22A > 3C / j.2C

B > D > C+C > 214A > dash 2B > B > *frog hits* > sj.8D > 2D + j.2C > 214A > 3C *frog hits* > 3C / 632146C

^ If the opponent techs out after the j.2C, you're coming down too early. Go a little higher.

3C Combo
3C +9D > 6C > j.C *land* > j.B > j.C > dj.B > dj.C > j.236A

3C +9D > 6C > j.C *land* > 632146C > 214A > 3C *frog hits* > 3C

^ Against Tager/Carl/Noel, you have to input 9D after the 1st hit of 3C.

So 3C (1hit) > 9D > *combo*.

Throw Combo
Throw > 7D > dash B > j.B > j.C > dj.B > dj.C > j.236A

Throw > 7D > dash B > j.B > j.C > 2D *land* > B > 632146C

Throw > 7D > dash B > j.B > j.C > dj.2C + 2D > j.C *land* > sj.B > sj.C > dj.B > dj.C > j.236A

Corner:

1) Throw > 9D > 6A > 632146C > 214A > 3C *frog hits* > 3C

2) Throw > B > j.B > j.C > dj.B > dj.C > j.236A

3) Throw > 6C > j.C *land* > 632146C > 214A > 3C *frog hits* > 3C

Air throw > 2D *land* > 2B > B > j.B > j.C > dj.B > dj.C > j.236A