Tsubaki Yayoi/Combo List

Level 0 Combos
These combos will use 0 charge gauge/meter.

Midscreen Combos
5BB ➔ 2BB ➔ 5CC ➔ 236A ➔ 214A ➔ 22C (lvl 2) [1961]

5BB ➔ 5CC ➔ 214A ➔ 22[C] (wallbounces) ➔ 6C ➔ 623A ➔ j.236A ➔ j.214C [2000-2100]

5BB ➔ 2BB ➔ 5CC ➔ 236236C(50 meter required) [2400-2500]

CH 5B ➔ 6CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C

dash 5C ➔ 2CC ➔ 5CC ➔ 236A ➔ 214A ➔ 22[C] [2492]

CH 5C ➔ 6CC ➔ jc j.B j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [2800-3000]

anti-air 2CC ➔ hjc j.BB ➔ jc dj.CC ➔ j.236A ➔ j.214C

CH anti-air 2C ➔ dash 5B ➔ 2CC ➔ hjc. j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [2200-2300]

3CC ➔ jc j.B j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C

3C ➔ jc falling j.C ➔ 2CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [2200-2400]

6A ➔ 5CC ➔ 236A ➔ 214A ➔ 22C(lvl2) [1604]

6BB ➔ 5C ➔ 236A ➔ 214A ➔ 22[C] (lvl2) [1800 – 1900ish]

236x ➔ RC ➔ 5BB ➔ 2BB ➔ 5CC ➔ 236A ➔ 214A ➔ 22[C]

Anti-air 236X ➔ RC ➔ 5B ➔ hjc j.B j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C

214x ➔ 5B ➔ hjc j.B j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C

214B ➔ dash 5B ➔ 2CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C

throw ➔ 236A ➔ 214A ➔ 22C (lvl 2)

throw ➔ 214B ➔ 5B ➔ hjc j.B j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C

throw ➔ 214B ➔ dash 5B ➔ 2CC ➔ sjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [2257]

Corner Combos
5BB ➔ 2BB ➔ 5CC ➔ 236A ➔ 214A ➔ 5B ➔ 623C ➔ j.236A ➔ j.214C

CH j.214C ➔ 3CC ➔ hjc j.B j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [2700-2800]

CH j.214C (land hit only) ➔ 6CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [3200-3300]

has to be RIGHT at the corner.

throw ➔ 214B ➔ 5B ➔ 2CC ➔ hjc j.C ➔ dj. CC ➔ j.236A ➔ j.214C [2257]

Level 1 Combos
These combos will use 1 charge gauge/meter.

Midscreen Combos
5BB ➔ 5CC ➔ 22D ➔ 6C ➔ jc j.B j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C

5BB ➔ 5CC ➔ 22D ➔ 6CC ➔ hjc j.C ➔ dj. CC ➔ j.236A ➔ j.214C [2970]

5BB ➔ 5CC ➔ 236A ➔ 22C ➔ RC ➔ dash 2B ➔ 236236C (100 meter required)

CH 2C (ground hit) ➔ dash 5C ➔ 2CC ➔ 5CC ➔ 22D ➔ 6CC ➔ hjc j.C ➔ dj. CC ➔ j.236A ➔ j.214C

236D ➔ 5BB ➔ 5CC ➔ 236A ➔ 214A ➔ 22[C](lvl2)

CH 236D ➔ 6CC ➔ jc j.B j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C

anti-air 236D ➔ 5B ➔ hjc j.B j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C

22[D](lvl3) ➔ 6CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [3281]

j.214D ➔ 236C ➔ 22C(lvl2)

j.214D ➔ 236C ➔ RC ➔ 2CC ➔ jc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C (50 meter required)

throw ➔ 22D ➔ 6CC ➔ hjc j.C ➔ dj.CC ➔ j.236A ➔ j.214C [3164]

air throw ➔ j.214D ➔ 236C ➔ RC ➔ j.B j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C

Corner Combos
Fatal Counter 6C ➔ 214214D ➔ 623D ➔ j.214D ➔ 214D ➔ 5C ➔ 2CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [4000]

Lenient in terms of distance away from corner, just cannot be exactly midscreen or around there.

CH j.214C ➔ 3CC ➔ hjc j.B j.C ➔ j.214D ➔ 6CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [3500-3600]

CH j.214C ➔ 6CC ➔ hjc j.C ➔ hjc dj.CC ➔ j.214D ➔ 5C ➔ 2CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C

Has to be right at the corner, can RC CH j.214C to get a bit more leniency on timing.

throw ➔ 22D ➔ 6CC ➔ hjc j.C ➔ dj.CC ➔ j.236A ➔ j.214C

throw ➔ 214214D ➔ 22D ➔ 623D ➔ j.214D ➔ 6CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C (50 meter required) [3800-4000]

throw ➔ 22D ➔ 6C ➔ j.C ➔ j.236B ➔ j.214B ➔ charge for a bit (tap it) ➔ j.C ➔ 236236C

air throw (height specific) ➔ j.214D ➔ 6CC ➔ hjc j.C ➔ dj.CC ➔ j.236A ➔ j.214C

Level 2 Combos
These combos will use 2 charge gauge/meter.

Midscreen Combos
5BB ➔ 2BB ➔ 5CC ➔ 236A ➔ 214A ➔ (22D ➔ 6C)x2 ➔ 22C or 236236C

CH 236D ➔ 5C ➔ 2CC ➔ 5CC ➔ 22D ➔ 6CC ➔ hjc. j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [4000+, tager-specific?]

Corner Combos
5BB ➔ 5CC ➔ 623D ➔ j.214D ➔ 6CC ➔ hjc j.C ➔ jc j.CC ➔ j.236A ➔ j.214C

22D ➔ 6CC ➔ hjc j.C ➔ jc dj.CC ➔ j.214D ➔ 5C ➔ 2CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [4000+]

22D ➔ 214214D ➔ 623D ➔ j.214D ➔ 214D ➔ 6CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [5000]

fairly lenient in terms of distance away from corner.

throw ➔ 214D/22D ➔ 6CC ➔ hjc j.C ➔ dj.CC ➔ j.214D ➔ 5C ➔ 2CC ➔ hjc j.C ➔ dj.CC ➔ j.236A ➔ j.214C

Level 3 Combos
These combos will use 3 charge gauge/meter.

Midscreen Combos
5BB ➔ 5CC ➔ (22D ➔ 6C)x3 ➔ 22C

236D (anti-air hit) ➔ 5B ➔ hjc j.B j.C ➔ dj.CC ➔ j.214D ➔ 5C ➔ 2CC ➔ hjc j.C ➔ dj.CC ➔ j.214D ➔ 2C ➔ 236236C

Corner Combos
22D ➔ 6CC ➔ hjc j.C ➔ dj j.CC ➔ j.214D ➔ 5C ➔ 2CC ➔ hjc j.C ➔ dj j.CC ➔ j.214D ➔ 2C ➔ 236236C [50 meter required]

throw ➔ 214D ➔ 6CC ➔ hjc j.C ➔ dj j.CC ➔ j.214D ➔ 5C ➔ 2CC ➔ hjc j.C ➔ jc dj.CC ➔ j.214D ➔ 2C ➔ 236236C [50 meter required]

Corner Combos
Throw ➔ 214214D ➔ 22D ➔ 214D ➔ 623D ➔ j.214D ➔ 6CC ➔ hjc j.C ➔ dj. CC ➔ j.214D ➔ 2C ➔ 236236D [6600]

Tsubaki Install Combos
Most of these are generally only usable at the corner.

Level 1
Fatal Counter 6C ➔ 214214D ➔ 623D ➔ j.214D ➔ 214D ➔ 5C ➔ 2CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [4000] throw ➔ 214214D ➔ 22D ➔ 623D ➔ j.214D ➔ 6CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [4000]

Level 2
22D ➔ 214214D ➔ 623D ➔ j.214D ➔ 214D ➔ 6CC ➔ hjc j.C ➔ jc dj.CC ➔ j.236A ➔ j.214C [5000]

Level 5
throw ➔ 214214D ➔ 22D ➔ 214D ➔ 623D ➔ j.214D ➔ 6CC ➔ hjc j.C ➔ jc dj.CC ➔ j.214D ➔ 2C ➔ 236236D [6600]