BlazBlue: Chronophantasma

BlazBlue: Chronophantasma is the third game in the BlazBlue series.

Information
The game takes place after the events of BlazBlue: Continuum Shift. The Story Mode has three scenarios: Chronophantasma, Sector Seven and Six Heroes.

General changes
The character sprites have been redrawn and refined and several new songs were composed for the game. All previous musical themes have been re-arranged.

New game mechanics
The following have been removed from BlazBlue as of Chronophantasma:
 * Gold Break Bursts
 * Guard Primers
 * Individual Storylines

The following mechanics have been added to Chronophantasma:
 * Overdrive: Each character has a new mechanic called Overdrive. When activated, it gives enhanced strength and access to new moves unique to the character. Normally, Overdrive lasts 5 seconds; however, at lower health, it lasts around 15 seconds. Usage of Overdrive freezes the timer. The bar to use Overdrive fills up over time, and can be used only when the bar is full. The Overdrive replaces the neutral stance Break Burst from the last game (in that it shares the same command: A+B+C+D), and also empties the bar used for the Burst, which now refills over time during the match, as opposed to the set amount of usable Bursts from the last game. In addition, the bar is automatically refilled by 1/3 if it was used for Overdrive as opposed to using a Break Burst, which completely empties it. When the character's health is low, the bar refills much faster.
 * Crush Trigger: Crush Trigger acts as a replacement for the Guard Crush mechanics in the past games (Guard Libra and Guard Primers). By sacrificing 25% heat (or in Hakumen's case, two Magatama) then pressing A+B, it will allow players to crush the opponent's guard under normal circumstances. Crush Triggers cannot break the Barrier Guard instantly, but can deal high damage to it, and they can be delayed/charged to inflict even more damage to the Barrier Gauge.
 * Because of this, the Heat Gauge is now split up into four sections rather than two. Prior to Chronophantasma, Jin had a Heat Gauge with four sections, due to using 25% Heat to perform the D versions of his attacks.
 * The game features three main storylines to follow, with boss battles included, which all come together for the true end.
 * Also, on the character select screen, when selecting a color palette for a character, players can see what the palettes look like, instead of having to guess from three color swatches.
 * A new Glossary Mode is included for the home console release.

Characters
Nu-13 and Mu-12 were confirmed to be in Chronophantasma in an issue of Famitsu Magazine that showed their new artworks and one screenshot for each of the characters. Thanks to Rachel, Noel regains Mu's power in order to attempt to save Tsubaki. Nu's body reformed due to her desire to fuse with Ragna, and she has become something Hazama refers to as the Sword of Hades. Hazama has re-tuned Nu, so she is once again fighting against Ragna and the other characters. Two new characters were confirmed for the home console version of Chronophantasma: Yūki Terumi, Hazama's true form, and Kagura Mutsuki, a general of the NOL who plans to overthrow the Imperator. Kokonoe was confirmed on 11/09/2013 to be a DLC character for the home console release. Gigant: Take-Mikazuchi is the first, and so far only, character to be a non-playable boss in the series.

Returning Playable Cast

 * Ragna the Bloodedge
 * Jin Kisaragi
 * Noel Vermillion
 * Rachel Alucard
 * Taokaka
 * Carl Clover
 * Litchi Faye-Ling
 * Arakune
 * Iron Tager
 * Bang Shishigami
 * Nu-13 (released November 28 for Arcades)
 * Hakumen
 * Hazama
 * Tsubaki Yayoi
 * Mu-12 (released December 5 for Arcades)
 * Makoto Nanaya
 * Valkenhayn R. Hellsing
 * Platinum the Trinity
 * Relius Clover

New Playable Characters

 * Amane Nishiki
 * Bullet
 * Azrael
 * Izayoi (released December 12 for Arcades)

Console-Exclusive Playable Characters

 * Kagura Mutsuki
 * Yūki Terumi
 * Kokonoe

Console-Exclusive Non-Playable Characters

 * Take-Mikazuchi/Izanami  (Story Mode Final Boss)

Battle themes
Chronophantasma features arrangements of the original musical themes of its predecessors. As such, these will not be listed here. Their title is the name of their theme with a II on the end (i.e. Rebellion II).

Kanji= Rōmaji=

Modes
Practice:
 * Tutorial Mode
 * Training Mode
 * Challenge Mode

Story:
 * Story Mode
 * Teach Me More, Miss Litchi!
 * Library Mode

Battle:
 * Arcade Mode
 * Versus Mode
 * Abyss Mode
 * Score Attack Mode
 * Unlimited Mars Mode

Network:
 * Network Mode

Collection:
 * Replay Theater Mode
 * Gallery Mode

Downloadable Content

 * Main article: BlazBlue: Chronophantasma/Downloadable Content

Story Mode Guide

 * Main article: BlazBlue: Chronophantasma/Story Mode Guide

Trophies

 * Main article: BlazBlue: Chronophantasma/Trophies

Trivia

 * Chronophantasma has many changes in terms of some of the menu screens and themes. The character select has been greatly altered, going from all the characters aligned in a circle formation to now being arranged like a conventional character select.
 * Characters also seem to be positioned in a way that those symmetrical to them counterpart them some way.
 * While there are a plethora of new stages, Moonlight Castle -Halloween- and the Altar stage were the first stages returning from previous games to be selectable for combat. Kagutsuchi Port AM 10:30 and The Gate stage also return, but they were only playable in Noel's Arcade mode.
 * As of December 25, 2013, however, the two stages are playable thanks to a special DLC code included in the Limited Edition of the First Volume of BlazBlue: Alter Memory Blu-ray/DVD release, with more stages from the old games announced as DLC of the next Five Volumes.
 * The PlayStation Vita version features a story that summarizes the events of Calamity Trigger and Continuum Shift with gag reels included, and an exclusive gag reel set on a beach.
 * This is the first BlazBlue game to have an NPC Boss Character (Gigant: Take-Mikazuchi/Izanami).
 * Chronophantasma's cast also has alternate colors referencing other games that have been affiliated with Arc System Works, namely Guilty Gear and the Persona series, as well a color referencing another character from BlazBlue itself. They are as follows: