TR-0009 Tager/Combo List

623C Combo
4 hit > 623C > walk forward 6C / 236B
 * Three conditions for the follow up after 623C combo:

8 hit > 623C > 41236D

10 hit or more > 623C

1) 623C > 41236D

2) 623C > walk forward 6C > D

^ doesn't work on Rachel and Carl

3) 623C > 2D

^ stable combo on all characters

4) 623C > 236B > 236A > (rc) > (6C > D) or (6C > 623C) or (6C > 236A > 236A) or (6C > 41236D > 2C > 623C)

^ stable combo on all characters

5) 623C > 6C > 623C hold

^ corner and opponent is magnetized

6) 623C > walk forward 6C > JD

^ opponent is magnetized

7) 623C > walk forward 6C > 623C

^ Taokaka only

A Combo
2A > 2B > 2C > 623C > ~

A > 2A > 2B > 3C

A > B > 41236D > C > 6A > 2C > 623C

6A > 2C > 623C > 236B > 41236C > 2C > 623C [5560]

2A CH > delay C > 623C > ~

6A > 2C > 623C > 236B > 236A > rc > 6C > 41236D > 2C > 623C [6200]

6A > 2C > 623C > 236B > rc > 2C > 623C > 41236D > 2C > 623C [6480]

6A > 2C > 623C >623C(MISS) > 6B > 236A > 2B > 2C > 623C > [JC(MISS) >LATEJ2C OR 236B] > 22D Works on everyone who is Magnetized. 3K+ DMG

B Combo
JB > A > 2A > 2B >3C

JB > JC > C > 236A > 236A

JB CH > 6A > 2C > 623C > ~

C Combo
C > 236A > 236A > rc > 236B > 2C > 623C > 41236D > 2C > 623C [4800]

C > 236A > 236A > rc > 236B > C > 2D [3600]

C > 236A > 236A > rc > 6A > 623C > 6C > D [4100]

C > 236A > 236A > rc > Jump 2C > 2B > 2C > 623C > 41236D > 2C > 623C [4900]

C > 236A > 236A > rc > 2D > 2B > 2C > 623C > 41236D > 2C > 623C [5000]

C > 236A > 236A > 2D > 2B > 2C > 623C > 41236D > 2C > 623C

C > 236A > 236A > rc > 236B > C > 6A > 2C > 623C > 41236D > 2C > 623C [5300]

JC > C > 236A > 236A > rc > 236B > C > 6A > 2C > 623C > 41236D > 2C > 623C [6300]

JC > C > 236A > 236A > rc > 236B > 2C > 623C > 41236D > 2C > 623C [5800]

JC > C > 236A > 236A > rc > 236B > C > 6B > 2C > 623C > 41236D > 2C > 623C [6750]

JC > 236A > 236A > rc > 236B > C > 6A > 2C > 623C > 41236D > 2C > 623C [6500]

JC air hit > land > 623C C CH > 6C > 623C > ~

C CH > 6C > Jump 2C > 2B > 2C > 623C

2C CH > C > 6A > 623C > ~

2C CH > 6A > 2C > 623C > ~

2C CH > C > 6A > 623C > 236B > 236A > rc > 6C > 41236D > 2C > 623C

2C CH > 5C/2C > 623C > JC(MISS) > LATE 2C > 5B > 5C > [623C OR 6C > 41236D > 2C > 623C] > [JC(MISS) > LATE2C OR 236B] > 22D works on everyone but arakune,hazama,carl. 4K+ DMG

Jump 2C CH > 2B> 2C > 623C > 6C > D

Jump 2C air hit or CH > 2B > 2C > 623C > 6C > D [4670]

Jump 2C > 2B > 2C > 623C > 236B > 236A > rc > 6C > 41236D > 2C > 623C [6500]

D Combo
D CH > 236B > C > 6A > 623C hold > ~

^ center combo

D CH > 623C hold > ~

^ corner combo

2D > rc > 6A > 2C > 623C > 41236D > 2C > 623C

2D > rc > 6A > 2C > 623C > 236B > 236A > rc > 6C > 41236D > 2C > 623C [7000]

41236D Combo
41236D > C > 623C > 2C > 623C hold

41236D > C > 6A > 2C > 623C > ~

41236D > 236236B > 236236B

41236D > 6B > 236A > 2B > 2C > 623C > [236B > 22D or JC(MISS) > late J2C > 22D]

236A/B Combo
236B > 2B > 2C > 623C > ~

236A/B > C > 6A > 623C > ~

236B CH > 6A > 2C > 623C > ~

236B CH > 236B > 2B > 2C > 623C > ~

236A Loop Combo

 * crouch hit only

A > 2B > 236A

A > B > C > 6A > 236A

2A > C > 6A > 236A

A > 2B > 236A > A > 2B > 236A > A > 2B

C > 6A > 236A > A > B > C > 6A > 236A > A > B [3500]

2A > C > 6A > 236A > 2A > C > 6A > 236A > 2A > 2C > 623C

A > B > C > 236A > A > B > 41236D > 2C > 623C

623C Anti Air Combo
623C > ~

623C > JC > Jump 2C > 2B > 2C > 623C > 41236D > 2C > 623C [5570]

^ corner combo

623C > 2D > rc > 6A > 2C > 623C > 41236D > 2C > 623C [6130]

^ corner combo

623C > rc > hjc > JC > JB > 2C > 623C > ~

360°+A Combo
360°+A > 2B > 41236D > ~

^ Tager only

360°+A > C > D or (41236D > ~)

^ Rachel only, can use 623C in the corner

360°+A > 3C (> rc > 41236D > ~)

^ Doesn't work on Carl or Arakune, 3038 damage after 3C

360A > 5C > 6A > 623C > ~

^ Rachel only, Magnetized only

360°+B Combo
360°+B > 236A > 236A [4312]

^ Stable combo on all characters, rapid cancel afterward for further combo

360°+B > C > 41236D > ~

^ Rachel only

360°+B > 2B > 41236D > ~

^ Works on Ragna, Noel, Litchi, Bang, Tager, Rachel, and Taokaka, doesn't work on Jin, Arakune, and Carl

360°+B > 236A > rc > 6C > 41236D > 2C > 623C [5291]

360B > 5B > 41236D > ~ Works on everyone.

Normal Throw Combo
Neutral or Back Throw > 623C > 6C > D [3169]

Neutral or Back Throw > 236B > C > D

Neutral or Back Throw > 236B > 2B > 2C > 623C [3414]

Neutral or Back Throw > 236B > C > 623C > 41236D > C > 623C

Neutral or Back Throw > 236B > C > 236A > 2B > 2C > 623C [3988]

^ Timing varies depends on characters, doesn't work on Bang and Carl. Delay C after 236B on Jin and Rachel. Doesn't work on Arakune from back throw.

Neutral or Back Throw > 236B > C > 6B > 623C > 41236D > ~

Neutral or Back Throw > 236B > C > 6A > 2C > 623C > 41236D > ~ [4155]

^ Character specific combo, back throw is easier to combo


 * 623C > 41236D

Work on Litchi, Taokaka, Jin, Noel, Ragna, Tager in both throw direction. Others has to be done from back throw. It's really difficult to connect on Bang, Arakune and v-13. Doesn't work on Carl. Delay 6A a bit, and these two combos need some practice.

Neutral or Back Throw > 236B > 5C > 236A > 236A RC for further dmg

Air Throw Combo
Air Throw > 2B > 2C > 623C > walk forward 6C > D

^ Doesn't work on Carl

Air Throw > 2B > 2C > 623C > 41236D > C > 623C

Air Throw > Jump 2C > 2B > 2C > 623C

^ Arakune only

Air Throw > landing JB > 2C > 623C > 6C

^ Only works on Arakune, Carl and Taokaka

Air Throw > landing JB > C > 623C > 6C

^ Only works on Ragna, Jin, Litchi and Hakumen

Air Throw > 236A > 2B > 2C > 623C > ~