Jin Kisaragi/Combo List

Calamity Trigger
↓A Combo

↓A > ~ > ↓↙←B

↓A > B > C > ↓↙←B [1570]

↓A > ↓B > B > C > ↓↙←B [1640]

↓A > B > C > ↓C > ↓↙←B [1772]

↓A > ↓B > B> C > ↓C > ↓↙←B [1811]

↓A > ~ > ↓↙←D

↓A > B > C > ↓↙←D [1731]

↓A > ↓B > B > C > ↓↙←D [1776]

↓A > B > C > ↓C > ↓↙←D [1909]

↓A > ↓B > B> C > ↓C > ↓↙←D [1926]

↓↙←D > ↓B > C > hjc > JC > jc > JC > ↓↙←B

^ You can extend the combo in the corner after ↓↙←D

↓A > B > ↘C > ↓B > C > hjc > JB > JC > jc > JC > JD > ↓↙←B [1730]

↓A > B > ↘C > ↓B > C > hjc > JC > JD > landing airdash JB > JC > ↓↙←B

^ For the second combo, you may try JB > delay JC or JB > land ↓B / throw mix up instead of finishing the combo.

↓A > B > C > JB > JC > JD > ↓A > B > ↘C

↓A > B > C > JB > JC > JD > →C > dc > C > ↓C > hjc > JB > JC > jc > JC > (↓↘→A/B)[2400]

^ vs standing opponent, doesn't work on Rachel and Bang, difficult on Carl and Arakune, delay JC after the first JB.

↓A > B > C > C mash (8 hit) > dash C > hjc > JB > JC > JD > land > ↘C

↓A > B > C > C mash (8 hit) > dash C > hjc > JB > JC > jc > JC > JD

^ vs standing opponent, doesn't work on Carl and V-13

↓A > B > C > →C > dC > C > hjc > JB > JC > jc > JC > (JD) > ↓↙←B

↓A > B > C > →C > dc > C > hjc > JB > JC > JD > land B > C > hjc > JB > JC > jc > JC > ↓↙←B

^ vs crouching opponent

→A Combo
→A > ↓↘→B [1146]

→A > ↓↙←B [1720]

→A > ↓↙←D [1990]

→A > →↓↘B [1420]

→A > →↓↘D [1644]

→A > C mash (8 hit) > (dash) C > hjc > JB > JC > JD > land B > C > ↘C [2890]

→A > C mash (8 hit) > (dash) C > hjc > JB > JC > JD > ↓↙←C [2927]

→A > C mash (8 hit) > →C > ↓D [2235]

→A > C mash (8 hit) > →C > dc > C > hjc > JB > JC > JD > ↓↙←C [3218]

^ Stable on Arakune, Noel, Tager, Ragna, Litchi

Corner →A > →↓↘B > C > JB > JC > jc > JC > JD > ↓↙←B

Corner →A > →↓↘B > C > →C > →D > C > ↓↙←D > ↓C > →↓↘B > →↓↘A

Corner →A > →↓↘B > C > →C > →D > C > hjc > JB > JC > JD > ↓↙←B [3859]

Corner →A > →↓↘B > C > →C > →D > C > hjc > JB > JC > JD > ↓↙←D > →C > →↓↘B [4556]

^ Stable on Arakune, Hakumen, Tager, Taokaka, V-13

Corner →A > ↓↙←D > →C > dc > C > hjc > JB > JC > jc > JC > ↓↙←B [3400]

Corner →A > ↓↙←D > →C > dc > C > hjc > JC > jc > JC > ↓↙←B [3770]

Corner →A > →↓↘D > →C > dc > C > hjc > JB > JC > jc > JC > ↓↙←B [3300]

Corner →A > ↓↙←D > →C > ↓↙←D > ↓C > →↓↘B > →↓↘A [4223]

B Combo
B > C > ↓C > ↓↙←B [2268]

Vs Rachel B > C > ↓↙←D > ↓↙←D > ↓↙←C [3673]

Corner B > C > ↓↙←D > dash ↓B > C > hjc > JC > jc > JC > ↓↙←B [3212]

B > ↘C > ↓B > C > hjc > JB > JC > jc > JC > JD > ↓↙←B

B > ↘C > ↓B > C > hjc > JC > JD > airdash JB > JC > ↓↙←B

B > ↘C > ↓B > C > hjc > JC > JD > airdash JB > JC > dash C > JB > JC > rc > JC > dash C > JB > JC > JD > ↓↙←B

^ For the second combo, you may try JB > delay JC or JB > land ↓B / throw mix up instead of finishing the combo.

B (2) > C > JB > JC > JD > →C > dc > C > JB > JC > jc > JB > JC [3100]

B (2) > C > JB > JC > JD > B > C > ↓C > ↘C [2700]

B (2) > C > JB > JC > JD > ↓A > B > C > ↓C > ↓↙←B [2900]

B (2) > C > JB > JC > JD > B/↓B > C > ↓C > ↓↙←B [3000]

^ vs standing opponent, doesn't work on Rachel and Bang, difficult on Carl and Arakune, delay JC after the first JB.

B (2) > C > C mash > C > hjc > JB > JC > jc > JC > JD > land ↘C [2750]

B (2) > C > C mash > C > hjc > JB > JC > jc > JC > JD > ↓↙←A [2800]

B (2) > C > C mash > →C > ↓D > →C > →↓↘B [2950]

B (2) > C > C mash > C > hjc > JB > JC > jc > JC > JD > ↓↙←D [3000]

B (2) > C > C mash > C > hjc > JB > JC > jc > JC > JD > ↓↙←D > (corner) →C > →↓↘B

B (2) > C > C mash > C > hjc > JB > JC > jc > JC > JD > ↓↙←D > →↘↓↙←→C

Corner B (2) > C > C mash > →C > →D > D > →↘↓↙←→D > →↘↓↙←→D > →A

^ vs standing opponent, doesn't work on Carl and V-13

↓B Combo
↓B > ↘C > ↓B > C > D > →↘↓↙←→D

^ Vs Noel only

↓B > ↘C > ↓↘→D > JB > JC > JD > ↓↙←B

^ Vs Tager only

Corner ↓B > C > →↓↘B > dash C > →C > →D > C > JB > JC > JD > ↓↙←B

Corner ↓B > C > →↓↘B > dash C > →C > →D > →D > B > C > ↘C [3032]

Corner ↓B > C > →↓↘B > dash C > →↓↘B > JB > JC> jc > JC > JD > ↓↙←B [3229]

Corner ↓B > C > →↓↘B > dash C > D > delay →↓↘B > 66 C > →↓↘B > →↓↘A [3058]

C Counter Hit Combo
(Useful to punish Ragna's →↓↘C/D, Noel's ↘, Litchi's →↓↘D, Rachel's ↓C, etc) C CH > D > ↓↙←C

C CH > →C > ↓D > JB > JC > JD > ↓↙←B [3475]

C CH > →C > ↓D > →C > dc > C > hjc > JC > jc > JC > ↓↙←B [3674]

C CH on crouching opponent > →B > C > →C > ↓D > C > hjc > JB > JC > JD > ↓↙←B [3670]

→C Counter Hit Combo
→C CH > C > →C > JB > JC > JD > B > C > ↘C [3447]

→C CH > C > →C > JB > JC > jc > JC > JD > ↓↙←B [3659]

↘C Combo
↘C > ↓B > C > hjc > JB > JC > JD > ↓↘→D > land > →↘↓↙←→D > high jump ↓↘→D > land, dash > jump throw

↓↙← C Combo
↓↙← C (1 hit) > RC > JD > Neutral throw > Throw combo [3000+]

Requires precise timing between rapid cancel and JD.

D Combo
D > dc > C > →↓↘B > C > hjc > JB > JC > jc > JC > ↓↙←B

D > dc > C / ↓C > jc > JB > JC > JD > ↓↙←C

→D Combo
→D > →C > →↓↘B > C > hjc > JC > ↓↙←D > ↓C > →↓↘B > →↓↘A

→↓↘A Counter Hit Combo
→↓↘A CH > →↘↓↙←→C

Corner →↓↘A CH > →C > →D > →D > C mash (8 hit) > C > →C > →↓↘A [4100]

Corner →↓↘A CH > C > →C > →D > →C > ↓↙←D > →C > →↓↘C [4500]

Corner →↓↘A CH > →C > →D > →D > C mash (8 hit) > ↓↙←D >

Corner →↓↘A CH > C > →C > →D > →C > →↘↓↙←→D > →C > →↓↘C [4800]

Corner →↓↘A CH > C > →C > →D > →C > ↓↙←D > →C > →↘↓↙←→D > →C > →↓↘C [5100]

Corner →↓↘A CH > →C > ↓↙←D (Doesn't work on all characters)

→↓↘B Combo
→↓↘B > →↘↓↙←→C

→↓↘B CH > ↓↙←D > ↓B > C > hjc > JC > jc > JC > ↓↙←B

→↓↘C Counter Hit Combo
→↓↘C CH > →↘↓↙←→D

→↓↘C CH > C > hjc > JB > JC > jc > JC > JD > ↓↙←B

→↓↘C CH > C > hjc > JC > jc > JC > JD > landing ↓↙←B / mix up

→↓↘D Combo
→↓↘D > →↘↓↙←→C

Corner →↓↘D > →C > dc > C > hjc > JB > JC > jc > JC > ↓↙←B

Corner →↓↘D > →C > dc > C > hjc > JB > JC > jc > JC > ↓↙←D > land > ↓C > →↓↘B > →↓↘A

↓↙←D Combo

↓↙←D > ↓↙←C [3138]

↓↙←D > ↓↙←D > ↓↙←C [4218]

↓↙←D > ↓↙←D > ↓↙←D > ↓↙←C [4982]

^ Vs Rachel only Corner →↓↘D > →C > dc > C > hjc > JB > JC > jc > JC > ↓↙←B

Corner →↓↘D > →C > dc > C > hjc > JB > JC > jc > JC > ↓↙←D > land > ↓C > →↓↘B > →↓↘A

Throw Combo
Neutral Throw > ↓↙←A (whiff) > dash B > C > ↓C > ↓↙←B [2396]

Neutral Throw > ↓↙←A (whiff) > (B) > C > ↓C > hjc > JB > JC > jc > JC > ↓↙←B [2657]

Neutral Throw > C mash (8 hit) >　→C　> dc > C　> hjc JB > JC　> jc JC > JD　[2513]

Neutral Throw > C mash (8 hit) >　→C　> ↓D > →C　> dc > C > hjc JB > JC > jc > JC > ↓↙←B [2953]

Corner Neutral Throw (2 hit)> →↓↘B > dash C > hjc > JB > JC > jc > JC > JD > ↓↙←B [2865]

Corner Neutral Throw (2 hit)> →↓↘B > dash C > →↓↘B > hjc > JB > JC > jc > JC > ↓↙←B

Back Throw > ↓↙←A (whiff) > C > ↓C > hjc > JC > jc > JC > ↓↙←B [3000]

Center Neutral Throw > ↓↘→D > dash →C > →C > dc > C > hjc > JB > JC > jc > JB > JC [3800]

^ ''Delay ↓↘→D a bit after the throw to connect. Two →C in a row.''

Corner Throw > ↓↙←D > →C > →D > C > hjc > JB > JC > jc > JB > JC [3800]

Air Throw > ↓↘→C [2242]

Air Throw > ↓↘→D > land > C > ↓C > hjc > JB > JC > jc > JC > ↓↙←B [3000]

Air throw > ↓↘→D > land, dash > jump throw > ~

Corner Throw > ↓↙←B > ↓C > →C > →↙→A > →↙→B > →↙→C [3392]

Continuum Shift Extend

 * 5B > 5C > 5D
 * 5B > 5C > 6C > Hiyoku Getsumei (632146D)
 * 5B > 2B > 5C > 5D > Musō Tosshōgeki (214D)
 * 6C > 2D > 6C > Musō Senshōzan (214C)
 * 2B > 5B > 5C > 6C > 2D > 5C > Musō Tosshōgeki (214D) > Tōga Hyōjin (632146C)
 * (on jumping opponent) 2C > Jump Cancel > j.5C > Jump Cancel > j.5C > j.5D > Musō Senshōzan (j.214C)
 * Throw (B+C) > Musō Senshōzan (214A) > 5C > 2C > Jump Cancel > j.5C > Jump Cancel > j.5C > Musō Senshōzan (214B)
 * Aerial Throw (j.B+C) > 6C > Musō Tosshōgeki (214D) > 6C > Dash Cancel > 5C > Jump Cancel > j.5C > Jump Cancel > j.5C > Musō Senshōzan (214B)
 * (on crouching opponent) > 6A > Rapid Cancel (A+B+C) > 5C > 6C > Dash Cancel > 5C > Jump Cancel > j.5C > Jump Cancel > j.5C > j.2C > j.5D > Musō Senshōzan (214C)
 * (on crouching opponent) j.2C > 5B > 5C > 6C > Dash Cancel > 5C > Jump Cancel > j.5C > Jump Cancel > j.5C > j.2C > j.5D > Musō Senshōzan (j.214A) > 5C > Hiyoku Getsumei (632146D) > Fubuki (623A)