Tsubaki Yayoi/Move List

Move List
Normal Moves

Drive - Install: While held, Tsubaki enters a charging animation and slowly fills her install meter. Tsubaki can charge a maximum of five stocks (the meter is divided into five segments). Using any D-version special moves will consume one stock.

5D: Charges the Install meter. Charges the fastest, but has the longest recovery.

2D: Charges the Install meter. Charges the slowest, but has the fastest recovery.

j.D: Charges the Install meter in midair. Charges at a moderate rate, with a moderate recovery.

5A: Standard standing jab.

2A: Standard crouching jab.

6A: Tsubaki's book slowly extends above the opponent and hits the opponent with a blast of light from above. Hits overhead.

j.A: Standard air jab.

5B: A hand-shaped burst of light comes out of the book and hits the opponent. Fast and long reach.

5BB: Followup to 5B. Moves Tsubaki forward. May whiff at maximum 5B range.

2B: Swirl of light along the ground. Hits low.

2BB: Followup to 2B. Moves forward, also hits low.

6B: Tsubaki's book slowly extends above the opponent, then a burst of light comes out from Tsubaki's foot and hits low. Looks very similar to 6A.

6BB: Followup to 6B. Moves Tsubaki forward slightly, also hits low.

j.B: Swings her cape beneath her at an angle.

j.BB: Followup to j.B. Tsubaki swings her cape above her at an angle. May whiff on grounded opponents depending on height.

5C: Tsubaki pokes with her spear. Has very short range.

5CC: Followup to 5C. Moves her forward.

2C: Wing of light extends from Tsubaki's book. Has upper-body invulnerability.

2CC: Followup to 2C. Moves forward and kicks upward. Does not actually launch.

6C: Tsubaki's spear turns into a chain, which she swings at the opponent. Hits multiple times, has decent range, but relatively slow startup.

6CC: Followup to 6C. A sword extends from the ground beneath the opponent. Hits low and launches on hit. Breaks one guard primer on block.

3C: Slide attack. Does not knock down.

3CC: Followup to 3C. Upward kick that launches.

j.C: Angled poke with a hand extending from her book.

j.CC: Followup to j.C Will cancel any falling momentum and move Tsubaki forward in midair.

Special Moves

236A/B/C/D - Judgment Arts: Charges forward using her book as a shield. Distance traveled and startup depends on strength used. Can be canceled into 214 or 22 series on hit. B version has some startup projectile invulnerability, D version staggers opponent on hit and crosses over automatically.

214A/B/C/D - Judgment Sword (1): Rushes forward with a launching attack. Can be canceled into 236 or 22 series on hit. Launches on hit. Distance traveled and height launched depend on strength used.

22A/B/C/D - Judgment Sword (2): Forward striking special attack. B version has projectile guardpoint, C version breaks primer on block, D version wallbounces on hit. Can be delayed ("charged") for additional effect. Level 2 charge has additional untechable time, level 3 charge wallbounces. D version is unblockable when fully charged.

623A/B/C/D: Judgment Lance: Shoryuken-like move. Despite appearances, only D version has invulnerability. All versions are projectile-invulnerable and air-unblockable. Launches on hit and can be canceled into j.236 and j.214 series.

j.236A/B/C/D: Judgment Art (1): Tsubaki moves forward and hits the opponent. A version moves upward, B version moves forward, C version moves down. D version creates a small, slow fireball that moves diagonally downward. Can be canceled into j.214 series on hit.

j.214A/B/C/D: Judgment Art (2): Dive attack. All versions knock down, except for D version, which causes float on hit. Can be canceled into j.D on hit.

Distortion Drives

236236C/D - Divine Judgment: Short-ranged burst of energy centered around Tsubaki. Slams opponent and automatically follows up with an additional attack if it hits. C version consumes no Install stocks, D version consumes all of them and deals additional hits with the followup attack depending on number of stocks consumed.

214214D: - Divine Judgment: AKA Tsubaki Install. Consumes all Install stocks. Tsubaki gains infinite Install stocks for a short period of time, depending on how many Install stocks she had when activating Tsubaki Install.

Astral Heat

632146C: Tsubaki dashes forward, then goes into her Astral animation if she connects. Extremely easy to combo into off 22D.

Additional Notes: Tsubaki's non-A normals all have followups which are performed by pressing the attack button again. These followups can be performed even if the initial attack whiffed.