Yūki Terumi/Move List

Yūki Terumi is perhaps one of the more intimidating characters in the game, his Drive is a literal force to be reckoned with. Force Eater (フォースイーター) gives Terumi a phenomenal amount of Heat gain whenever it hits, meaning Terumi has an unparalleled amount of access to Distortion Drives and Rapid Cancels. Something Terumi players should always remember is the access to his command grab, Fang Piercing Stab (牙穿衝), as this grab gives an amazing amount of Heat gain and has a hefty amount of range for a grab. Terumi is also relentlessly fast, being able to catch up to his opponents whenever. Not only that, his combos tend to be quite full of hits; unlike Hazama, most of Terumi’s moves do low damage but last long, since he relishes his opponents’ suffering by not really making them die too soon just yet. He may not end matches quickly, but his combos tend to be the most rewarding out of the cast, even more than previous incarnations of his Hazama counterpart.

However, Terumi has several shortcomings: possessing no reliable overheads equals a very weak and non-existent mixup game. Terumi’s only overheads are his j.2D and Serpent’s Martial Tempering Massacre (大蛇武錬殲) Distortion; the former is easy to see coming, and the latter can only be accessed with 50% Heat, leaving Terumi with an extreme disadvantage against any player who is familiar with this shortcoming. Terumi’s low health does not serve to give him any further advantages either, so characters who are primarily played defensively with large damage outputs (TR-0009 Tager) have to be approached carefully. Terumi’s disadvantages do not end here, as he has no true projectile and his damage output, even with Heat, is poor. And just like Hazama, Terumi also has no meterless reversal.

Terumi does have something that not a lot of other characters have: options (although only with Heat). A Terumi who has 100% Heat is a force to be reckoned with: his Distortions like Snake’s Shining Refined Soaring Fang (蛇麟煉翔牙), and Snake’s Binding Dust Seal (蛇縛封焉塵) can do an insane amount of damage, becoming even more powerful in Overdrive. Also, if Terumi has the option for an Astral Heat, his opponents must be very careful; nearly all of his basic combos, specials, and throws can easily lead into the Astral.

In BlazBlue: Centralfiction, Terumi receives an overhead attack, Falling Stabbing Fang (墜衝牙).

Terumi also has the ability to cancel all of his Special moves into his Distortion Drives

He can also cancel a taunt into a Distortion Drive.

Basic moves
BBCF=

BBCP=

Throws
BBCF=

BBCP=

Drive
BBCF=

BBCP=

Special moves
BBCF=

BBCP=

Distortion Drives
BBCF=

BBCP=