Makoto Nanaya/Move List

Health: 11,000 Movement: 1 Double Jump/Airdash, Run-type Dash

Makoto is a short range rush down character for those who favor offense. She has good run speed and fast pokes. Makoto's drive, Impact is chargeable up to three stages, but timing is important, as waiting too long will weaken the attacks, sending them back to stage 2 and 1 respectively. At maximum charge, it dishes out higher damage, as well as wall bounce properties and/or prolonging the opponent's recovery time, opening up combo options. Several of her moves are rather deceiving as well. Her special Asteroid Vision makes three images of her as she rushes towards her opponent, which can be canceled to a dead halt, appear behind the opponent or to attack. Her normal attacks can be sly as well. For example, her 3C attack causes her to spin on the ground feinting for a sweep a couple times before the actual kick.

Making full use of her Impact demands some degree of timing, as most combos with her demand that the player consistently hits the maximum charge level. Makoto excels in her standard high/low mixup game, and deals good, solid damage all around. Makoto's only projectile, the Comet Cannon, is great at putting chip damage on blocking opponents, and can combo into a throw if quick enough. That being said however, the main focus of her gameplay is her Asteroid Vision. This links into many different moves, so her opponents will have to guess whether to block high or low. Overall, Makoto is a very easy character to pick up and play, and is one of the best (if not the best) rushdown characters in the game.

Makoto's Overdrive is Galaxian Impact, which temporarily makes all Drive attacks Level 3.

Move List
CP/CS= Normals

Throws

Drive

Special Attacks

Distortion Drives

Astral Heat