Board Thread:General Discussion/@comment-5872914-20130818190909

Call me crazy, but there's something that always makes a fighting game awesome: Finishing moves. I know Mortal Kombat popularised it, but the first fighting game series to actually employ it was Samurai Showdown.

Fatality: basic finishing move. May require a certain distance and button combination in order to achieve desired result.

Stage Fatality: Same as Fatality, but stage-specific.

Friendship: Similar to fatality in terms of requirements to pull it off, the fighter performs an act of kindness, leaving the opponent unharmed at the end of the fight.

Babality: Similar to fatality in terms of requirements to pull it off, the fighter turn an opponent into an infant version on the character.

Brutality: The finisher allows players to perform an 11-hit combo, which would cause opponents to explode, resulting an unrealistic amount of bone and flesh (including several ribcages and skulls) flying and covering most of the screen. 