Mu-12/Move List

Mu -No. 12-, like her sister units, is a glass cannon with low defense, but terrifying offensive potential with her Drive projectiles. Unlike Lambda, who uses her projectiles for zoning, Mu's projectiles are suited for locking down the opponent and creating dangerous unblockable traps.

Her Drive, Steins Gunner (シュタインズガンナー), summons a small orb at a set location depending on the direction used with the Drive button. Once these are out, you can begin your battle plan. The way you set up your Drives can mean life or death when it comes to Mu. You can choose to either fall back and lure your opponent in with your various assets, or go charging in to lock them down with projectile mixup.

Many of your setups will often involve Ten Fists of Heaven (アメノトツカ) and/or Feathery Arrow of Heaven (アマノハバヤ). Feathery Arrow of Heaven arc upward, and can prevent jump-ins from opponents as well as lead into some combos. Ten Fists of Heaven is absolutely essential to your game plan because after setting your Drives, it is one of only two options you can do with them, and is the most often-used of the two. The other, Feathery Slash of Heaven (アメノハバキリ), is more of an opportunistic move due to its trap-like properties and stun potential to lead into combos. And remember, should you find yourself in a jam, use Horn Stake (ツヌグイ) to knock your opponent away and give you some breathing room.

Basic moves
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Throws
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Drive
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Special moves
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Distortion Drives
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Astral Heat
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