Valkenhayn R. Hellsing/Move List

Health: 10,500 Movement: 1 Double Jump/Airdash, Hop-type Dash, Two-way Dash

Valkenhayn is an offensive, but frail character who focuses on pressuring the opponent relentlessly while switching between both of his forms to confuse the enemy and break their guard. When he was first released as DLC, general consensus was clear: Valkenhayn was too powerful. With damage surpassing that of Bang's, mixups and pressure surpassing those of Litchi, and ease of use surpassing that of Ragna's, Valkenhayn cemented his position at the top of the Continuum Shift tier list.

All that changed when Continuum Shift II was released. With the gameplay shifting to a more corner-carrying metagame, Valkenhayn saw several nerfs. His wolf transformation was made slower and more risky, and he could no longer cancel into it from many of his moves. His potential damage was also heavily nerfed, now amounting only up to 6500 damage off of a 100% meter combo. The biggest nail in the coffin, however, was Nacht Rozen being changed. No longer an overhead, and already requiring strict timing to combo into it, his mixup and potential wolf combos were severely weakened. Players must now learn to use both modes in tandem with each other, not just using the wolf form as a means to an end.

Extend has given him several buffs in terms of damage output as well as his ease of use. He has new combo potential off of throws as he can now cancel it into Nacht Rozen instead of having to use it after a Rapid Cancel combo or when the opponent is crouching. While nowhere near as powerful as his Continuum Shift incarnation, Valkenhayn has once again claimed the S-tier throne, albeit while being a more fair and balanced character than before.

Valkenhayn's Overdrive is Endless Wolf, which dramatically increases the Wolf Gauge's recharge rate.

Move Lists
CP/CSE/CSII = Normals

Throws

Drive

Special Moves

Distortion Drives

Astral Heat