Bang Shishigami/Move List

Overview
Bang is probably the most changed character in CS. While he retains the same emphasis on rushdown and mobility, he now actually has the tools to maintain this rushdown effectively. His moves are safer and have more priority across the board, his combos hit harder and set up for better okizeme, and he is able to acquire all the seals needed for his Fuu-Rin-Ka-Zan super almost immediately if necessary. In a complete tier reversal, Bang has moved from bottom tier in Calamity Trigger to top tier in Continuum Shift, and is much more accessible to beginner players all around.

Bang is probably the character with the most jump-cancelable moves in the game, with almost all of his normals being jump-cancelable on hit and a great number of them being jump-cancelable on block. His Drive, Burning Heart, is a two-part move: Bang first defends with his gauntlet, which has autoguard properties. He then attacks with a fiery punch (or kick), which will add one seal to his FRKZ count on hit. When all four seals have been obtained, Bang can activate his Fuu-Rin-Ka-Zan super (detailed below).

Normal Moves
5D: Much faster (almost twice as fast) and guardpoint lasts longer. No longer jump-cancelable on block, but much safer without JC.

6D: Much faster (almost twice as fast) and guardpoint lasts longer. No longer jump-cancelable on block, but much safer with JC.

2D: Slightly faster. No longer JCable on block, but safer.

j.D: Slightly faster.

5A: No longer links into itself, hits a bit lower.

2A: Now chains into itself twice, prorates a bit less.

5B: Stuns for a bit longer.

2B: Much faster, now hits a bit higher up.

6B: Now safe on block, combos into 2A on hit.

j.4B: Old j.4C motion.

5C: Bit slower.

2C: Now neutral (!) on block.

6C: Now hits all characters standing (whiffs all crouching, even Tager). Breaks one guard primer.

3C: Breaks one guard primer.

j.4C: New move. Does a kick resembling 6C, except in midair.

Special Moves
623B: Now safer on block, more untech time, breaks one guard primer.

j.623B: Safer on block, more untech time, breaks one guard primer.

j.236A: Poison now deals twice as much damage per second.

j.236B: Has same startup speed, but now retains momentum like A nail. Nail explodes more quickly after bouncing.

Distortion Drives
2363214C - Now breaks one guard primer.

632146D - Old 214124D motion, FRKZ changed in the following ways: 632146B - Old 236236B motion. No longer disappears if Bang is hit, now has a slightly wider hitbox.
 * No longer has a damage bonus.
 * Glitch involving "gliding" with A nail during dash removed.
 * Superflash animation faster.

236236D - Shishigami-style Explosive Technique: Bang's Unparalleled Fighting Demon Fist (requires 50% heat): New move. Bang explodes in a burst of flame, which launches the opponent into a flashy followup if it hits. Bang then poses over the fallen body of the opponent. Thanks to the pose, you and the opponent actually recover at about the same time. Extremely fast, invulnerable on startup, and safe on block.

Astral Heat
6321463214D: No longer has a height limitation.