TR-0009 Tager/Combo List

623C Combo
4 hit ➔ 623C ➔ walk forward 6C / 236B
 * Three conditions for the follow up after 623C combo:

8 hit ➔ 623C ➔ 41236D

10 hit or more ➔ 623C

1) 623C ➔ 41236D

2) 623C ➔ walk forward 6C ➔ D

^ doesn’t work on Rachel and Carl

3) 623C ➔ 2D

^ stable combo on all characters

4) 623C ➔ 236B ➔ 236A ➔ (rc) ➔ (6C ➔ D) or (6C ➔ 623C) or (6C ➔ 236A ➔ 236A) or (6C ➔ 41236D ➔ 2C ➔ 623C)

^ stable combo on all characters

5) 623C ➔ 6C ➔ 623C hold

^ corner and opponent is magnetized

6) 623C ➔ walk forward 6C ➔ JD

^ opponent is magnetized

7) 623C ➔ walk forward 6C ➔ 623C

^ Taokaka only

A Combo
2A ➔ 2B ➔ 2C ➔ 623C ➔ ~

A ➔ 2A ➔ 2B ➔ 3C

A ➔ B ➔ 41236D ➔ C ➔ 6A ➔ 2C ➔ 623C

6A ➔ 2C ➔ 623C ➔ 236B ➔ 41236C ➔ 2C ➔ 623C [5560]

2A CH ➔ delay C ➔ 623C ➔ ~

6A ➔ 2C ➔ 623C ➔ 236B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C [6200]

6A ➔ 2C ➔ 623C ➔ 236B ➔ rc ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6480]

6A ➔ 2C ➔ 623C >623C(MISS) ➔ 6B ➔ 236A ➔ 2B ➔ 2C ➔ 623C ➔ [JC(MISS) >LATEJ2C OR 236B] ➔ 22D Works on everyone who is Magnetized. 3K+ DMG

B Combo
JB ➔ A ➔ 2A ➔ 2B >3C

JB ➔ JC ➔ C ➔ 236A ➔ 236A

JB CH ➔ 6A ➔ 2C ➔ 623C ➔ ~

C Combo
C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [4800]

C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 2D [3600]

C ➔ 236A ➔ 236A ➔ rc ➔ 6A ➔ 623C ➔ 6C ➔ D [4100]

C ➔ 236A ➔ 236A ➔ rc ➔ Jump 2C ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [4900]

C ➔ 236A ➔ 236A ➔ rc ➔ 2D ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [5000]

C ➔ 236A ➔ 236A ➔ 2D ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C

C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [5300]

JC ➔ C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6300]

JC ➔ C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [5800]

JC ➔ C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 6B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6750]

JC ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6500]

JC air hit ➔ land ➔ 623C C CH ➔ 6C ➔ 623C ➔ ~

C CH ➔ 6C ➔ Jump 2C ➔ 2B ➔ 2C ➔ 623C

2C CH ➔ C ➔ 6A ➔ 623C ➔ ~

2C CH ➔ 6A ➔ 2C ➔ 623C ➔ ~

2C CH ➔ C ➔ 6A ➔ 623C ➔ 236B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C

2C CH ➔ 5C/2C ➔ 623C ➔ JC(MISS) ➔ LATE 2C ➔ 5B ➔ 5C ➔ [623C OR 6C ➔ 41236D ➔ 2C ➔ 623C] ➔ [JC(MISS) ➔ LATE2C OR 236B] ➔ 22D works on everyone but arakune,hazama,carl. 4K+ DMG

Jump 2C CH ➔ 2B> 2C ➔ 623C ➔ 6C ➔ D

Jump 2C air hit or CH ➔ 2B ➔ 2C ➔ 623C ➔ 6C ➔ D [4670]

Jump 2C ➔ 2B ➔ 2C ➔ 623C ➔ 236B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C [6500]

D Combo
D CH ➔ 236B ➔ C ➔ 6A ➔ 623C hold ➔ ~

^ center combo

D CH ➔ 623C hold ➔ ~

^ corner combo

2D ➔ rc ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C

2D ➔ rc ➔ 6A ➔ 2C ➔ 623C ➔ 236B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C [7000]

41236D Combo
41236D ➔ C ➔ 623C ➔ 2C ➔ 623C hold

41236D ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ ~

41236D ➔ 236236B ➔ 236236B

41236D ➔ 6B ➔ 236A ➔ 2B ➔ 2C ➔ 623C ➔ [236B ➔ 22D or JC(MISS) ➔ late J2C ➔ 22D]

236A/B Combo
236B ➔ 2B ➔ 2C ➔ 623C ➔ ~

236A/B ➔ C ➔ 6A ➔ 623C ➔ ~

236B CH ➔ 6A ➔ 2C ➔ 623C ➔ ~

236B CH ➔ 236B ➔ 2B ➔ 2C ➔ 623C ➔ ~

236A Loop Combo

 * crouch hit only

A ➔ 2B ➔ 236A

A ➔ B ➔ C ➔ 6A ➔ 236A

2A ➔ C ➔ 6A ➔ 236A

A ➔ 2B ➔ 236A ➔ A ➔ 2B ➔ 236A ➔ A ➔ 2B

C ➔ 6A ➔ 236A ➔ A ➔ B ➔ C ➔ 6A ➔ 236A ➔ A ➔ B [3500]

2A ➔ C ➔ 6A ➔ 236A ➔ 2A ➔ C ➔ 6A ➔ 236A ➔ 2A ➔ 2C ➔ 623C

A ➔ B ➔ C ➔ 236A ➔ A ➔ B ➔ 41236D ➔ 2C ➔ 623C

623C Anti Air Combo
623C ➔ ~

623C ➔ JC ➔ Jump 2C ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [5570]

^ corner combo

623C ➔ 2D ➔ rc ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6130]

^ corner combo

623C ➔ rc ➔ hjc ➔ JC ➔ JB ➔ 2C ➔ 623C ➔ ~

360°+A Combo
360°+A ➔ 2B ➔ 41236D ➔ ~

^ Tager only

360°+A ➔ C ➔ D or (41236D ➔ ~)

^ Rachel only, can use 623C in the corner

360°+A ➔ 3C (> rc ➔ 41236D ➔ ~)

^ Doesn’t work on Carl or Arakune, 3038 damage after 3C

360A ➔ 5C ➔ 6A ➔ 623C ➔ ~

^ Rachel only, Magnetized only

360°+B Combo
360°+B ➔ 236A ➔ 236A [4312]

^ Stable combo on all characters, rapid cancel afterward for further combo

360°+B ➔ C ➔ 41236D ➔ ~

^ Rachel only

360°+B ➔ 2B ➔ 41236D ➔ ~

^ Works on Ragna, Noel, Litchi, Bang, Tager, Rachel, and Taokaka, doesn’t work on Jin, Arakune, and Carl

360°+B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C [5291]

360B ➔ 5B ➔ 41236D ➔ ~ Works on everyone.

Normal Throw Combo
Neutral or Back Throw ➔ 623C ➔ 6C ➔ D [3169]

Neutral or Back Throw ➔ 236B ➔ C ➔ D

Neutral or Back Throw ➔ 236B ➔ 2B ➔ 2C ➔ 623C [3414]

Neutral or Back Throw ➔ 236B ➔ C ➔ 623C ➔ 41236D ➔ C ➔ 623C

Neutral or Back Throw ➔ 236B ➔ C ➔ 236A ➔ 2B ➔ 2C ➔ 623C [3988]

^ Timing varies depends on characters, doesn’t work on Bang and Carl. Delay C after 236B on Jin and Rachel. Doesn’t work on Arakune from back throw.

Neutral or Back Throw ➔ 236B ➔ C ➔ 6B ➔ 623C ➔ 41236D ➔ ~

Neutral or Back Throw ➔ 236B ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ ~ [4155]

^ Character specific combo, back throw is easier to combo

Work on Litchi, Taokaka, Jin, Noel, Ragna, Tager in both throw direction. Others has to be done from back throw. It’s really difficult to connect on Bang, Arakune and v-13. Doesn’t work on Carl. Delay 6A a bit, and these two combos need some practice.
 * 623C ➔ 41236D

Neutral or Back Throw ➔ 236B ➔ 5C ➔ 236A ➔ 236A RC for further dmg

Air Throw Combo
Air Throw ➔ 2B ➔ 2C ➔ 623C ➔ walk forward 6C ➔ D

^ Doesn’t work on Carl

Air Throw ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ C ➔ 623C

Air Throw ➔ Jump 2C ➔ 2B ➔ 2C ➔ 623C

^ Arakune only

Air Throw ➔ landing JB ➔ 2C ➔ 623C ➔ 6C

^ Only works on Arakune, Carl and Taokaka

Air Throw ➔ landing JB ➔ C ➔ 623C ➔ 6C

^ Only works on Ragna, Jin, Litchi and Hakumen

Air Throw ➔ 236A ➔ 2B ➔ 2C ➔ 623C ➔ ~