Susanoo/Move List

Susanoo is a very unique character due to being a slow and bulky rushdown character. He starts with almost no special moves since they need to be unlocked in battle via using his Drive, making him a relatively weak character at round start. However, Susanoo is not to be underestimated; unlocking his specials makes him a powerhouse character with high damage output and scary tools.

The key to success when playing Susanoo is to unlock mentioned special attacks. He has eight icons above his Heat Gauge, which are all locked with the exception of the first seal. Each of these seals represents a special attack. Normal hits on your opponent, even if the attack was blocked, will cause a cursor to appear and mark a special. The cursor cycles through the eight seals in numerical order and will reappear at the first seal if the cursor was at seal 8 when another hit was dealt. All of his Drive attacks will unlock the marked seal or level it up if possible, and set the cursor back to 0. Susanoo’s unlocked specials do not carry over round, they have to be unlocked again every round.

While Susanoo is weaker than most other characters at round start, he tends to become very good on the offense with the right specials unlocked. His lack of speed is made for with his long reaching moves. His combos usually use sets of normal moves that have to be linked with a special to deal big damage. Combos can be linked with a wide array of choices: Tearing Down: Mad Claw (薙ギ裂ク・狂爪) (level 2 and 3), Scattering Off: Small Rock (散リ殺グ・礫巌) (level 1), Hunting Off: Assault Fang (狩リ絶ツ・襲牙) (both levels), Crawling Dance: Twin Leg (這イ舞ウ・双脚), Severing: Flashing Blade (断チ斬ル・閃刃) and Crush Trigger are good tools to use in combos. The more specials you unlock in the fight, the scarier Susanoo gets since he’s not only given more options to fight but also increases the damage and duration of his Mad Conquering: Massacre of the Fierce God (討チ狂ウ・鬼神ノ殲撃) Distortion Drive.

Obviously, as a rushdown character, Susanoo lacks defensive tools. His Counter Assault uses the animation of 5D and has therefore pretty good range. Miraculous Emitting: Towering Flame (灼キ噴ク・楼焔) is a nice defense option, but is terribly unsafe if blocked or whiffed and should be used thoughtfully. Lastly, Releasing: Dagger of Demon Burial (解キ放ツ・魔葬ノ凶刃) can be used as a reversal option since Susanoo is fully invincible during the move, but it’s even worse on block than Towering Flame.