Rachel Alucard/Combo List

6A Combo
6A ➔ B ➔ j.B ➔ j.C ➔ dj.B ➔ dj.C ➔ j.236A {C 6A ➔ B ➔ sj.B ➔ j.A ➔ j.B ➔ j.C ➔ dj.2C {C 6A ➔ B ➔ j.B ➔ j.C ➔ 2D (land) ➔ B ➔ sj.B ➔ sj.C ➔ dj.B ➔ dj.C ➔ j.236A {C 6A ➔ B ➔ j.B ➔ j.C ➔ 2D (land) ➔ B ➔ 632146C {C 6A ➔ B ➔ j.B ➔ j.C ➔ dj.2C + 2D ➔ j.C *land* ➔ B ➔ sj.B ➔ sj.C ➔ dj.B ➔ dj.C ➔ j.236A {C 6A ➔ 4D ➔ 632146C (Should be input as 6A3214D6C) {C On CH AA 6A, you can add another 6A. {C You can also do B ➔ 6A ➔ B ➔ *combo*

B Combo
B ➔ D ➔ C+C *slight delay* ➔ 236B ➔ 22A ➔ IAD j.B ➔ j.C ➔ j.236A {C B ➔ D ➔ C+C *slight delay* ➔ 236B ➔ 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C {C (CH 6B) B/6B ➔ 6C+D ➔ j.C ➔ B ➔ 6C+D ➔ B ➔ 3C {C ^ Does not work on Rachel. Carl and Taokaka may also be problematic at times. {C B ➔ j.3D+B ➔ j.C ➔ B ➔ j.B ➔ j.2C ➔ j.C ➔ B ➔ C+C ➔ 236B ➔ 22A / 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C

Vs crouching: {C j.3DC ➔ B ➔ j.2C ➔ B ➔ j.3DC ➔ B ➔ j.3D+C ➔ B ➔ D ➔ C+C ➔ 236B… {C > dash 22A ➔ j.C ➔ dj.C ➔ j.236A {C > 632146C ➔ 3C *frog hits* ➔ 3C

Corner: {C B ➔ D ➔ C+C ➔ 214A ➔ dash B ➔ 236A *frog hits* ➔ 6A ➔ 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C {C B ➔ D ➔ C+C ➔ 214A ➔ dash 2B ➔ B ➔ *frog hits* ➔ sj.8D ➔ 2D + j.2C ➔ 214A ➔ 3C *frog hits* ➔ 3C / 632146C {C ^ If the opponent techs out after the j.2C, you're coming down too early. Go a little higher.

Midscreen combos w/ frog:

These work on the following: Carl, Haku-Men, Litchi, Bang, Arakune, V-13, Rachel, Taokaka. Most of the time, you should be using these as your midscreen combo against them.

B ➔ D ➔ C+C ➔ 214A ➔ dash B ➔ 236A *frog hits* ➔ dash 6A ➔ 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C

B ➔ D ➔ C+C ➔ 214A ➔ 3C (1 hit) ➔ 236A *frog hits* ➔ 3C ➔ 22A ➔ 3C / j.2C

B ➔ D ➔ C+C ➔ 214A ➔ dash 2B ➔ B ➔ *frog hits* ➔ sj.8D ➔ 2D + j.2C ➔ 214A ➔ 3C *frog hits* ➔ 3C / 632146C

^ If the opponent techs out after the j.2C, you're coming down too early. Go a little higher.

3C Combo
3C +9D ➔ 6C ➔ j.C *land* ➔ j.B ➔ j.C ➔ dj.B ➔ dj.C ➔ j.236A

3C +9D ➔ 6C ➔ j.C *land* ➔ 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C

^ Against Tager/Carl/Noel, you have to input 9D after the 1st hit of 3C.

So 3C (1hit) ➔ 9D ➔ *combo*.

Throw Combo
Throw ➔ 7D ➔ dash B ➔ j.B ➔ j.C ➔ dj.B ➔ dj.C ➔ j.236A

Throw ➔ 7D ➔ dash B ➔ j.B ➔ j.C ➔ 2D *land* ➔ B ➔ 632146C

Throw ➔ 7D ➔ dash B ➔ j.B ➔ j.C ➔ dj.2C + 2D ➔ j.C *land* ➔ sj.B ➔ sj.C ➔ dj.B ➔ dj.C ➔ j.236A

Corner:

1) Throw ➔ 9D ➔ 6A ➔ 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C

2) Throw ➔ B ➔ j.B ➔ j.C ➔ dj.B ➔ dj.C ➔ j.236A

3) Throw ➔ 6C ➔ j.C *land* ➔ 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C

Air throw ➔ 2D *land* ➔ 2B ➔ B ➔ j.B ➔ j.C ➔ dj.B ➔ dj.C ➔ j.236A

Continuum Shift Extend

 * 5B ➔ 6D ➔ 5CC ➔ George XIII (214A)
 * 4B ➔ 5B ➔ 6B ➔ Tiny Lobelia (236A)
 * 5B ➔ 6D ➔ 6C ➔ j.5C ➔ 5B ➔ 3C ➔ George XIII (214A)
 * 5B ➔ 6D ➔ 5CC ➔ George XIII (214A) ➔ 5B ➔ Tiny Lobelia (236A) ➔ *George hits* ➔ Dash ➔ 5CC ➔ Impish Gypsophila (214B)
 * (on jumping opponent) 6A (Counter) ➔ Dash ➔ 5B ➔ Jump Cancel ➔ j.5B ➔ j.5A ➔ j.5C ➔ Jump Cancel ➔ j.5B ➔ j.5C ➔ Tiny Lobelia (j.236A)
 * 5B ➔ 6D ➔ 5CC ➔ Tiny Lobelia (236B) ➔ 6D ➔ Sword Iris (214C) ➔ George XIII (214A)
 * 5B ➔ 6D ➔ 6C ➔ 9D ➔ j.5C ➔ 5B ➔ 3C ➔ George XIII (214A)
 * 5B ➔ 3C ➔ 9D ➔ 5B ➔ j.5B ➔ j.5C ➔ Jump Cancel ➔ j.5B ➔ j.5C ➔ Tiny Lobelia (236A)
 * Throw (B+C) ➔ 7D ➔ 5B ➔ Jump Cancel ➔ j.5B ➔ j.5A ➔ j.5C ➔ Jump Cancel ➔ j.2C
 * 2C (Counter) ➔ 1D ➔ 6A ➔ Baden-Baden Lily (632146C) ➔ George XIII (214A) ➔ 3C ➔ *George hits* ➔ Tiny Lobelia (236A) ➔ 5CC ➔ Impish Gypsophila (214B)