Valkenhayn R. Hellsing/Move List

Overview
Valkenhayn is an offensive, but frail character who focuses on pressuring the opponent relentlessly while switching between both of his forms to confuse the enemy and break their guard. When he was first released as DLC, general consensus was clear: Valkenhayn was too powerful. With damage surpassing that of Bang's, mixups and pressure surpassing those of Litchi, and ease of use surpassing that of Ragna's, Valkenhayn cemented his position at the top of the CS1 tier list.

All that changed when CS2 was released. With the gameplay shifting to a more corner-carrying metagame, Valkenhayn saw several nerfs. His wolf transformation was made slower and more risky, and he could no longer cancel into it from many of his moves. His potential damage was also heavily nerfed, now amounting only up to 6500 damage off of a 100% meter combo. The biggest nail in the coffin, however, was Nacht Rosen being changed. No longer an overhead, and already requiring strict timing to combo into it, his mixup and potential wolf combos were severely weakened. Players must now learn to use both modes in tandem with each other, not just using the wolf form as a means to an end.

From the looks of things, it seems that Extend has kept him the same as before, but nerfed him even further, much to the dismay of the consensus in Japan.