Makoto Nanaya/Move List

Gameplay
Makoto is a short range rush down character for those who favor offense. She has good run speed and fast pokes. Makoto's drive, "Impact" is chargeable up to three stages, but timing is important, as waiting too long will weaken the attacks, sending them back to stage 2 and 1 respectively. At maximum charge, it dishes out higher damage, as well as wall bounce properties and/or prolonging the opponent's recovery time, opening up combo options. Several of her moves are rather deceiving as well. Her special "Asteroid Vision" makes three images of her as she rushes towards her opponent, which can be canceled to a dead halt, appear behind the opponent or to attack. Her normal attacks can be sly as well. For example, her 3C attack causes her to spin on the ground feinting for a sweep a couple times before the actual kick.

Making full use of her Impact drive demands some degree of timing, as m Sourceost combos with her demand that the player consistently hit the maximum charge level. Makoto excels in her standard high/low mixup game, and deals good, solid damage all around. Makoto's only projectile, the Comet Cannon, is great at putting chip damage on blocking oppoments, and can combo into a throw if quick enough. That being said however, the main focus of her gameplay is her Asteroid Vision. This links into many different moves, so her opponents will have to guess whenether to block high or low. Overall, Makoto is a very easy character to pick up and play, and is one of the best (if not the best) rushdown characters in the game.

Makoto's Overdrive is Galaxian Impact, which temporarily makes all Drive attacks Level 3.

Move Lists
CSII = Normals

Drive

Special Attacks

!D (after Comet Cannon) !Break Shot Level 1 has very short range and knocks down on hit. Level 2 travels further and knocks down on hit. Level 3 has longest range, breaks one guard primer, and fatal counters. Wallbounces on hit. In CS:EX, Level 3 version lost its wallbounce properties. !623C (air also) !Corona Upper Launches opponent on hit. Can be done in the air. Can be followed up with Meteor Dive. !D (after Corona Upper) !Meteor Dive Higher levels deal more damage. !46 (as opponent's attack hits) !Space Counter (Parrying) Can be followed up with Space Counter. !D (after Parrying) !Space Counter Higher levels deal additional damage. !214A/B/C !Asteroid Vision B and C versions can be canceled into normals or Lightning Arrow. !A (during A Asteroid Vision) !Break !B (during A Asteroid Vision) !Eclipse Turn Cancels Asteroid Vision. !C (during Asteroid Vision) !Lunatic Upper Can be canceled into additional followups. !D (during Asteroid Vision or after Lunatic Upper) !Shooting Star Slayer's Pile Bunker. Wallbounces on hit. Higher levels do more damage and have more untech time. Level 3 breaks primer on block.
 * ブレイクショット, Bureiku Shotto
 * Makoto punches the energy ball set by Comet Cannon. Adds two additional hits at point-blank: one for the energy ball, and one for Makoto's punch.
 * コロナアッパー, Korona Appā
 * Shoryuken-style uppercut. Reversal.
 * メテオダイブ, Meteo Daibu
 * Falling dunk punch. Corona Upper must hit to follow up with Meteor Dive.
 * スペースカウンター, Supēsu Kauntā
 * Makoto parries the attack and stuns the opponent. Deal no actual damage.
 * Makoto rushes through the opponent and punches. Opponent is launched straight up.
 * Makoto rushes through the opponent and punches. Opponent is launched straight up.
 * アステロイドビジョン, Asuteroido Bijon
 * Makoto runs or jumps forward, accompanied by two illusory clones. Button pressed determines which Makoto is the real one (A is ground, B is low jump, C is high jump).
 * ブレーキ, Burēki
 * Makoto stops in place. Cancels Asteroid Vision.
 * エクリプスターン, Ekuripusu Tān
 * Makoto crosses up the opponent. Passes through opponent.
 * ルナティックアッパー, Runatikku Appā
 * Uppercut. Cancels Asteroid Vision.
 * シューティングスター, Shūtingu Sutā

Chrono Phantasma: Can now perform standalone version with 236D. !A (after Lunatic Upper) !Mars Chopper !B (after Lunatic Upper) !Star Gazer !C (after Lunatic Upper) !Infinite Rush Pressing C repeatedly adds additional hits. !D (after B or C Asteroid Vision) !Lightning Arrow Higher charge has more untech time and damage. Level 3 ground bounces on hit, breaks one primer on block. In CS:EX, its bound properties were removed.
 * マーズチョッパー, Māzu Choppā
 * Turning overhead punch. Hits overhead.
 * スターゲイザー, Sutā Geizā
 * Low sweep. Hits low.
 * インフィニットラッシュ, Infinitto Rasshu
 * Makoto goes into a Dempsey Roll, then uppercuts. Launches on hit.
 * ライトニングアロー, Raitoningu Arō
 * Falling dunk punch. Hits overhead.
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