Hazama/Move List

Overview
Hazama can be a tricky-to-use character with a unique playstyle. Although his chains and slow speed are well-suited for a zoning character, he excels particularly well up-close, where he can make use of his numerous mixup options and okizeme options. Unlike Hakumen, Carl, and Arakune, his "hop dash" is grounded and can be canceled at any time with normals, specials, or barrier, improving his short-range movement options. Additionally, his Jayoku Houtenjin super sets him up for extremely high-damage combos, punishing opponents for playing overly aggressively.

Additional Notes
Hazama has a non-standard dash. Instead of running, he will perform a short sliding step forward and stop automatically after a set distance. This dash can be canceled with normals, specials, or barrier block.

Combos
Note: All damage numbers are approximate.

Note: j.Cx = j.Cx5 JC j.Cx5 j.214B

Anywhere, Meterless
Off 5A

5A 5B 3C 214D~C (charged) 5C j.Cx5 2C sj.Cx5 j.214B - 2.1k

5A 5B 3C 214D~C (charged) 5C 2C 4D~D j.Cx - 2.2k

Off 2A 2A 5B 3C 214D~C (charged) 5C j.Cx - 1.9k 2A 5B 3C 214D~C (charged) 5C 2D 4D~D j.Cx - 2.1k

Off 5B/5C

5B/5C 3C 214D~C (charged) 5C j.Cx - 2.6k

5B/5C 3C 214D~C (charged) 5C 2C 4D~D j.Cx - 2.8k

5B/5C 3C 214D~C (charged) 5C 2C 4D~A 4D~D j.Cx - 3k

Off j.B/j.2C

j.B/j.2C 5B 3C 214D~C (charged) 5C j.Cx

j.B/j.2C 5B 3C 214D~C (charged) 5C 2C 4D~A 4D~D j.Cx

Off 5D

5D~D j.B 5B 3C j.214D~C (charged) 5C 2C 4D~D j.Cx

5D~D j.2C 3C j.214D~C (charged) 5C 2C 4D~D j.Cx

CH 5D~A 5D~D j.2C 3C j.214D~C 5C 2C 4D~D j.Cx

Off 6D

6D~A 6D 623D d.3C

Off 214D~B

214D~B 623D d.3C

CH 214D~B 6D 623D d.3C

FC 214D~B (charged) 6D~A 6D~A 6D 623D d.3C

Midscreen, Meterless
Off 5A

5A 5B 3C 214D~C (charged) 5C 2C 4D 623D - 2k

Off 2A

2A 5B 3C 214D~C (charged) 5C 2C 4D 623D - 1.9k

Off 5B5B 3C 214D~C (charged) 5C j.Cx5 2C 4D 623D - 2.8k

5B 3C 214D~C (charged) 5C j.Cx5 2C 4D~D j.Cx - 2.9k

Off Throw

Forward Throw > 6D~A 6D~D 623D d.3C - 2.6k

Back Throw > 5D~D j.Cx2 5C 2C 4D~A 4D~D j.Cx - 2.7k

Back to Corner, Meterless
Off 5B

5B 3C 214D~C (charged) 5C 2C 4D 623D 2B 5C j.Cx - 3.5k

5B 3C 214D~C (charged) 5C 2C 4D 623D 2B 5C 2C 4D~D j.Cx - 3.7k

Off Throw

Back Throw > 5C 2C 4D~A 4D~D j.Cx - 2.7k

Anywhere, 50% Heat
Off 5B/5C

5B/5C 3C 214D~C (charged) 5C 2C 4D~A 4D 623D > Mizuchi Rekkazan Off Jayoku Houtenjin

Jayoku Houtenjin > (adjust) 214D~C (charged) 5C 2C 4D~A 4D~D j.Cx - 4.5k

FC Jayoku Houtenjin > (adjust) 214D~C (charged) 5C 2C 4D~A 4D~A 4D~D j.Cx - 4.6k

Off Throw

Throw > Jayoku Houtenjin > (adjust) 214D~C (charged) 5C 2C 4D~A 4D~D j.Cx - 4k

===Midscreen, 50% Heat === Off Jayoku Houtenjin

Jayoku Houtenjin > (adjust) 214D~C (charged) 5C j.Cx5 2C 4D~A 4D~D j.Cx Off Throw

Forward Throw > 6D~A 6D 623D > Mizuchi Rekkazan - 4k

Anywhere, 100% Heat
Off Jayoku Houtenjin

Jayoku Houtenjin > (adjust) 6D~A 6D 623D d.3C > Jayoku Houtenjin > (adjust) 214D~C (charged) 5C 2C 4D~D j.Cx - 6.5k

FC Jayoku Houtenjin > (adjust) 214D~C (charged) 5C 2C 4D~A 4D~A 4D~A 623D > Mizuchi Rekkazan

FC Jayoku Houtenjin > (adjust) 6D~A 6D~A 6D~A 6D 623D d.3C > Jayoku Houtenjin > (adjust) 214D~C (charged) 5C 2C 4D~A 4D~A 4D~D j.Cx - 7k