Amane Nishiki/Move List

CP= On first glance, Amane looks like a rather elegant character. Said elegance revolves round zoning his opponents and keeping the pressure on them, as Amane's drive, Spiral, is a great way to force the foe on the defensive and his C and D normals give him great range. His C normals also can pull his opponents in, making his combos have a variety of gimmicks. Not only that, Amane via his drive at high levels can easily deal a lot of chip damage to his opponent on block, and said chip damage potential can render barrier blocking nearly-useless as it can drain barrier quickly. Imagine if Chronophantasma had Guard Primers or the Guard Libra like the previous game, where Amane can dominate easily if so. His normals also give great poking range, like his 6A being one of the series' best anti-airs, and his Zettō is a very strong mobility tool.

On the flipside, Amane is rather poor on the health total, and his combo damage overall is very low, making him work hard to deal damage on his foes. He also lacks meterless defensive options, and lacks good mixup options. His walking and running speed are also rather subpar, often relying on his range and Zettō for approach. Most of all, his zoning tools like his C attacks, 6D and Hariken are rather space dependent. What's more, his drive can overheat, which not only drops his levels back to 1, but renders most of his moveset (especially Spiral-based moves) unusable, so managing his drive levels are a bit of a necessity.

Amane's Overdrive, Cyclone, causes his Spiral gauge to gain levels at a quicker rate and goes up automatically for the duration, as well as increasing the damage of his Drive moves.

As of the recent Ver. 2.0, Amane's Spiral gauge now drains less at Lv. 1 and 2, while draining faster at Lv. 3.

Drive
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{{Move List/Type 3 {{Move List/Type 3 CP= {{Move List/Type 1 }} {{Move List/Type 3 {{Move List/Type 3 }} {{Move List/Type 3 {{Move List/Type 3
 * Input = ({{D}}) (in the air) (Hold)
 * Image = BBCP (Amane jD).png
 * Damage = 130*4~16 (Lv 1), 169*4~16 (Lv 2), 234*4~16 (Lv 3)
 * Heat Gain =
 * Description = A downward drill move where Amane sticks his leg out. Not very rewarding in combos in comparison to his other D moves, but gives god-like pressure capabilities due to its reach and duration, making it great for an instant overhead especially on block and is great for building meter.
 * Input = {{6}}({{D}}) (in the air) (Hold)
 * Image = BBCP (Amane j6D).png
 * Damage = 220*4~16 (Lv 1), 286*4~16 (Lv 2), 396*4~16 (Lv 3)
 * Heat Gain =
 * Description = Forward drill lunge punch in midair. Much like 2D, this move has no uses in neutral game and is really a combo tool. This the most damaging drive normal he has. Will cause a wallbounce that you can combo afterwards on level 3. Same attack property will make opponents tech out immediately if triggered. Note that if this happens, the damage of the second j.6D will also be really low.
 * Input = ({{D}}) (Hold)
 * English Name = Spiral
 * Japanese Name = {{Ruby|珠波衣羅盧|スパイラル|}} Supairaru
 * Literal Translation = Sphere Wave Gown Gauze Hut
 * Image = BBCP (Amane 5D).png
 * Damage = 180*4~16 (Lv 1), 234*4~16 (Lv 2), 324*4~16 (Lv 3)
 * Heat Gain = --
 * Description = A forward leaning drill thrust attack from his arm. Can hold for more hits and does more hits the higher the level.
 * Input = {{2}}({{D}}) (Hold)
 * Image = BBCP (Amane 2D).png
 * Damage = 180*4~16 (Lv 1), 234*4~16 (Lv 2), 324*4~16 (Lv 3)
 * Heat Gain = ??
 * Description = An upward drill thrust attack from a crouching position. Can hold for more hits.
 * Input = {{6}}({{D}}) (Hold)
 * Image = BBCP (Amane 6D).png
 * Damage = 300*N (Lv 1-3)
 * Heat Gain = ??
 * Description = Amane tosses a cloth-line upward diagonally to make a spinning top of cloth drop down to drill his target. Can hold for more hits. Requires very good spacing to make sure the foe is pinned down.
 * Input = ({{D}}) (in the air) (Hold)
 * Image = BBCP (Amane jD).png
 * Damage = 130*4~16 (Lv 1), 169*4~16 (Lv 2), 234*4~16 (Lv 3)
 * Heat Gain =
 * Description = A downward drill move where Amane sticks his leg out. Not very rewarding in combos in comparison to his other D moves, but gives god-like pressure capabilities due to its reach and duration, making it great for an instant overhead especially on block and is great for building meter.
 * Input = {{6}}({{D}}) (in the air) (Hold)
 * Image = BBCP (Amane j6D).png
 * Damage = 220*4~16 (Lv 1), 286*4~16 (Lv 2), 396*4~16 (Lv 3)
 * Heat Gain =
 * Description = Forward drill lunge punch in midair. Much like 2D, this move has no uses in neutral game and is really a combo tool. This the most damaging drive normal he has. Will cause a wallbounce that you can combo afterwards on level 3. Same attack property will make opponents tech out immediately if triggered. Note that if this happens, the damage of the second j.6D will also be really low.

Special Attacks
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Distortion Drives
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