Hakumen/Move List

Overview
Hakumen is a character with large normals which most on hits and counterhits can lead to big damage. Hakumen benefits from IBing more than any other character, as he gains 1/3 of a star per instant block. He can special cancel his specials, allowing for unique combos and setups. His C moves have projectile autoguard during their active frames and give you a star per projectile autoguarded. He also has an insane air dash which covers most of the screen.

Hakumen gets zoned pretty easily, even with meter. Lack of combos without meter, relegates him to not doing much at the start of the round. Even with meter, a lot of his combos are still less than many other characters while still having less options. Lack of gatlings, leaving pressure with Hakumen something to be desired.

Hakumen's Drive:Zanshin (God Slash) serves as his ability to counter his opponents attack. If performed at the right moment, your opponent's attack will be negated, and Hakumen will retaliate. Does not work against throws. If used against projectiles, the counter will catch the projectile and the retaliatory attack will come out, but unless the opponent is near Hakumen, the opponent will not be damaged.

Combo List
1 Star
 * C>236A = 1448
 * 236A, 6C (236A connects on air hit)
 * 6B>236A, 6C = 2008
 * 236A, 6[C] (236A connects on high air hit)
 * CH 6B>236A, 6[C] = 2099
 * 236A, 2C... (236A connects on high air hit, near corner/corner)
 * 6B>236A, 2C>j.2C, f.C, land, 2C>sj.2C, 2C, ad.2C, 2C, C = 3333

2 Star
 * C>214B = 2236
 * 236A>623A, 2C... (236A connects on air hit)
 * 6B>236A>623A, 2C>j.2C, ad.C = 2391
 * 214B, 2C... (corner)
 * C>214B, 2C>j.2C, f.C, land, 2C>sj.2C, 2C, ad.2C, 2C, C = 4586

3 Star
 * 214B>236A, 6C
 * C>214B>236A, 6C = 3334
 * 41236C, 3C
 * CH C>41236C, 3C = 3633
 * 214B, C>236A, 2C... (corner)
 * C>214B, C>236A, 2C>j.2C, f.C, 2C>sj.2C, C = 4852
 * 41236C, 2C... (corner)
 * CH C>41236C, 2C>sj.2C, f.C, land, 2C>sj.2C, C = 4924

4 Star
 * 214B(1)>623A>A>jump, f.C, land, 2C...
 * C>214B(1)>623A>A>jump, f.C, land, 2C>sj.2C, ad.C = 4280
 * (corner) C>214B(1)>623A>A>j.2C, f.C, land, 2C>sj.2C, 2C, ad.2C, 2C,C = 4804
 * 41236C>236A (corner)
 * CH C>41236C>236A, 2C>j.2C, f.C, land, 2C>sj.2C, C = 4976

5 Star
 * 214B(1)>41236C, 3C
 * C>214B(1)>41236C, 3C = 4639
 * 214B(1)>41236C, 2C... (corner)
 * C>214B(1)>41236C, 2C>j.2C, f.C, land, 2C>sj.2C, C = 6191

6 Star
 * 214B(1)>41236C, C>236A, 6C
 * C>214B(1)>41236C, C>236A, 6C = 5571
 * 214B(1)>41236C>236A, 2C...
 * C>214B(1)>41236C>236A, 2C>j.2C, f.C, land, 2C>sj.2C, 2C = 6236

7 Star
 * 214B(1)>41236C, C>236A>623A, 2C...
 * C>214B(1)>41236C>623A>A, jump, f.C, land, 2C>sj.2C, ad.2C = 5966
 * (corner) C>214B(1)>41236C>623A>A>jump, f.C, land, 2C>sj.2C, 2C, ad.2C, 2C = 6304
 * 214B(1)>41236C, C>214B, 2C... (corner)
 * C>214B(1)>41236C, C>214B, 2C>j.2C, f.C = 6621

8 Star
 * 214B(1)>41236C, C>41236C, 3C (near corner/big characters)
 * C>214B(1)>41236C, C>41236C, 3C = 6615
 * 214B(1)>41236C, C>41236C, 2C... (corner)
 * C>214B(1)>41236C, C>41236C, 2C>j.2C, f.C = 7118

Drive-Counter Combos
NOTE:Underneath the combo will be the starter (drive) to the above combo.

0 Star
 * 6C
 * D = 2710


 * 6[C]
 * 2D = 2215


 * j.2C, f.C, land, 2C>sj.2C, ad.2C, 2C, C
 * (you in corner) D = 4157
 * (you in corner) 2D = 3477)


 * superjump, f.C, land, 2C>sj.2C, ad.C
 * 6D = 2119

1 Star
 * 236A, 6[C]
 * D = 3107
 * 2D = 2427


 * superjump, f.C, land, C>236A, 6C
 * 6D = 2302

2 Star
 * 236A>623A, 2C>sj.2C, ad.C
 * D = 3457
 * 2D = 2745


 * superjump, f.C, land, C>623A>A>jump, f.C, land, 2C>sj.2C
 * 6D = 2867

3 Star
 * 623A, C>623A>A>jump, f.C, land, 2C>sj.2C, ad.2C
 * D = 4373
 * 2D = 3693


 * superjump, f.C, land, C>41236C, 3C
 * 6D = 3367

4 Star
 * 6C>632146C
 * D = 4976


 * 6[C]>632146C
 * 2D = 4481


 * C>41236C, C>236A, 2C>j.2C, f.C
 * (you in corner) D = 5577
 * (you in corner) 2D = 4669


 * superjump, f.C, land, C>41236C, C>236A, 6C
 * 6D = 4001

5 Star
 * 214B(1)>41236C, 3C
 * D = 5292
 * 2D = 4612


 * 6D, superjump, f.C, land, C = 4192


 * 214B(1)>41236C, 2C>j.2C, f.C
 * (you in corner) D = 6058
 * (you in corner) 2D = 5378
 * (corner) 6D = 3880

6 Star
 * 214B(1)>41236C, C>236A, 6C
 * D = 6239
 * 2D = 5559


 * 6D, superjump, f.C, land, C = 5559


 * 214B(1)>41236C, C>236A, 2C>j.2C, f.C
 * (you in corner) D = 6653
 * (you in corner) 2D = 5973
 * (corner) 6D, superjump, f.C, land, C = 4809

7 Star
 * 214B(1)>41236C>623A>A>j.2C
 * D = 5565
 * 2D = 4885


 * 6D, superjump, f.C, land, C = 4412

8 Star
 * 214B(1)>41236C, C>41236C
 * D = 6858
 * 2D = 6178


 * 6D, superjump, f.C, land, C = 5452


 * 214B(1)>41236C, C>41236C, 3C
 * (you in corner) D = 7304
 * (you in corner) 2D = 6624
 * (corner) 6D, superjump, f.C, land, C = 5811

Dash>214B Combos
2 Star
 * dash>214B>doublejump, f.C, land, 2C>j.2C, ad.2C = 3410
 * (corner) dash>214B>dj.2C, f.C, land, 2C>sj.2C, 2C, ad.2C, 2C, f.C = 4008

3 Star
 * dash>214B>doublejump, f.C, land, C>236A, 6C = 3632
 * (corner) dash>214B>doublejump, f.C, land, C>236A, 2C>j.2C, f.C, land. 2C>sj2C, 2C = 4710

4 Star
 * dash>214B, land, dash>214B>doublejump, f.C, land, 2C>sj.2C, ad.2C = 4065
 * (corner) dash>214B>doublejump, f.C, land, C>214B, 2C>j.2C, C = 4741

5 Star
 * dash>214B>doublejump, f.C, land, C>41236C, 3C = 4734
 * (corner) dash>214B, land, dash>214C, land, 2C>j.2C, f.C, land, 2C>sj.2C, ad.2C, 2C, C = 5390

6 Star
 * dash>214B>doublejump, f.C, land, C>41236C, C>236A, 6C = 5392
 * (corner) dash>214B, land, dash>214C, land, C>236A, 2C>j.2C, f.C, land, 2C>sj.2C, 2C = 5556

7 Star
 * dash>214B>doublejump, f.C, land, C>214B(1)>41236C, 3C = 5586
 * (corner) dash>214B>doublejump, f.C, land, C>214B(1)>41236C, 2C>j.2C. f.C = 6223

8 Star
 * dash>214B>doublejump, f.C, land, C>214B(1)>41236C, C>236A, 6C = 6374
 * (corner) dash>214B, land, 214B(1)>41236C, C>236A, 2C>j.2C, C = 6576

Dash>214C Combos
3 Star
 * dash>214C, land, 2C>j.2C = 3284
 * (corner) dash>214C, land, 2C>j.2C, f.C, land, 2C>sj,2C, 2C, ad.2C, 2C, f.C = 4878

4 Star
 * dash>214C, land, C>236A, 6C = 3874
 * (corner) dash>214C, land, C>236A, 2C>j.2C, f.C, land, 2C>sj.2C, 2C, ad.2C, 2C = 5169

5 Star
 * dash>214C>214B>doublejump, f.C, land, 2C>sj.2C, ad.C = 4646
 * (corner) dash>214C, land, 2C>j.2C, f.C, land, C>214B, 2C>j.2C, f.C = 5263

6 Star
 * dash>214C, land, C>41236C, 3C = 4976
 * (corner) dash>214C, land, C>41236C, 2C>j.2C, f.C = 5506

7 Star
 * dash>214C, land, C>41236C, C>236A, 6C = 5633
 * (corner) dash>214C>214B>doublejump, f.C, land, C>214B, 2C>j.2C, C = 5711

8 Star
 * dash>214C, land, C>214B(1)>41236C, 3C = 5827
 * (corner) dash>214C, land, C>214B(1)>41236C, 2C>j.2C, C = 6465