Jin Kisaragi/Combo List

Calamity Trigger
2A Combo 2A ➔ ~ ➔ 214B 2A ➔ 5B ➔ 5C ➔ 214B [1570]

2A ➔ 2B ➔ 5B ➔ 5C ➔ 214B [1640] 2A ➔ 5B ➔ 5C ➔ 2C ➔ 214B [1772]

2A ➔ 2B ➔ 5B> 5C ➔ 2C ➔ 214B [1811]

2A ➔ ~ ➔ 214D

2A ➔ 5B ➔ 5C ➔ 214D [1731]

2A ➔ 2B ➔ 5B ➔ 5C ➔ 214D [1776] 2A ➔ 5B ➔ 5C ➔ 2C ➔ 214D [1909]

2A ➔ 2B ➔ 5B> 5C ➔ 2C ➔ 214D [1926]

214D ➔ 2B ➔ 5C ➔ HJC ➔ JC ➔ jc ➔ JC ➔ 214B

^ You can extend the combo in the corner after ↓↙←D

↓A ➔ B ➔ ↘C ➔ ↓B ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ JD ➔ ↓↙←B [1730]

↓A ➔ B ➔ ↘C ➔ ↓B ➔ C ➔ hjc ➔ JC ➔ JD ➔ landing airdash JB ➔ JC ➔ ↓↙←B

^ For the second combo, you may try JB ➔ delay JC or JB ➔ land ↓B / throw mix up instead of finishing the combo.

↓A ➔ B ➔ C ➔ JB ➔ JC ➔ JD ➔ ↓A ➔ B ➔ ↘C

↓A ➔ B ➔ C ➔ JB ➔ JC ➔ JD ➔ →C ➔ dc ➔ C ➔ ↓C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ (↓↘→A/B)[2400]

^ vs standing opponent, doesn’t work on Rachel and Bang, difficult on Carl and Arakune, delay JC after the first JB.

↓A ➔ B ➔ C ➔ C mash (8 hit) ➔ dash C ➔ hjc ➔ JB ➔ JC ➔ JD ➔ land ➔ ↘C

↓A ➔ B ➔ C ➔ C mash (8 hit) ➔ dash C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ JD

^ vs standing opponent, doesn’t work on Carl and V-13

↓A ➔ B ➔ C ➔ →C ➔ dC ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ (JD) ➔ ↓↙←B

↓A ➔ B ➔ C ➔ →C ➔ dc ➔ C ➔ hjc ➔ JB ➔ JC ➔ JD ➔ land B ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ ↓↙←B

^ vs crouching opponent

6A Combo
6A ➔ 236B [1146] 6A ➔ 214B [1720] 6A ➔ 214D [1990] 6A ➔ 623B [1420]

6A ➔ 623D [1644]

6A ➔ C mash (8 hit) ➔ (dash) C ➔ hjc ➔ JB ➔ JC ➔ JD ➔ land 5B ➔ 5C ➔ 3C [2890]

6A ➔ C mash (8 hit) ➔ (dash) C ➔ hjc ➔ JB ➔ JC ➔ JD ➔ 214C [2927]

6A ➔ C mash (8 hit) ➔ 6C ➔ 2D [2235]

6A ➔ C mash (8 hit) ➔ 6C ➔ dc ➔ C ➔ hjc ➔ JB ➔ JC ➔ JD ➔ 214C [3218]

^ Stable on Arakune, Noel, Tager, Ragna, Litchi

Corner →A ➔ →↓↘B ➔ C ➔ JB ➔ JC ➔ jc ➔ JC ➔ JD ➔ ↓↙←B

Corner →A ➔ →↓↘B ➔ C ➔ →C ➔ →D ➔ C ➔ ↓↙←D ➔ ↓C ➔ →↓↘B ➔ →↓↘A

Corner →A ➔ →↓↘B ➔ C ➔ →C ➔ →D ➔ C ➔ hjc ➔ JB ➔ JC ➔ JD ➔ ↓↙←B [3859]

Corner →A ➔ →↓↘B ➔ C ➔ →C ➔ →D ➔ C ➔ hjc ➔ JB ➔ JC ➔ JD ➔ ↓↙←D ➔ →C ➔ →↓↘B [4556]

^ Stable on Arakune, Hakumen, Tager, Taokaka, V-13

Corner →A ➔ ↓↙←D ➔ →C ➔ dc ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ ↓↙←B [3400]

Corner →A ➔ ↓↙←D ➔ →C ➔ dc ➔ C ➔ hjc ➔ JC ➔ jc ➔ JC ➔ ↓↙←B [3770]

Corner →A ➔ →↓↘D ➔ →C ➔ dc ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ ↓↙←B [3300]

Corner →A ➔ ↓↙←D ➔ →C ➔ ↓↙←D ➔ ↓C ➔ →↓↘B ➔ →↓↘A [4223]

B Combo
B ➔ C ➔ ↓C ➔ ↓↙←B [2268]

Vs Rachel B ➔ C ➔ ↓↙←D ➔ ↓↙←D ➔ ↓↙←C [3673]

Corner B ➔ C ➔ ↓↙←D ➔ dash ↓B ➔ C ➔ hjc ➔ JC ➔ jc ➔ JC ➔ ↓↙←B [3212]

B ➔ ↘C ➔ ↓B ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ JD ➔ ↓↙←B

B ➔ ↘C ➔ ↓B ➔ C ➔ hjc ➔ JC ➔ JD ➔ airdash JB ➔ JC ➔ ↓↙←B

B ➔ ↘C ➔ ↓B ➔ C ➔ hjc ➔ JC ➔ JD ➔ airdash JB ➔ JC ➔ dash C ➔ JB ➔ JC ➔ rc ➔ JC ➔ dash C ➔ JB ➔ JC ➔ JD ➔ ↓↙←B

^ For the second combo, you may try JB ➔ delay JC or JB ➔ land ↓B / throw mix up instead of finishing the combo.

B (2) ➔ C ➔ JB ➔ JC ➔ JD ➔ →C ➔ dc ➔ C ➔ JB ➔ JC ➔ jc ➔ JB ➔ JC [3100]

B (2) ➔ C ➔ JB ➔ JC ➔ JD ➔ B ➔ C ➔ ↓C ➔ ↘C [2700]

B (2) ➔ C ➔ JB ➔ JC ➔ JD ➔ ↓A ➔ B ➔ C ➔ ↓C ➔ ↓↙←B [2900]

B (2) ➔ C ➔ JB ➔ JC ➔ JD ➔ B/↓B ➔ C ➔ ↓C ➔ ↓↙←B [3000]

^ vs standing opponent, doesn’t work on Rachel and Bang, difficult on Carl and Arakune, delay JC after the first JB.

B (2) ➔ C ➔ C mash ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ JD ➔ land ↘C [2750]

B (2) ➔ C ➔ C mash ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ JD ➔ ↓↙←A [2800]

B (2) ➔ C ➔ C mash ➔ →C ➔ ↓D ➔ →C ➔ →↓↘B [2950]

B (2) ➔ C ➔ C mash ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ JD ➔ ↓↙←D [3000]

B (2) ➔ C ➔ C mash ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ JD ➔ ↓↙←D ➔ (corner) →C ➔ →↓↘B

B (2) ➔ C ➔ C mash ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ JD ➔ ↓↙←D ➔ →↘↓↙←→C

Corner B (2) ➔ C ➔ C mash ➔ →C ➔ →D ➔ D ➔ →↘↓↙←→D ➔ →↘↓↙←→D ➔ →A

^ vs standing opponent, doesn’t work on Carl and V-13

↓B Combo
↓B ➔ ↘C ➔ ↓B ➔ C ➔ D ➔ →↘↓↙←→D

^ Vs Noel only

↓B ➔ ↘C ➔ ↓↘→D ➔ JB ➔ JC ➔ JD ➔ ↓↙←B

^ Vs Tager only

Corner ↓B ➔ C ➔ →↓↘B ➔ dash C ➔ →C ➔ →D ➔ C ➔ JB ➔ JC ➔ JD ➔ ↓↙←B

Corner ↓B ➔ C ➔ →↓↘B ➔ dash C ➔ →C ➔ →D ➔ →D ➔ B ➔ C ➔ ↘C [3032]

Corner ↓B ➔ C ➔ →↓↘B ➔ dash C ➔ →↓↘B ➔ JB ➔ JC> jc ➔ JC ➔ JD ➔ ↓↙←B [3229]

Corner ↓B ➔ C ➔ →↓↘B ➔ dash C ➔ D ➔ delay →↓↘B ➔ 66 C ➔ →↓↘B ➔ →↓↘A [3058]

C Counter Hit Combo
(Useful to punish Ragna’s →↓↘C/D, Noel’s ↘, Litchi’s →↓↘D, Rachel’s ↓C, etc) C CH ➔ D ➔ ↓↙←C

C CH ➔ →C ➔ ↓D ➔ JB ➔ JC ➔ JD ➔ ↓↙←B [3475]

C CH ➔ →C ➔ ↓D ➔ →C ➔ dc ➔ C ➔ hjc ➔ JC ➔ jc ➔ JC ➔ ↓↙←B [3674]

C CH on crouching opponent ➔ →B ➔ C ➔ →C ➔ ↓D ➔ C ➔ hjc ➔ JB ➔ JC ➔ JD ➔ ↓↙←B [3670]

→C Counter Hit Combo
→C CH ➔ C ➔ →C ➔ JB ➔ JC ➔ JD ➔ B ➔ C ➔ ↘C [3447]

→C CH ➔ C ➔ →C ➔ JB ➔ JC ➔ jc ➔ JC ➔ JD ➔ ↓↙←B [3659]

↘C Combo
↘C ➔ ↓B ➔ C ➔ hjc ➔ JB ➔ JC ➔ JD ➔ ↓↘→D ➔ land ➔ →↘↓↙←→D ➔ high jump ↓↘→D ➔ land, dash ➔ jump throw

↓↙← C Combo
↓↙← C (1 hit) ➔ RC ➔ JD ➔ Neutral throw ➔ Throw combo [3000+]

Requires precise timing between rapid cancel and JD.

D Combo
D ➔ dc ➔ C ➔ →↓↘B ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ ↓↙←B

D ➔ dc ➔ C / ↓C ➔ jc ➔ JB ➔ JC ➔ JD ➔ ↓↙←C

→D Combo
→D ➔ →C ➔ →↓↘B ➔ C ➔ hjc ➔ JC ➔ ↓↙←D ➔ ↓C ➔ →↓↘B ➔ →↓↘A

→↓↘A Counter Hit Combo
→↓↘A CH ➔ →↘↓↙←→C

Corner →↓↘A CH ➔ →C ➔ →D ➔ →D ➔ C mash (8 hit) ➔ C ➔ →C ➔ →↓↘A [4100]

Corner →↓↘A CH ➔ C ➔ →C ➔ →D ➔ →C ➔ ↓↙←D ➔ →C ➔ →↓↘C [4500]

Corner →↓↘A CH ➔ →C ➔ →D ➔ →D ➔ C mash (8 hit) ➔ ↓↙←D >

Corner →↓↘A CH ➔ C ➔ →C ➔ →D ➔ →C ➔ →↘↓↙←→D ➔ →C ➔ →↓↘C [4800]

Corner →↓↘A CH ➔ C ➔ →C ➔ →D ➔ →C ➔ ↓↙←D ➔ →C ➔ →↘↓↙←→D ➔ →C ➔ →↓↘C [5100]

Corner →↓↘A CH ➔ →C ➔ ↓↙←D (Doesn’t work on all characters)

→↓↘B Combo
→↓↘B ➔ →↘↓↙←→C

→↓↘B CH ➔ ↓↙←D ➔ ↓B ➔ C ➔ hjc ➔ JC ➔ jc ➔ JC ➔ ↓↙←B

→↓↘C Counter Hit Combo
→↓↘C CH ➔ →↘↓↙←→D

→↓↘C CH ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ JD ➔ ↓↙←B

→↓↘C CH ➔ C ➔ hjc ➔ JC ➔ jc ➔ JC ➔ JD ➔ landing ↓↙←B / mix up

→↓↘D Combo
→↓↘D ➔ →↘↓↙←→C

Corner →↓↘D ➔ →C ➔ dc ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ ↓↙←B

Corner →↓↘D ➔ →C ➔ dc ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ ↓↙←D ➔ land ➔ ↓C ➔ →↓↘B ➔ →↓↘A

↓↙←D Combo

↓↙←D ➔ ↓↙←C [3138]

↓↙←D ➔ ↓↙←D ➔ ↓↙←C [4218]

↓↙←D ➔ ↓↙←D ➔ ↓↙←D ➔ ↓↙←C [4982]

^ Vs Rachel only Corner →↓↘D ➔ →C ➔ dc ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ ↓↙←B

Corner →↓↘D ➔ →C ➔ dc ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ ↓↙←D ➔ land ➔ ↓C ➔ →↓↘B ➔ →↓↘A

Throw Combo
Neutral Throw ➔ ↓↙←A (whiff) ➔ dash B ➔ C ➔ ↓C ➔ ↓↙←B [2396]

Neutral Throw ➔ ↓↙←A (whiff) ➔ (B) ➔ C ➔ ↓C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ ↓↙←B [2657]

Neutral Throw ➔ C mash (8 hit) >　→C　> dc ➔ C　> hjc JB ➔ JC　> jc JC ➔ JD　[2513]

Neutral Throw ➔ C mash (8 hit) >　→C　> ↓D ➔ →C　> dc ➔ C ➔ hjc JB ➔ JC ➔ jc ➔ JC ➔ ↓↙←B [2953]

Corner Neutral Throw (2 hit)> →↓↘B ➔ dash C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ JD ➔ ↓↙←B [2865]

Corner Neutral Throw (2 hit)> →↓↘B ➔ dash C ➔ →↓↘B ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ ↓↙←B

Back Throw ➔ ↓↙←A (whiff) ➔ C ➔ ↓C ➔ hjc ➔ JC ➔ jc ➔ JC ➔ ↓↙←B [3000]

Center Neutral Throw ➔ ↓↘→D ➔ dash →C ➔ →C ➔ dc ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JB ➔ JC [3800]

^ ''Delay ↓↘→D a bit after the throw to connect. Two →C in a row.''

Corner Throw ➔ ↓↙←D ➔ →C ➔ →D ➔ C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JB ➔ JC [3800]

Air Throw ➔ ↓↘→C [2242]

Air Throw ➔ ↓↘→D ➔ land ➔ C ➔ ↓C ➔ hjc ➔ JB ➔ JC ➔ jc ➔ JC ➔ ↓↙←B [3000]

Air throw ➔ ↓↘→D ➔ land, dash ➔ jump throw ➔ ~

Corner Throw ➔ ↓↙←B ➔ ↓C ➔ →C ➔ →↙→A ➔ →↙→B ➔ →↙→C [3392]

Continuum Shift II

 * 6C ➔ 2D ➔ 9 ➔ j.C ➔ J.2C ➔ 66 ➔ 5B (2 hits) > 2B ➔ 5C ➔ 3C ➔ 214B
 * 2D ➔ 66 ➔ 6B ➔ C (Mash, 8 Hits) ➔ 6C ➔ Dash Cancel ➔ (2)9 ➔ j.2C ➔ 214D ➔ 6C ➔ 214C
 * (At Corner) 6C (CH) ➔ 623B ➔ 6C ➔ 623C ➔ 5A ➔ 5B ➔ 5C ➔ 6C ➔ 623C ➔ 5A ➔ 5C ➔ 5D ➔ 632146D ➔ 4 ➔ 6C ➔ 632146D ➔ 6C ➔ 623C
 * (At Corner) 6C ➔ 6D ➔ 66 ➔ 6D ➔ 5B (2 hits) ➔ 2B ➔ 5C ➔ 632146D ➔ 6C ➔ 623C
 * (At Corner) 6C ➔ 6D ➔ 5B (2 hits) ➔ 5C ➔ 6C ➔ 623C ➔ 5A ➔ 5C ➔ 2C ➔ 623C
 * 623C (CH) ➔ 66 ➔ 5B ➔ 5C ➔ Jump Cancel ➔ j.2C ➔ j.D ➔ j.214D ➔ 6C ➔ 623B
 * 632146D ➔ 5C ➔ Super Jump Cancel ➔ j.C ➔ j.2C ➔ Jump Cancel ➔ j.2C ➔ j.214C

Continuum Shift Extend

 * 5B ➔ 5C ➔ 5D
 * 5B ➔ 5C ➔ 6C ➔ Hiyoku Getsumei (632146D)
 * 5B ➔ 2B ➔ 5C ➔ 5D ➔ Musō Tosshōgeki (214D)
 * 6C ➔ 2D ➔ 6C ➔ Musō Senshōzan (214C)
 * 2B ➔ 5B ➔ 5C ➔ 6C ➔ 2D ➔ 5C ➔ Musō Tosshōgeki (214D) ➔ Tōga Hyōjin (632146C)
 * (on jumping opponent) 2C ➔ Jump Cancel ➔ j.5C ➔ Jump Cancel ➔ j.5C ➔ j.5D ➔ Musō Senshōzan (j.214C)
 * Throw (B+C) ➔ Musō Senshōzan (214A) ➔ 5C ➔ 2C ➔ Jump Cancel ➔ j.5C ➔ Jump Cancel ➔ j.5C ➔ Musō Senshōzan (214B)
 * Aerial Throw (j.B+C) ➔ 6C ➔ Musō Tosshōgeki (214D) ➔ 6C ➔ Dash Cancel ➔ 5C ➔ Jump Cancel ➔ j.5C ➔ Jump Cancel ➔ j.5C ➔ Musō Senshōzan (214B)
 * (on crouching opponent) ➔ 6A ➔ Rapid Cancel (A+B+C) ➔ 5C ➔ 6C ➔ Dash Cancel ➔ 5C ➔ Jump Cancel ➔ j.5C ➔ Jump Cancel ➔ j.5C ➔ j.2C ➔ j.5D ➔ Musō Senshōzan (214C)
 * (on crouching opponent) j.2C ➔ 5B ➔ 5C ➔ 6C ➔ Dash Cancel ➔ 5C ➔ Jump Cancel ➔ j.5C ➔ Jump Cancel ➔ j.5C ➔ j.2C ➔ j.5D ➔ Musō Senshōzan (j.214A) ➔ 5C ➔ Hiyoku Getsumei (632146D) ➔ Fubuki (623A)