Celica Ayatsuki Mercury/Move List

CF= In BlazBlue: Centralfiction, Celica got a new mechanic: "Recover Cap". When Celica hits the opponent with her Drive, or when the opponent hits Celica who is in the middle of Marteau Flan, Hache Rotir, or Lance Quiche, part of Celica's health bar becomes blue: this is her Recover Cap. After hitting the opponent with the final Drive attack, Celica can spend it to restore 10% of her health. Recover Cap is also used to enhance some of Celica's special attacks. Celica does not lose Recover Cap when she takes damage.

Also, Celica lost her different Drive string finishers, and can finish her Drive combinations only with one attack. CP2.0= Celica is the beginner character of the series, being suited for those new to BlazBlue. However, she is not a light threat, as she possesses a multitude of tools; a reliable dragonpunch and a speedy projectile being just a mere two of them. What separates Celica into a league of her own, is that she is the sole character who is capable of healing herself, her Overdrive and Armure Sorbet Distortion Drive being the two ways she can do so. To further help with her defensive capabilities, she has a backdash that is on par with the Murakumo Units, easily saving her from harm.

However, like every character, there are cons. Celica has the fewest special commands in the entire cast (5 specials and 3 Distortions), has low health to compliment her ability to heal, and has few reliable lows in exchange for quite a few overheads. Unfortunately, Celica's projectile teeters out after some distance, and her decent damage is not anything noteworthy. Fortunately for Celica, if a match enters the last few seconds and she is left with slightly less health than her opponent, then her ability to heal can net her the victory for the round.

Move list
CF=

Astral Heat
CP2.0=