Tsubaki Yayoi/Move List

Overview
Tsubaki is an slightly below average rush down character that highly relies on her drive to deal significant damage, without her drive, her attacks are incredibly weak and a 20 hit combo will only deal around 2k max. However her 5B is one of the best attacks in the game; being able to act as an anti-air and can interrupt attacks with its long reach.

With all this said however, Tsubaki seriously cannot survive a match without Install attacks simply because they give her more variety on the battlefield with the added bonus of increased damage and Tsubaki needs that extra damage to win a match. So it is well advised to charge up after every combo and try and charge when there is good enough distance.

Tsubaki, unlike Noel and Makoto, is relatively weak and is considered low-tier as she hasn't any real mind games or tide turning distortions.

Her low-tier status, however, was relieved as of Continuum Shift II. Tsubaki's charge time on her Drives has been significantly made faster, and she has gained much more damage output and priority on her moves. She especially excelled at pushing the opponent into the corner.

Sadly, all of that progress was dashed as of Extend, and she is now back to being low-tier again. Many consider her to actually be worse than CS1 Tsubaki.

With the introduction of Chrono Phantasma, Tsubaki gains three new moves, but at the cost of losing two versions each of Sanctus Veritas (loses A and C), Sanctum Decus (loses A and C), Benedictus Rex (loses A and B), and Aequum Eleison (loses B and C).

Tsubaki's Overdrive is Second Install, which forces her Install Gauge to recharge automatically.