BlazBlue: Cross Tag Battle

BlazBlue Cross Tag Battle (ブレイブルー クロスタグバトル) is a crossover tag team fighting game consisting of characters from the licensed fighting games series which Project BB Team involved in, from Arc System Works’ own BlazBlue, Atlus’ Persona 4 Arena and French-Bread’s Under Night In-Birth, including Rooster Teeth’s anime-styled web animation RWBY. The character art for this game is drawn by Higuchi Konomi who previously worked as a character designer of the XBlaze series.

Gameplay
This game will be a 2-on-2, two dimensional, tag team fighting game, which allows the player to switch between characters during a fight. Each character from both players has their own health bar.

The gameplay will not be similar as neither BlazBlue, Persona 4 Arena, nor Under Night In-Birth. Yet, some of their previous gameplay mechanics are retained and revamped, such as:
 * There are only five button inputs: A and B normal attacks, Crash Assault/Sweep (a C button), Tag (a D button) and Partner Skill (an Assist button)
 * ”Heat Gauge” is renamed Skill Gauge.
 * A new system called Cross Gauge, which is mainly used for Tag-based combos.
 * By consuming 100% “Cross Gauge” through pressing all 5 main buttons, Cross Burst will have the player’s secondary character to enter the fight while attacking their opponents, just as their main character retreat back.
 * Once activated the Cross Combo by pressing Partner Skill Button, the player’s partner will follow the suit of their main character, and attack their opponents, but will deplete slowly to 0. While holding Partner Skills after “Cross Combo” Activation, the gauge in the middle of the screen will increase until it reaches maximum where the Partner Skill is usable via any directions+Partner Skill button
 * ”Overdrive” from BlazBlue is now dubbed as Resonance Blaze, and can only be activated after the player’s teammate is down. The Resonance Blaze activation grants the player to refills the meter quickly, makes all Distortion Drives stronger, regenerates health, and can cancel Skills to Distortion Skills. However, Resonance Blaze can only be activated once.
 * The B+C throw button function is retained from BlazBlue.
 * As a result, the button function of “Furious Action” moves from Persona 4 Arena, which is very common for Dragon Punch-based move can only be activated by pressing A+Partner Skill.
 * Using special moves with C button as an EX move retained from Under Night In-Birth.
 * Standing C is a Crash Assault. An Overhead attack which is unblockable against crouching opponents. After landing the attack, the timing which the player press the button will affect amounts of damage.
 * Cross System version of Crash Assault can be activated by pressing Partner Skill button, which switches the player’s main character who performs the Distortion Skill with their secondary character who will follow the main character with Distortion Skill.
 * Normal string attacks mechanic is based on Under Night In-Birth, such as having Crouching C as the primary sweep attack, and “Passing Link” chain normals.
 * An Auto-Combo called Smart Combo can be activated with either tapping A or B normals.
 * New input function for Distortion Skill Moves can only be activated through using special move command input+2 normal buttons, which cost 2 Skill Gauges.

Playable characters

 * BlazBlue
 * Ragna the Bloodedge
 * Jin Kisaragi


 * Persona 4 Arena
 * Yū Narukami
 * Yōsuke Hanamura


 * Under Night In-Birth
 * Hyde
 * Linne


 * RWBY
 * Ruby Rose

Trivia

 * Due to RWBY’s original series first airing in North America, RWBY characters start out with speaking in English as their default language voice.
 * This is the first BlazBlue fighting game to be released exclusively on console versions, instead of being released on Arcade. Not counting update versions of certain BlazBlue titles.
 * According to Toshimichi Mori on Famitsu Interview:
 * Under Night In-Birth characters’ sprites will be redrawn to match out BlazBlue graphics.
 * Currently, there are no plans on including characters from other franchises such as from Guilty Gear in this game, despite Arc System Works’ awareness of this requests and wanted to expand it in the future, if possible.
 * The game’s main target crowd is the fans abroad rather than in Japan.