Valkenhayn R. Hellsing/Combo List

w[] stands for when in wolf form and h[] stands for when in human form. Unless denoted, all combos assume you are in Valkenhayn's human form. CP= {| border="1" cellpadding="2" cellspacing="3" class="darktable" style="width: 100%;" ! style="width:70%;"|Combo ! style="width:10%;"|Damage ! style="width:20%;"|Type
 * 2A > 2B > 5B > 3C > 236A
 * 1397
 * Midscreen, meterless
 * 2A > 2B > 5B > 5C > 236B~236B
 * 1735
 * Midscreen, meterless
 * w[5A > 5B > 5C > 6D > j.A > 5D] > 5B > 5C > j.A > j.B > dj.B > j.C
 * 2113
 * Midscreen, meterless
 * w[5A > 5B > 5C > 6D > j.A > j.C > dj.C > j.236A > j.236B > j.214A]
 * 2420
 * Midscreen, meterless
 * 5A > 5C > [3D > 4C > 5C] x3 > 6D > 1C > j.A > 5D > h[5C > 236A > 2C > tk.214B > 6C > 3C > 236B]
 * 2863
 * Midscreen, meterless
 * 2B > 5B > 3C > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C
 * 2829
 * Corner, meterless
 * 6C > 2C > 6B > 2C > j.214B > 1D > w[236B > j.236A > j.236B > j.214A]
 * 3355
 * Corner, meterless
 * w[5A > 5B > 5C > 6D > j.A > 5D] > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B
 * 2424
 * Corner, meterless
 * w[5C > 6D > j.A > 5D] > 5B > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C
 * 3247
 * Corner, meterless
 * j.C > 2C > 6B > 2B > 5C > 236B~236B
 * 2803
 * Midscreen, meterless
 * (on crouching opponent) 5B > 5C > 236C > Delayed 6D > w[j.A] > 5D > 2C > 6C > Forward Dash > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C
 * 3670
 * Midscreen, meterless
 * Forward Throw > 236C > 6D > w[j.C > dj.B > 3D > j.A] > 5D > 5B > 236A > 2C > 214B > 6C > 3C > 236B
 * 2932
 * Midscreen, meterless
 * 5B > 5C > 236B ~ 236B > RC > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > j.B > j.C
 * 4132
 * Corner, 50% heat
 * 6C > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > 6D] > j.D > j.C > OD(LvL3-4) > j.B > j.214B > 8D > w[j.B > j.214A] > 5D > 2C > Sturm Wolf
 * 5386
 * Corner, 50% heat
 * 3670
 * Midscreen, meterless
 * Forward Throw > 236C > 6D > w[j.C > dj.B > 3D > j.A] > 5D > 5B > 236A > 2C > 214B > 6C > 3C > 236B
 * 2932
 * Midscreen, meterless
 * 5B > 5C > 236B ~ 236B > RC > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > j.B > j.C
 * 4132
 * Corner, 50% heat
 * 6C > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > 6D] > j.D > j.C > OD(LvL3-4) > j.B > j.214B > 8D > w[j.B > j.214A] > 5D > 2C > Sturm Wolf
 * 5386
 * Corner, 50% heat
 * 6C > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > 6D] > j.D > j.C > OD(LvL3-4) > j.B > j.214B > 8D > w[j.B > j.214A] > 5D > 2C > Sturm Wolf
 * 5386
 * Corner, 50% heat